Index: media/gpu/dxva_picture_buffer_win.cc |
diff --git a/media/gpu/dxva_picture_buffer_win.cc b/media/gpu/dxva_picture_buffer_win.cc |
index 259fd74636078a83d36e0ca8fef2bf1a5ecbcbd2..59c9b304b24f1af4d2a9fa432e1667abb3b90811 100644 |
--- a/media/gpu/dxva_picture_buffer_win.cc |
+++ b/media/gpu/dxva_picture_buffer_win.cc |
@@ -74,7 +74,7 @@ bool DXVAPictureBuffer::waiting_to_reuse() const { |
return false; |
} |
-gfx::GLFence* DXVAPictureBuffer::reuse_fence() { |
+gl::GLFence* DXVAPictureBuffer::reuse_fence() { |
return nullptr; |
} |
@@ -95,7 +95,7 @@ bool DXVAPictureBuffer::BindSampleToTexture( |
bool PbufferPictureBuffer::Initialize(const DXVAVideoDecodeAccelerator& decoder, |
EGLConfig egl_config) { |
- EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); |
+ EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); |
EGLint use_rgb = 1; |
eglGetConfigAttrib(egl_display, egl_config, EGL_BIND_TO_TEXTURE_RGB, |
&use_rgb); |
@@ -181,7 +181,7 @@ bool PbufferPictureBuffer::InitializeTexture( |
void PbufferPictureBuffer::ResetReuseFence() { |
if (!reuse_fence_ || !reuse_fence_->ResetSupported()) |
- reuse_fence_.reset(gfx::GLFence::Create()); |
+ reuse_fence_.reset(gl::GLFence::Create()); |
else |
reuse_fence_->ResetState(); |
waiting_to_reuse_ = true; |
@@ -244,7 +244,7 @@ bool PbufferPictureBuffer::waiting_to_reuse() const { |
return waiting_to_reuse_; |
} |
-gfx::GLFence* PbufferPictureBuffer::reuse_fence() { |
+gl::GLFence* PbufferPictureBuffer::reuse_fence() { |
return reuse_fence_.get(); |
} |
@@ -276,7 +276,7 @@ bool PbufferPictureBuffer::CopySurfaceComplete( |
RETURN_ON_FAILURE(result == S_OK, "Could not acquire sync mutex", false); |
} |
- EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); |
+ EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); |
eglBindTexImage(egl_display, decoding_surface_, EGL_BACK_BUFFER); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
@@ -294,7 +294,7 @@ PbufferPictureBuffer::PbufferPictureBuffer(const media::PictureBuffer& buffer) |
PbufferPictureBuffer::~PbufferPictureBuffer() { |
if (decoding_surface_) { |
- EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); |
+ EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); |
eglReleaseTexImage(egl_display, decoding_surface_, EGL_BACK_BUFFER); |
@@ -305,7 +305,7 @@ PbufferPictureBuffer::~PbufferPictureBuffer() { |
bool PbufferPictureBuffer::ReusePictureBuffer() { |
DCHECK(decoding_surface_); |
- EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); |
+ EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); |
eglReleaseTexImage(egl_display, decoding_surface_, EGL_BACK_BUFFER); |
decoder_surface_.Release(); |
@@ -326,14 +326,14 @@ EGLStreamPictureBuffer::EGLStreamPictureBuffer( |
EGLStreamPictureBuffer::~EGLStreamPictureBuffer() { |
if (stream_) { |
- EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); |
+ EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); |
eglDestroyStreamKHR(egl_display, stream_); |
stream_ = nullptr; |
} |
} |
bool EGLStreamPictureBuffer::Initialize() { |
- EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); |
+ EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); |
const EGLint stream_attributes[] = { |
EGL_CONSUMER_LATENCY_USEC_KHR, |
0, |
@@ -343,12 +343,12 @@ bool EGLStreamPictureBuffer::Initialize() { |
}; |
stream_ = eglCreateStreamKHR(egl_display, stream_attributes); |
RETURN_ON_FAILURE(!!stream_, "Could not create stream", false); |
- gfx::ScopedActiveTexture texture0(GL_TEXTURE0); |
- gfx::ScopedTextureBinder texture0_binder(GL_TEXTURE_EXTERNAL_OES, |
- picture_buffer_.texture_ids()[0]); |
- gfx::ScopedActiveTexture texture1(GL_TEXTURE1); |
- gfx::ScopedTextureBinder texture1_binder(GL_TEXTURE_EXTERNAL_OES, |
- picture_buffer_.texture_ids()[1]); |
+ gl::ScopedActiveTexture texture0(GL_TEXTURE0); |
+ gl::ScopedTextureBinder texture0_binder(GL_TEXTURE_EXTERNAL_OES, |
+ picture_buffer_.texture_ids()[0]); |
+ gl::ScopedActiveTexture texture1(GL_TEXTURE1); |
+ gl::ScopedTextureBinder texture1_binder(GL_TEXTURE_EXTERNAL_OES, |
+ picture_buffer_.texture_ids()[1]); |
EGLAttrib consumer_attributes[] = { |
EGL_COLOR_BUFFER_TYPE, |
@@ -376,7 +376,7 @@ bool EGLStreamPictureBuffer::Initialize() { |
} |
bool EGLStreamPictureBuffer::ReusePictureBuffer() { |
- EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); |
+ EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); |
if (stream_) { |
EGLBoolean result = eglStreamConsumerReleaseKHR(egl_display, stream_); |
@@ -395,7 +395,7 @@ bool EGLStreamPictureBuffer::BindSampleToTexture( |
DCHECK(!available()); |
current_d3d_sample_ = sample; |
- EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); |
+ EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay(); |
base::win::ScopedComPtr<IMFMediaBuffer> output_buffer; |
HRESULT hr = |