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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/yuv_to_rgb_converter.h" | 5 #include "ui/gl/yuv_to_rgb_converter.h" |
6 | 6 |
7 #include "base/strings/stringize_macros.h" | 7 #include "base/strings/stringize_macros.h" |
8 #include "base/strings/stringprintf.h" | 8 #include "base/strings/stringprintf.h" |
9 #include "ui/gl/gl_helper.h" | 9 #include "ui/gl/gl_helper.h" |
10 #include "ui/gl/gl_implementation.h" | 10 #include "ui/gl/gl_implementation.h" |
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65 TEX(a_uv_texture, v_texCoord * 0.5).rg); | 65 TEX(a_uv_texture, v_texCoord * 0.5).rg); |
66 FRAGCOLOR = vec4(yuv_matrix * (yuv + yuv_adj), 1.0); | 66 FRAGCOLOR = vec4(yuv_matrix * (yuv + yuv_adj), 1.0); |
67 } | 67 } |
68 ); | 68 ); |
69 // clang-format on | 69 // clang-format on |
70 | 70 |
71 } // namespace | 71 } // namespace |
72 | 72 |
73 YUVToRGBConverter::YUVToRGBConverter() { | 73 YUVToRGBConverter::YUVToRGBConverter() { |
74 bool use_core_profile = | 74 bool use_core_profile = |
75 gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGLCoreProfile; | 75 gl::GetGLImplementation() == gl::kGLImplementationDesktopGLCoreProfile; |
76 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | 76 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; |
77 glGenFramebuffersEXT(1, &framebuffer_); | 77 glGenFramebuffersEXT(1, &framebuffer_); |
78 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); | 78 vertex_buffer_ = gl::GLHelper::SetupQuadVertexBuffer(); |
79 vertex_shader_ = gfx::GLHelper::LoadShader( | 79 vertex_shader_ = gl::GLHelper::LoadShader( |
80 GL_VERTEX_SHADER, | 80 GL_VERTEX_SHADER, |
81 base::StringPrintf("%s\n%s", | 81 base::StringPrintf("%s\n%s", |
82 use_core_profile ? kVertexHeaderCoreProfile | 82 use_core_profile ? kVertexHeaderCoreProfile |
83 : kVertexHeaderCompatiblityProfile, | 83 : kVertexHeaderCompatiblityProfile, |
84 kVertexShader) | 84 kVertexShader) |
85 .c_str()); | 85 .c_str()); |
86 fragment_shader_ = gfx::GLHelper::LoadShader( | 86 fragment_shader_ = gl::GLHelper::LoadShader( |
87 GL_FRAGMENT_SHADER, | 87 GL_FRAGMENT_SHADER, |
88 base::StringPrintf("%s\n%s", | 88 base::StringPrintf("%s\n%s", |
89 use_core_profile ? kFragmentHeaderCoreProfile | 89 use_core_profile ? kFragmentHeaderCoreProfile |
90 : kFragmentHeaderCompatiblityProfile, | 90 : kFragmentHeaderCompatiblityProfile, |
91 kFragmentShader) | 91 kFragmentShader) |
92 .c_str()); | 92 .c_str()); |
93 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); | 93 program_ = gl::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
94 | 94 |
95 gfx::ScopedUseProgram use_program(program_); | 95 gl::ScopedUseProgram use_program(program_); |
96 size_location_ = glGetUniformLocation(program_, "a_texScale"); | 96 size_location_ = glGetUniformLocation(program_, "a_texScale"); |
97 DCHECK_NE(-1, size_location_); | 97 DCHECK_NE(-1, size_location_); |
98 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); | 98 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
99 DCHECK_NE(-1, y_sampler_location); | 99 DCHECK_NE(-1, y_sampler_location); |
100 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); | 100 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
101 DCHECK_NE(-1, uv_sampler_location); | 101 DCHECK_NE(-1, uv_sampler_location); |
102 | 102 |
103 glGenTextures(1, &y_texture_); | 103 glGenTextures(1, &y_texture_); |
104 glGenTextures(1, &uv_texture_); | 104 glGenTextures(1, &uv_texture_); |
105 | 105 |
106 glUniform1i(y_sampler_location, 0); | 106 glUniform1i(y_sampler_location, 0); |
107 glUniform1i(uv_sampler_location, 1); | 107 glUniform1i(uv_sampler_location, 1); |
108 } | 108 } |
109 | 109 |
110 YUVToRGBConverter::~YUVToRGBConverter() { | 110 YUVToRGBConverter::~YUVToRGBConverter() { |
111 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | 111 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; |
112 glDeleteTextures(1, &y_texture_); | 112 glDeleteTextures(1, &y_texture_); |
113 glDeleteTextures(1, &uv_texture_); | 113 glDeleteTextures(1, &uv_texture_); |
114 glDeleteProgram(program_); | 114 glDeleteProgram(program_); |
115 glDeleteShader(vertex_shader_); | 115 glDeleteShader(vertex_shader_); |
116 glDeleteShader(fragment_shader_); | 116 glDeleteShader(fragment_shader_); |
117 glDeleteBuffersARB(1, &vertex_buffer_); | 117 glDeleteBuffersARB(1, &vertex_buffer_); |
118 glDeleteFramebuffersEXT(1, &framebuffer_); | 118 glDeleteFramebuffersEXT(1, &framebuffer_); |
119 } | 119 } |
120 | 120 |
121 void YUVToRGBConverter::CopyYUV420ToRGB(unsigned target, | 121 void YUVToRGBConverter::CopyYUV420ToRGB(unsigned target, |
122 const gfx::Size& size, | 122 const gfx::Size& size, |
123 unsigned rgb_texture) { | 123 unsigned rgb_texture) { |
124 // Only support for rectangle targets exists so far. | 124 // Only support for rectangle targets exists so far. |
125 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_RECTANGLE_ARB), target); | 125 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_RECTANGLE_ARB), target); |
126 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | 126 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; |
127 | 127 |
128 // Note that state restoration is done explicitly instead of scoped binders to | 128 // Note that state restoration is done explicitly instead of scoped binders to |
129 // avoid https://crbug.com/601729. | 129 // avoid https://crbug.com/601729. |
130 GLint old_active_texture = -1; | 130 GLint old_active_texture = -1; |
131 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture); | 131 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture); |
132 GLint old_texture0_binding = -1; | 132 GLint old_texture0_binding = -1; |
133 glActiveTexture(GL_TEXTURE0); | 133 glActiveTexture(GL_TEXTURE0); |
134 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding); | 134 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding); |
135 GLint old_texture1_binding = -1; | 135 GLint old_texture1_binding = -1; |
136 glActiveTexture(GL_TEXTURE1); | 136 glActiveTexture(GL_TEXTURE1); |
137 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding); | 137 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding); |
138 | 138 |
139 // Allocate the rgb texture. | 139 // Allocate the rgb texture. |
140 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, rgb_texture); | 140 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, rgb_texture); |
141 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), | 141 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), |
142 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); | 142 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
143 | 143 |
144 // Set up and issue the draw call. | 144 // Set up and issue the draw call. |
145 glActiveTexture(GL_TEXTURE0); | 145 glActiveTexture(GL_TEXTURE0); |
146 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture_); | 146 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture_); |
147 glActiveTexture(GL_TEXTURE1); | 147 glActiveTexture(GL_TEXTURE1); |
148 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture_); | 148 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture_); |
149 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); | 149 gl::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
150 gfx::ScopedViewport viewport(0, 0, size.width(), size.height()); | 150 gl::ScopedViewport viewport(0, 0, size.width(), size.height()); |
151 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 151 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
152 GL_TEXTURE_RECTANGLE_ARB, rgb_texture, 0); | 152 GL_TEXTURE_RECTANGLE_ARB, rgb_texture, 0); |
153 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 153 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
154 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); | 154 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
155 gfx::ScopedUseProgram use_program(program_); | 155 gl::ScopedUseProgram use_program(program_); |
156 glUniform2f(size_location_, size.width(), size.height()); | 156 glUniform2f(size_location_, size.width(), size.height()); |
157 gfx::GLHelper::DrawQuad(vertex_buffer_); | 157 gl::GLHelper::DrawQuad(vertex_buffer_); |
158 | 158 |
159 // Restore previous state. | 159 // Restore previous state. |
160 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 160 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
161 GL_TEXTURE_RECTANGLE_ARB, 0, 0); | 161 GL_TEXTURE_RECTANGLE_ARB, 0, 0); |
162 glActiveTexture(GL_TEXTURE0); | 162 glActiveTexture(GL_TEXTURE0); |
163 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); | 163 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); |
164 glActiveTexture(GL_TEXTURE1); | 164 glActiveTexture(GL_TEXTURE1); |
165 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); | 165 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); |
166 glActiveTexture(old_active_texture); | 166 glActiveTexture(old_active_texture); |
167 } | 167 } |
168 | 168 |
169 } // namespace gl | 169 } // namespace gl |
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