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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/yuv_to_rgb_converter.h" | 5 #include "ui/gl/yuv_to_rgb_converter.h" |
| 6 | 6 |
| 7 #include "base/strings/stringize_macros.h" | 7 #include "base/strings/stringize_macros.h" |
| 8 #include "base/strings/stringprintf.h" | 8 #include "base/strings/stringprintf.h" |
| 9 #include "ui/gl/gl_helper.h" | 9 #include "ui/gl/gl_helper.h" |
| 10 #include "ui/gl/gl_implementation.h" | 10 #include "ui/gl/gl_implementation.h" |
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| 65 TEX(a_uv_texture, v_texCoord * 0.5).rg); | 65 TEX(a_uv_texture, v_texCoord * 0.5).rg); |
| 66 FRAGCOLOR = vec4(yuv_matrix * (yuv + yuv_adj), 1.0); | 66 FRAGCOLOR = vec4(yuv_matrix * (yuv + yuv_adj), 1.0); |
| 67 } | 67 } |
| 68 ); | 68 ); |
| 69 // clang-format on | 69 // clang-format on |
| 70 | 70 |
| 71 } // namespace | 71 } // namespace |
| 72 | 72 |
| 73 YUVToRGBConverter::YUVToRGBConverter() { | 73 YUVToRGBConverter::YUVToRGBConverter() { |
| 74 bool use_core_profile = | 74 bool use_core_profile = |
| 75 gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGLCoreProfile; | 75 gl::GetGLImplementation() == gl::kGLImplementationDesktopGLCoreProfile; |
| 76 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | 76 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 77 glGenFramebuffersEXT(1, &framebuffer_); | 77 glGenFramebuffersEXT(1, &framebuffer_); |
| 78 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); | 78 vertex_buffer_ = gl::GLHelper::SetupQuadVertexBuffer(); |
| 79 vertex_shader_ = gfx::GLHelper::LoadShader( | 79 vertex_shader_ = gl::GLHelper::LoadShader( |
| 80 GL_VERTEX_SHADER, | 80 GL_VERTEX_SHADER, |
| 81 base::StringPrintf("%s\n%s", | 81 base::StringPrintf("%s\n%s", |
| 82 use_core_profile ? kVertexHeaderCoreProfile | 82 use_core_profile ? kVertexHeaderCoreProfile |
| 83 : kVertexHeaderCompatiblityProfile, | 83 : kVertexHeaderCompatiblityProfile, |
| 84 kVertexShader) | 84 kVertexShader) |
| 85 .c_str()); | 85 .c_str()); |
| 86 fragment_shader_ = gfx::GLHelper::LoadShader( | 86 fragment_shader_ = gl::GLHelper::LoadShader( |
| 87 GL_FRAGMENT_SHADER, | 87 GL_FRAGMENT_SHADER, |
| 88 base::StringPrintf("%s\n%s", | 88 base::StringPrintf("%s\n%s", |
| 89 use_core_profile ? kFragmentHeaderCoreProfile | 89 use_core_profile ? kFragmentHeaderCoreProfile |
| 90 : kFragmentHeaderCompatiblityProfile, | 90 : kFragmentHeaderCompatiblityProfile, |
| 91 kFragmentShader) | 91 kFragmentShader) |
| 92 .c_str()); | 92 .c_str()); |
| 93 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); | 93 program_ = gl::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| 94 | 94 |
| 95 gfx::ScopedUseProgram use_program(program_); | 95 gl::ScopedUseProgram use_program(program_); |
| 96 size_location_ = glGetUniformLocation(program_, "a_texScale"); | 96 size_location_ = glGetUniformLocation(program_, "a_texScale"); |
| 97 DCHECK_NE(-1, size_location_); | 97 DCHECK_NE(-1, size_location_); |
| 98 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); | 98 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
| 99 DCHECK_NE(-1, y_sampler_location); | 99 DCHECK_NE(-1, y_sampler_location); |
| 100 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); | 100 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
| 101 DCHECK_NE(-1, uv_sampler_location); | 101 DCHECK_NE(-1, uv_sampler_location); |
| 102 | 102 |
| 103 glGenTextures(1, &y_texture_); | 103 glGenTextures(1, &y_texture_); |
| 104 glGenTextures(1, &uv_texture_); | 104 glGenTextures(1, &uv_texture_); |
| 105 | 105 |
| 106 glUniform1i(y_sampler_location, 0); | 106 glUniform1i(y_sampler_location, 0); |
| 107 glUniform1i(uv_sampler_location, 1); | 107 glUniform1i(uv_sampler_location, 1); |
| 108 } | 108 } |
| 109 | 109 |
| 110 YUVToRGBConverter::~YUVToRGBConverter() { | 110 YUVToRGBConverter::~YUVToRGBConverter() { |
| 111 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | 111 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 112 glDeleteTextures(1, &y_texture_); | 112 glDeleteTextures(1, &y_texture_); |
| 113 glDeleteTextures(1, &uv_texture_); | 113 glDeleteTextures(1, &uv_texture_); |
| 114 glDeleteProgram(program_); | 114 glDeleteProgram(program_); |
| 115 glDeleteShader(vertex_shader_); | 115 glDeleteShader(vertex_shader_); |
| 116 glDeleteShader(fragment_shader_); | 116 glDeleteShader(fragment_shader_); |
| 117 glDeleteBuffersARB(1, &vertex_buffer_); | 117 glDeleteBuffersARB(1, &vertex_buffer_); |
| 118 glDeleteFramebuffersEXT(1, &framebuffer_); | 118 glDeleteFramebuffersEXT(1, &framebuffer_); |
| 119 } | 119 } |
| 120 | 120 |
| 121 void YUVToRGBConverter::CopyYUV420ToRGB(unsigned target, | 121 void YUVToRGBConverter::CopyYUV420ToRGB(unsigned target, |
| 122 const gfx::Size& size, | 122 const gfx::Size& size, |
| 123 unsigned rgb_texture) { | 123 unsigned rgb_texture) { |
| 124 // Only support for rectangle targets exists so far. | 124 // Only support for rectangle targets exists so far. |
| 125 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_RECTANGLE_ARB), target); | 125 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_RECTANGLE_ARB), target); |
| 126 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | 126 gl::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 127 | 127 |
| 128 // Note that state restoration is done explicitly instead of scoped binders to | 128 // Note that state restoration is done explicitly instead of scoped binders to |
| 129 // avoid https://crbug.com/601729. | 129 // avoid https://crbug.com/601729. |
| 130 GLint old_active_texture = -1; | 130 GLint old_active_texture = -1; |
| 131 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture); | 131 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture); |
| 132 GLint old_texture0_binding = -1; | 132 GLint old_texture0_binding = -1; |
| 133 glActiveTexture(GL_TEXTURE0); | 133 glActiveTexture(GL_TEXTURE0); |
| 134 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding); | 134 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding); |
| 135 GLint old_texture1_binding = -1; | 135 GLint old_texture1_binding = -1; |
| 136 glActiveTexture(GL_TEXTURE1); | 136 glActiveTexture(GL_TEXTURE1); |
| 137 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding); | 137 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding); |
| 138 | 138 |
| 139 // Allocate the rgb texture. | 139 // Allocate the rgb texture. |
| 140 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, rgb_texture); | 140 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, rgb_texture); |
| 141 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), | 141 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), |
| 142 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); | 142 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 143 | 143 |
| 144 // Set up and issue the draw call. | 144 // Set up and issue the draw call. |
| 145 glActiveTexture(GL_TEXTURE0); | 145 glActiveTexture(GL_TEXTURE0); |
| 146 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture_); | 146 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture_); |
| 147 glActiveTexture(GL_TEXTURE1); | 147 glActiveTexture(GL_TEXTURE1); |
| 148 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture_); | 148 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture_); |
| 149 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); | 149 gl::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
| 150 gfx::ScopedViewport viewport(0, 0, size.width(), size.height()); | 150 gl::ScopedViewport viewport(0, 0, size.width(), size.height()); |
| 151 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 151 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 152 GL_TEXTURE_RECTANGLE_ARB, rgb_texture, 0); | 152 GL_TEXTURE_RECTANGLE_ARB, rgb_texture, 0); |
| 153 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 153 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 154 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); | 154 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| 155 gfx::ScopedUseProgram use_program(program_); | 155 gl::ScopedUseProgram use_program(program_); |
| 156 glUniform2f(size_location_, size.width(), size.height()); | 156 glUniform2f(size_location_, size.width(), size.height()); |
| 157 gfx::GLHelper::DrawQuad(vertex_buffer_); | 157 gl::GLHelper::DrawQuad(vertex_buffer_); |
| 158 | 158 |
| 159 // Restore previous state. | 159 // Restore previous state. |
| 160 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 160 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 161 GL_TEXTURE_RECTANGLE_ARB, 0, 0); | 161 GL_TEXTURE_RECTANGLE_ARB, 0, 0); |
| 162 glActiveTexture(GL_TEXTURE0); | 162 glActiveTexture(GL_TEXTURE0); |
| 163 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); | 163 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); |
| 164 glActiveTexture(GL_TEXTURE1); | 164 glActiveTexture(GL_TEXTURE1); |
| 165 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); | 165 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); |
| 166 glActiveTexture(old_active_texture); | 166 glActiveTexture(old_active_texture); |
| 167 } | 167 } |
| 168 | 168 |
| 169 } // namespace gl | 169 } // namespace gl |
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