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Side by Side Diff: ui/gl/test/gl_image_test_template.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file defines tests that implementations of GLImage should pass in order 5 // This file defines tests that implementations of GLImage should pass in order
6 // to be conformant. 6 // to be conformant.
7 7
8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ 8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ 9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
10 10
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44 varying vec2 v_texCoord; 44 varying vec2 v_texCoord;
45 void main() { 45 void main() {
46 gl_FragColor = TextureLookup(a_texture, v_texCoord * TextureScale); 46 gl_FragColor = TextureLookup(a_texture, v_texCoord * TextureScale);
47 } 47 }
48 ); 48 );
49 const char kShaderFloatPrecision[] = STRINGIZE( 49 const char kShaderFloatPrecision[] = STRINGIZE(
50 precision mediump float; 50 precision mediump float;
51 ); 51 );
52 // clang-format on 52 // clang-format on
53 53
54 bool is_gles = gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2; 54 bool is_gles = gl::GetGLImplementation() == gl::kGLImplementationEGLGLES2;
55 switch (target) { 55 switch (target) {
56 case GL_TEXTURE_2D: 56 case GL_TEXTURE_2D:
57 return gfx::GLHelper::LoadShader( 57 return gl::GLHelper::LoadShader(
58 GL_FRAGMENT_SHADER, 58 GL_FRAGMENT_SHADER,
59 base::StringPrintf("%s\n" 59 base::StringPrintf("%s\n"
60 "#define SamplerType sampler2D\n" 60 "#define SamplerType sampler2D\n"
61 "#define TextureLookup texture2D\n" 61 "#define TextureLookup texture2D\n"
62 "#define TextureScale vec2(1.0, 1.0)\n" 62 "#define TextureScale vec2(1.0, 1.0)\n"
63 "%s", 63 "%s",
64 is_gles ? kShaderFloatPrecision : "", 64 is_gles ? kShaderFloatPrecision : "",
65 kFragmentShader) 65 kFragmentShader)
66 .c_str()); 66 .c_str());
67 case GL_TEXTURE_RECTANGLE_ARB: 67 case GL_TEXTURE_RECTANGLE_ARB:
68 return gfx::GLHelper::LoadShader( 68 return gl::GLHelper::LoadShader(
69 GL_FRAGMENT_SHADER, 69 GL_FRAGMENT_SHADER,
70 base::StringPrintf("%s\n" 70 base::StringPrintf("%s\n"
71 "#extension GL_ARB_texture_rectangle : require\n" 71 "#extension GL_ARB_texture_rectangle : require\n"
72 "#define SamplerType sampler2DRect\n" 72 "#define SamplerType sampler2DRect\n"
73 "#define TextureLookup texture2DRect\n" 73 "#define TextureLookup texture2DRect\n"
74 "#define TextureScale vec2(%f, %f)\n" 74 "#define TextureScale vec2(%f, %f)\n"
75 "%s", 75 "%s",
76 is_gles ? kShaderFloatPrecision : "", 76 is_gles ? kShaderFloatPrecision : "",
77 static_cast<double>(size.width()), 77 static_cast<double>(size.width()),
78 static_cast<double>(size.height()), 78 static_cast<double>(size.height()),
(...skipping 13 matching lines...) Expand all
92 attribute vec2 a_position; 92 attribute vec2 a_position;
93 varying vec2 v_texCoord; 93 varying vec2 v_texCoord;
94 void main() { 94 void main() {
95 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); 95 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
96 v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5; 96 v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;
97 } 97 }
98 ); 98 );
99 // clang-format on 99 // clang-format on
100 100
101 GLuint vertex_shader = 101 GLuint vertex_shader =
102 gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); 102 gl::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
103 GLuint fragment_shader = LoadFragmentShader(target, size); 103 GLuint fragment_shader = LoadFragmentShader(target, size);
104 GLuint program = gfx::GLHelper::SetupProgram(vertex_shader, fragment_shader); 104 GLuint program = gl::GLHelper::SetupProgram(vertex_shader, fragment_shader);
105 EXPECT_NE(program, 0u); 105 EXPECT_NE(program, 0u);
106 glUseProgram(program); 106 glUseProgram(program);
107 107
108 GLint sampler_location = glGetUniformLocation(program, "a_texture"); 108 GLint sampler_location = glGetUniformLocation(program, "a_texture");
109 ASSERT_NE(sampler_location, -1); 109 ASSERT_NE(sampler_location, -1);
110 glUniform1i(sampler_location, 0); 110 glUniform1i(sampler_location, 0);
111 111
112 GLuint vertex_buffer = gfx::GLHelper::SetupQuadVertexBuffer(); 112 GLuint vertex_buffer = gl::GLHelper::SetupQuadVertexBuffer();
113 gfx::GLHelper::DrawQuad(vertex_buffer); 113 gl::GLHelper::DrawQuad(vertex_buffer);
114 114
115 glDeleteShader(vertex_shader); 115 glDeleteShader(vertex_shader);
116 glDeleteShader(fragment_shader); 116 glDeleteShader(fragment_shader);
117 glDeleteProgram(program); 117 glDeleteProgram(program);
118 glDeleteBuffersARB(1, &vertex_buffer); 118 glDeleteBuffersARB(1, &vertex_buffer);
119 } 119 }
120 120
121 } // namespace 121 } // namespace
122 122
123 template <typename GLImageTestDelegate> 123 template <typename GLImageTestDelegate>
124 class GLImageTest : public testing::Test { 124 class GLImageTest : public testing::Test {
125 protected: 125 protected:
126 // Overridden from testing::Test: 126 // Overridden from testing::Test:
127 void SetUp() override { 127 void SetUp() override {
128 GLImageTestSupport::InitializeGL(); 128 GLImageTestSupport::InitializeGL();
129 surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size()); 129 surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size());
130 context_ = gl::init::CreateGLContext(nullptr, surface_.get(), 130 context_ = gl::init::CreateGLContext(nullptr, surface_.get(),
131 gfx::PreferIntegratedGpu); 131 gl::PreferIntegratedGpu);
132 context_->MakeCurrent(surface_.get()); 132 context_->MakeCurrent(surface_.get());
133 } 133 }
134 void TearDown() override { 134 void TearDown() override {
135 context_->ReleaseCurrent(surface_.get()); 135 context_->ReleaseCurrent(surface_.get());
136 context_ = nullptr; 136 context_ = nullptr;
137 surface_ = nullptr; 137 surface_ = nullptr;
138 GLImageTestSupport::CleanupGL(); 138 GLImageTestSupport::CleanupGL();
139 } 139 }
140 140
141 protected: 141 protected:
142 scoped_refptr<gfx::GLSurface> surface_; 142 scoped_refptr<gl::GLSurface> surface_;
143 scoped_refptr<gfx::GLContext> context_; 143 scoped_refptr<gl::GLContext> context_;
144 GLImageTestDelegate delegate_; 144 GLImageTestDelegate delegate_;
145 }; 145 };
146 146
147 TYPED_TEST_CASE_P(GLImageTest); 147 TYPED_TEST_CASE_P(GLImageTest);
148 148
149 TYPED_TEST_P(GLImageTest, CreateAndDestroy) { 149 TYPED_TEST_P(GLImageTest, CreateAndDestroy) {
150 const gfx::Size small_image_size(4, 4); 150 const gfx::Size small_image_size(4, 4);
151 const gfx::Size large_image_size(512, 512); 151 const gfx::Size large_image_size(512, 512);
152 const uint8_t image_color[] = {0, 0xff, 0, 0xff}; 152 const uint8_t image_color[] = {0, 0xff, 0, 0xff};
153 153
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334 image->Destroy(true /* have_context */); 334 image->Destroy(true /* have_context */);
335 } 335 }
336 336
337 // The GLImageCopyTest test case verifies that the GLImage implementation 337 // The GLImageCopyTest test case verifies that the GLImage implementation
338 // handles CopyTexImage correctly. 338 // handles CopyTexImage correctly.
339 REGISTER_TYPED_TEST_CASE_P(GLImageCopyTest, CopyTexImage); 339 REGISTER_TYPED_TEST_CASE_P(GLImageCopyTest, CopyTexImage);
340 340
341 } // namespace gl 341 } // namespace gl
342 342
343 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ 343 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
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