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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_SCOPED_MAKE_CURRENT_H_ | 5 #ifndef UI_GL_SCOPED_MAKE_CURRENT_H_ |
6 #define UI_GL_SCOPED_MAKE_CURRENT_H_ | 6 #define UI_GL_SCOPED_MAKE_CURRENT_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
11 | 11 |
12 namespace gfx { | 12 namespace gl { |
13 class GLContext; | 13 class GLContext; |
14 class GLSurface; | 14 class GLSurface; |
15 } | 15 } |
16 | 16 |
17 namespace ui { | 17 namespace ui { |
18 | 18 |
19 class GL_EXPORT ScopedMakeCurrent { | 19 class GL_EXPORT ScopedMakeCurrent { |
20 public: | 20 public: |
21 ScopedMakeCurrent(gfx::GLContext* context, gfx::GLSurface* surface); | 21 ScopedMakeCurrent(gl::GLContext* context, gl::GLSurface* surface); |
22 ~ScopedMakeCurrent(); | 22 ~ScopedMakeCurrent(); |
23 | 23 |
24 bool Succeeded() const; | 24 bool Succeeded() const; |
25 | 25 |
26 private: | 26 private: |
27 scoped_refptr<gfx::GLContext> previous_context_; | 27 scoped_refptr<gl::GLContext> previous_context_; |
28 scoped_refptr<gfx::GLSurface> previous_surface_; | 28 scoped_refptr<gl::GLSurface> previous_surface_; |
29 scoped_refptr<gfx::GLContext> context_; | 29 scoped_refptr<gl::GLContext> context_; |
30 scoped_refptr<gfx::GLSurface> surface_; | 30 scoped_refptr<gl::GLSurface> surface_; |
31 bool succeeded_; | 31 bool succeeded_; |
32 | 32 |
33 DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent); | 33 DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent); |
34 }; | 34 }; |
35 | 35 |
36 } // namespace ui | 36 } // namespace ui |
37 | 37 |
38 #endif // UI_GL_SCOPED_MAKE_CURRENT_H_ | 38 #endif // UI_GL_SCOPED_MAKE_CURRENT_H_ |
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