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Side by Side Diff: ui/gl/scoped_binders.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_SCOPED_BINDERS_H_ 5 #ifndef UI_GL_SCOPED_BINDERS_H_
6 #define UI_GL_SCOPED_BINDERS_H_ 6 #define UI_GL_SCOPED_BINDERS_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "ui/gl/gl_export.h" 9 #include "ui/gl/gl_export.h"
10 10
11 namespace gfx { 11 namespace gl {
12 class GLStateRestorer; 12 class GLStateRestorer;
13 13
14 class GL_EXPORT ScopedFrameBufferBinder { 14 class GL_EXPORT ScopedFrameBufferBinder {
15 public: 15 public:
16 explicit ScopedFrameBufferBinder(unsigned int fbo); 16 explicit ScopedFrameBufferBinder(unsigned int fbo);
17 ~ScopedFrameBufferBinder(); 17 ~ScopedFrameBufferBinder();
18 18
19 private: 19 private:
20 // Whenever possible we prefer to use the current GLContext's 20 // Whenever possible we prefer to use the current GLContext's
21 // GLStateRestorer to maximize driver compabitility. 21 // GLStateRestorer to maximize driver compabitility.
(...skipping 124 matching lines...) Expand 10 before | Expand all | Expand 10 after
146 ScopedCapability(unsigned capability, unsigned char enabled); 146 ScopedCapability(unsigned capability, unsigned char enabled);
147 ~ScopedCapability(); 147 ~ScopedCapability();
148 148
149 private: 149 private:
150 unsigned capability_; 150 unsigned capability_;
151 unsigned char enabled_; 151 unsigned char enabled_;
152 152
153 DISALLOW_COPY_AND_ASSIGN(ScopedCapability); 153 DISALLOW_COPY_AND_ASSIGN(ScopedCapability);
154 }; 154 };
155 155
156 } // namespace gfx 156 } // namespace gl
157 157
158 #endif // UI_GL_SCOPED_BINDERS_H_ 158 #endif // UI_GL_SCOPED_BINDERS_H_
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