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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/base_paths.h" | 5 #include "base/base_paths.h" |
6 #include "base/command_line.h" | 6 #include "base/command_line.h" |
7 #include "base/files/file_path.h" | 7 #include "base/files/file_path.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/native_library.h" | 9 #include "base/native_library.h" |
10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
11 #include "ui/gl/gl_context_stub_with_extensions.h" | 11 #include "ui/gl/gl_context_stub_with_extensions.h" |
12 #include "ui/gl/gl_egl_api_implementation.h" | 12 #include "ui/gl/gl_egl_api_implementation.h" |
13 #include "ui/gl/gl_gl_api_implementation.h" | 13 #include "ui/gl/gl_gl_api_implementation.h" |
14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
15 #include "ui/gl/gl_implementation_osmesa.h" | 15 #include "ui/gl/gl_implementation_osmesa.h" |
16 #include "ui/gl/gl_osmesa_api_implementation.h" | 16 #include "ui/gl/gl_osmesa_api_implementation.h" |
17 | 17 |
18 namespace gfx { | 18 namespace gl { |
19 | 19 |
20 namespace { | 20 namespace { |
21 | 21 |
22 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 22 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
23 glClearDepthf(static_cast<GLclampf>(depth)); | 23 glClearDepthf(static_cast<GLclampf>(depth)); |
24 } | 24 } |
25 | 25 |
26 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | 26 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
27 GLclampd z_far) { | 27 GLclampd z_far) { |
28 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); | 28 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
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67 SetGLGetProcAddressProc(get_proc_address); | 67 SetGLGetProcAddressProc(get_proc_address); |
68 AddGLNativeLibrary(egl_library); | 68 AddGLNativeLibrary(egl_library); |
69 AddGLNativeLibrary(gles_library); | 69 AddGLNativeLibrary(gles_library); |
70 SetGLImplementation(kGLImplementationEGLGLES2); | 70 SetGLImplementation(kGLImplementationEGLGLES2); |
71 | 71 |
72 InitializeStaticGLBindingsGL(); | 72 InitializeStaticGLBindingsGL(); |
73 InitializeStaticGLBindingsEGL(); | 73 InitializeStaticGLBindingsEGL(); |
74 | 74 |
75 // These two functions take single precision float rather than double | 75 // These two functions take single precision float rather than double |
76 // precision float parameters in GLES. | 76 // precision float parameters in GLES. |
77 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; | 77 ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
78 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; | 78 ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
79 break; | 79 break; |
80 } | 80 } |
81 case kGLImplementationOSMesaGL: | 81 case kGLImplementationOSMesaGL: |
82 InitializeStaticGLBindingsOSMesaGL(); | 82 InitializeStaticGLBindingsOSMesaGL(); |
83 break; | 83 break; |
84 case kGLImplementationMockGL: { | 84 case kGLImplementationMockGL: { |
85 SetGLImplementation(kGLImplementationMockGL); | 85 SetGLImplementation(kGLImplementationMockGL); |
86 InitializeStaticGLBindingsGL(); | 86 InitializeStaticGLBindingsGL(); |
87 break; | 87 break; |
88 } | 88 } |
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136 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { | 136 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { |
137 switch (GetGLImplementation()) { | 137 switch (GetGLImplementation()) { |
138 case kGLImplementationEGLGLES2: | 138 case kGLImplementationEGLGLES2: |
139 return GetGLWindowSystemBindingInfoEGL(info); | 139 return GetGLWindowSystemBindingInfoEGL(info); |
140 default: | 140 default: |
141 return false; | 141 return false; |
142 } | 142 } |
143 return false; | 143 return false; |
144 } | 144 } |
145 | 145 |
146 } // namespace gfx | 146 } // namespace gl |
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