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Side by Side Diff: ui/gl/gl_helper.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_HELPER_H_ 5 #ifndef UI_GL_GL_HELPER_H_
6 #define UI_GL_GL_HELPER_H_ 6 #define UI_GL_GL_HELPER_H_
7 7
8 #include "ui/gl/gl_bindings.h" 8 #include "ui/gl/gl_bindings.h"
9 #include "ui/gl/gl_export.h" 9 #include "ui/gl/gl_export.h"
10 10
11 namespace gfx { 11 namespace gl {
12 12
13 class GL_EXPORT GLHelper { 13 class GL_EXPORT GLHelper {
14 public: 14 public:
15 // Compiles a shader. 15 // Compiles a shader.
16 // Does not check for errors, always returns shader. 16 // Does not check for errors, always returns shader.
17 static GLuint CompileShader(GLenum type, const char* src); 17 static GLuint CompileShader(GLenum type, const char* src);
18 18
19 // Compiles a shader and checks for compilation errors. 19 // Compiles a shader and checks for compilation errors.
20 // Returns shader, 0 on failure. 20 // Returns shader, 0 on failure.
21 static GLuint LoadShader(GLenum type, const char* src); 21 static GLuint LoadShader(GLenum type, const char* src);
22 22
23 // Attaches 2 shaders and links them to a program. 23 // Attaches 2 shaders and links them to a program.
24 // Does not check for errors, always returns program. 24 // Does not check for errors, always returns program.
25 static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader); 25 static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader);
26 26
27 // Attaches 2 shaders, links them to a program, and checks for errors. 27 // Attaches 2 shaders, links them to a program, and checks for errors.
28 // Returns program, 0 on failure. 28 // Returns program, 0 on failure.
29 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader); 29 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
30 30
31 // Sets up a vertex buffer containing 4 vertices that can be used to draw 31 // Sets up a vertex buffer containing 4 vertices that can be used to draw
32 // a quad as a tri-strip. 32 // a quad as a tri-strip.
33 static GLuint SetupQuadVertexBuffer(); 33 static GLuint SetupQuadVertexBuffer();
34 34
35 // Draws a quad to the currently bound frame buffer. 35 // Draws a quad to the currently bound frame buffer.
36 static void DrawQuad(GLuint vertex_buffer); 36 static void DrawQuad(GLuint vertex_buffer);
37 }; 37 };
38 38
39 } // namespace gfx 39 } // namespace gl
40 40
41 #endif // UI_GL_GL_HELPER_H_ 41 #endif // UI_GL_GL_HELPER_H_
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