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Side by Side Diff: ui/gl/gl_fence.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_FENCE_H_ 5 #ifndef UI_GL_GL_FENCE_H_
6 #define UI_GL_GL_FENCE_H_ 6 #define UI_GL_GL_FENCE_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "ui/gl/gl_export.h" 9 #include "ui/gl/gl_export.h"
10 10
11 namespace gfx { 11 namespace gl {
12 12
13 class GL_EXPORT GLFence { 13 class GL_EXPORT GLFence {
14 public: 14 public:
15 GLFence(); 15 GLFence();
16 virtual ~GLFence(); 16 virtual ~GLFence();
17 17
18 static bool IsSupported(); 18 static bool IsSupported();
19 static GLFence* Create(); 19 static GLFence* Create();
20 20
21 virtual bool HasCompleted() = 0; 21 virtual bool HasCompleted() = 0;
22 virtual void ClientWait() = 0; 22 virtual void ClientWait() = 0;
23 23
24 // Will block the server if supported, but might fall back to blocking the 24 // Will block the server if supported, but might fall back to blocking the
25 // client. 25 // client.
26 virtual void ServerWait() = 0; 26 virtual void ServerWait() = 0;
27 27
28 // Returns true if re-setting state is supported. 28 // Returns true if re-setting state is supported.
29 virtual bool ResetSupported(); 29 virtual bool ResetSupported();
30 30
31 // Resets the fence to the original state. 31 // Resets the fence to the original state.
32 virtual void ResetState(); 32 virtual void ResetState();
33 33
34 private: 34 private:
35 DISALLOW_COPY_AND_ASSIGN(GLFence); 35 DISALLOW_COPY_AND_ASSIGN(GLFence);
36 }; 36 };
37 37
38 } // namespace gfx 38 } // namespace gl
39 39
40 #endif // UI_GL_GL_FENCE_H_ 40 #endif // UI_GL_GL_FENCE_H_
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