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Side by Side Diff: ui/gl/gl_egl_api_implementation.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_ 5 #ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_EGL_API_IMPLEMENTATION_H_ 6 #define UI_GL_GL_EGL_API_IMPLEMENTATION_H_
7 7
8 #include <map> 8 #include <map>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
12 #include "ui/gl/gl_bindings.h" 12 #include "ui/gl/gl_bindings.h"
13 #include "ui/gl/gl_export.h" 13 #include "ui/gl/gl_export.h"
14 14
15 namespace base { 15 namespace base {
16 class CommandLine; 16 class CommandLine;
17 } 17 }
18 namespace gfx { 18 namespace gl {
19 19
20 class GLContext; 20 class GLContext;
21 struct GLWindowSystemBindingInfo; 21 struct GLWindowSystemBindingInfo;
22 22
23 void InitializeStaticGLBindingsEGL(); 23 void InitializeStaticGLBindingsEGL();
24 void InitializeDebugGLBindingsEGL(); 24 void InitializeDebugGLBindingsEGL();
25 void ClearGLBindingsEGL(); 25 void ClearGLBindingsEGL();
26 bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo* info); 26 bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo* info);
27 27
28 class GL_EXPORT EGLApiBase : public EGLApi { 28 class GL_EXPORT EGLApiBase : public EGLApi {
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65 65
66 // Include the auto-generated part of this class. We split this because 66 // Include the auto-generated part of this class. We split this because
67 // it means we can easily edit the non-auto generated parts right here in 67 // it means we can easily edit the non-auto generated parts right here in
68 // this file instead of having to edit some template or the code generator. 68 // this file instead of having to edit some template or the code generator.
69 #include "gl_bindings_api_autogen_egl.h" 69 #include "gl_bindings_api_autogen_egl.h"
70 70
71 private: 71 private:
72 EGLApi* egl_api_; 72 EGLApi* egl_api_;
73 }; 73 };
74 74
75 } // namespace gfx 75 } // namespace gl
76 76
77 #endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_ 77 #endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_
78 78
79 79
80 80
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