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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_CONTEXT_CGL_H_ | 5 #ifndef UI_GL_GL_CONTEXT_CGL_H_ |
| 6 #define UI_GL_GL_CONTEXT_CGL_H_ | 6 #define UI_GL_GL_CONTEXT_CGL_H_ |
| 7 | 7 |
| 8 #include <OpenGL/CGLTypes.h> | 8 #include <OpenGL/CGLTypes.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
| 11 | 11 |
| 12 #include "base/macros.h" | 12 #include "base/macros.h" |
| 13 #include "ui/gl/gl_context.h" | 13 #include "ui/gl/gl_context.h" |
| 14 | 14 |
| 15 namespace gfx { | 15 namespace gl { |
| 16 | 16 |
| 17 class GLSurface; | 17 class GLSurface; |
| 18 | 18 |
| 19 // Encapsulates a CGL OpenGL context. | 19 // Encapsulates a CGL OpenGL context. |
| 20 class GLContextCGL : public GLContextReal { | 20 class GLContextCGL : public GLContextReal { |
| 21 public: | 21 public: |
| 22 explicit GLContextCGL(GLShareGroup* share_group); | 22 explicit GLContextCGL(GLShareGroup* share_group); |
| 23 | 23 |
| 24 // Implement GLContext. | 24 // Implement GLContext. |
| 25 bool Initialize(GLSurface* compatible_surface, | 25 bool Initialize(GLSurface* compatible_surface, |
| (...skipping 20 matching lines...) Expand all Loading... |
| 46 | 46 |
| 47 CGLPixelFormatObj discrete_pixelformat_; | 47 CGLPixelFormatObj discrete_pixelformat_; |
| 48 | 48 |
| 49 int screen_; | 49 int screen_; |
| 50 int renderer_id_; | 50 int renderer_id_; |
| 51 bool safe_to_force_gpu_switch_; | 51 bool safe_to_force_gpu_switch_; |
| 52 | 52 |
| 53 DISALLOW_COPY_AND_ASSIGN(GLContextCGL); | 53 DISALLOW_COPY_AND_ASSIGN(GLContextCGL); |
| 54 }; | 54 }; |
| 55 | 55 |
| 56 } // namespace gfx | 56 } // namespace gl |
| 57 | 57 |
| 58 #endif // UI_GL_GL_CONTEXT_CGL_H_ | 58 #endif // UI_GL_GL_CONTEXT_CGL_H_ |
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