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Side by Side Diff: ui/gl/gl_context.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
11 11
12 #include "base/cancelable_callback.h" 12 #include "base/cancelable_callback.h"
13 #include "base/macros.h" 13 #include "base/macros.h"
14 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
15 #include "base/synchronization/cancellation_flag.h" 15 #include "base/synchronization/cancellation_flag.h"
16 #include "ui/gl/gl_export.h" 16 #include "ui/gl/gl_export.h"
17 #include "ui/gl/gl_share_group.h" 17 #include "ui/gl/gl_share_group.h"
18 #include "ui/gl/gl_state_restorer.h" 18 #include "ui/gl/gl_state_restorer.h"
19 #include "ui/gl/gpu_preference.h" 19 #include "ui/gl/gpu_preference.h"
20 20
21 namespace gl { 21 namespace gl {
22 class YUVToRGBConverter; 22 class YUVToRGBConverter;
23 } // namespace gl 23 } // namespace gl
24 24
25 namespace gpu { 25 namespace gpu {
26 class GLContextVirtual; 26 class GLContextVirtual;
27 } // namespace gpu 27 } // namespace gpu
28 28
29 namespace gfx { 29 namespace gl {
30 30
31 class GLSurface; 31 class GLSurface;
32 class GPUTiming; 32 class GPUTiming;
33 class GPUTimingClient; 33 class GPUTimingClient;
34 class VirtualGLApi; 34 class VirtualGLApi;
35 struct GLVersionInfo; 35 struct GLVersionInfo;
36 36
37 // Encapsulates an OpenGL context, hiding platform specific management. 37 // Encapsulates an OpenGL context, hiding platform specific management.
38 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { 38 class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
39 public: 39 public:
(...skipping 13 matching lines...) Expand all
53 virtual void ReleaseCurrent(GLSurface* surface) = 0; 53 virtual void ReleaseCurrent(GLSurface* surface) = 0;
54 54
55 // Returns true if this context and surface is current. Pass a null surface 55 // Returns true if this context and surface is current. Pass a null surface
56 // if the current surface is not important. 56 // if the current surface is not important.
57 virtual bool IsCurrent(GLSurface* surface) = 0; 57 virtual bool IsCurrent(GLSurface* surface) = 0;
58 58
59 // Get the underlying platform specific GL context "handle". 59 // Get the underlying platform specific GL context "handle".
60 virtual void* GetHandle() = 0; 60 virtual void* GetHandle() = 0;
61 61
62 // Creates a GPUTimingClient class which abstracts various GPU Timing exts. 62 // Creates a GPUTimingClient class which abstracts various GPU Timing exts.
63 virtual scoped_refptr<gfx::GPUTimingClient> CreateGPUTimingClient() = 0; 63 virtual scoped_refptr<gl::GPUTimingClient> CreateGPUTimingClient() = 0;
64 64
65 // Gets the GLStateRestorer for the context. 65 // Gets the GLStateRestorer for the context.
66 GLStateRestorer* GetGLStateRestorer(); 66 GLStateRestorer* GetGLStateRestorer();
67 67
68 // Sets the GLStateRestorer for the context (takes ownership). 68 // Sets the GLStateRestorer for the context (takes ownership).
69 void SetGLStateRestorer(GLStateRestorer* state_restorer); 69 void SetGLStateRestorer(GLStateRestorer* state_restorer);
70 70
71 // Set swap interval. This context must be current. 71 // Set swap interval. This context must be current.
72 void SetSwapInterval(int interval); 72 void SetSwapInterval(int interval);
73 73
(...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after
179 179
180 int swap_interval_; 180 int swap_interval_;
181 bool force_swap_interval_zero_; 181 bool force_swap_interval_zero_;
182 182
183 DISALLOW_COPY_AND_ASSIGN(GLContext); 183 DISALLOW_COPY_AND_ASSIGN(GLContext);
184 }; 184 };
185 185
186 class GL_EXPORT GLContextReal : public GLContext { 186 class GL_EXPORT GLContextReal : public GLContext {
187 public: 187 public:
188 explicit GLContextReal(GLShareGroup* share_group); 188 explicit GLContextReal(GLShareGroup* share_group);
189 scoped_refptr<gfx::GPUTimingClient> CreateGPUTimingClient() override; 189 scoped_refptr<gl::GPUTimingClient> CreateGPUTimingClient() override;
190 190
191 protected: 191 protected:
192 ~GLContextReal() override; 192 ~GLContextReal() override;
193 193
194 void SetCurrent(GLSurface* surface) override; 194 void SetCurrent(GLSurface* surface) override;
195 195
196 private: 196 private:
197 std::unique_ptr<gfx::GPUTiming> gpu_timing_; 197 std::unique_ptr<gl::GPUTiming> gpu_timing_;
198 DISALLOW_COPY_AND_ASSIGN(GLContextReal); 198 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
199 }; 199 };
200 200
201 } // namespace gfx 201 } // namespace gl
202 202
203 #endif // UI_GL_GL_CONTEXT_H_ 203 #endif // UI_GL_GL_CONTEXT_H_
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