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Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 #include <string> 11 #include <string>
12 12
13 #include "base/trace_event/trace_event.h" 13 #include "base/trace_event/trace_event.h"
14 #include "ui/gl/gl_bindings.h" 14 #include "ui/gl/gl_bindings.h"
15 #include "ui/gl/gl_context.h" 15 #include "ui/gl/gl_context.h"
16 #include "ui/gl/gl_enums.h" 16 #include "ui/gl/gl_enums.h"
17 #include "ui/gl/gl_gl_api_implementation.h" 17 #include "ui/gl/gl_gl_api_implementation.h"
18 #include "ui/gl/gl_implementation.h" 18 #include "ui/gl/gl_implementation.h"
19 #include "ui/gl/gl_version_info.h" 19 #include "ui/gl/gl_version_info.h"
20 20
21 namespace gfx { 21 namespace gl {
22 22
23 static bool g_debugBindingsInitialized; 23 static bool g_debugBindingsInitialized;
24 DriverGL g_driver_gl; 24 DriverGL g_driver_gl;
25 25
26 void DriverGL::InitializeStaticBindings() { 26 void DriverGL::InitializeStaticBindings() {
27 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( 27 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>(
28 GetGLProcAddress("glActiveTexture")); 28 GetGLProcAddress("glActiveTexture"));
29 fn.glApplyFramebufferAttachmentCMAAINTELFn = 0; 29 fn.glApplyFramebufferAttachmentCMAAINTELFn = 0;
30 fn.glAttachShaderFn = 30 fn.glAttachShaderFn =
31 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); 31 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader"));
(...skipping 13512 matching lines...) Expand 10 before | Expand all | Expand 10 after
13544 } 13544 }
13545 13545
13546 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, 13546 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync,
13547 GLbitfield flags, 13547 GLbitfield flags,
13548 GLuint64 timeout) { 13548 GLuint64 timeout) {
13549 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; 13549 NOTREACHED() << "Trying to call glWaitSync() without current GL context";
13550 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; 13550 LOG(ERROR) << "Trying to call glWaitSync() without current GL context";
13551 return static_cast<GLenum>(0); 13551 return static_cast<GLenum>(0);
13552 } 13552 }
13553 13553
13554 } // namespace gfx 13554 } // namespace gl
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