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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/angle_platform_impl.h" | 5 #include "ui/gl/angle_platform_impl.h" |
| 6 | 6 |
| 7 #include "base/metrics/histogram.h" | 7 #include "base/metrics/histogram.h" |
| 8 #include "base/metrics/sparse_histogram.h" | 8 #include "base/metrics/sparse_histogram.h" |
| 9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
| 10 | 10 |
| 11 namespace gfx { | 11 namespace gl { |
| 12 | 12 |
| 13 ANGLEPlatformImpl::ANGLEPlatformImpl() { | 13 ANGLEPlatformImpl::ANGLEPlatformImpl() { |
| 14 } | 14 } |
| 15 | 15 |
| 16 ANGLEPlatformImpl::~ANGLEPlatformImpl() { | 16 ANGLEPlatformImpl::~ANGLEPlatformImpl() { |
| 17 } | 17 } |
| 18 | 18 |
| 19 double ANGLEPlatformImpl::currentTime() { | 19 double ANGLEPlatformImpl::currentTime() { |
| 20 return base::Time::Now().ToDoubleT(); | 20 return base::Time::Now().ToDoubleT(); |
| 21 } | 21 } |
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| 100 void ANGLEPlatformImpl::histogramSparse(const char* name, int sample) { | 100 void ANGLEPlatformImpl::histogramSparse(const char* name, int sample) { |
| 101 // For sparse histograms, we can use the macro, as it does not incorporate a | 101 // For sparse histograms, we can use the macro, as it does not incorporate a |
| 102 // static. | 102 // static. |
| 103 UMA_HISTOGRAM_SPARSE_SLOWLY(name, sample); | 103 UMA_HISTOGRAM_SPARSE_SLOWLY(name, sample); |
| 104 } | 104 } |
| 105 | 105 |
| 106 void ANGLEPlatformImpl::histogramBoolean(const char* name, bool sample) { | 106 void ANGLEPlatformImpl::histogramBoolean(const char* name, bool sample) { |
| 107 histogramEnumeration(name, sample ? 1 : 0, 2); | 107 histogramEnumeration(name, sample ? 1 : 0, 2); |
| 108 } | 108 } |
| 109 | 109 |
| 110 } // namespace gfx | 110 } // namespace gl |
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