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Side by Side Diff: media/gpu/gpu_video_decode_accelerator_helpers.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_GPU_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_ 5 #ifndef MEDIA_GPU_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_
6 #define MEDIA_GPU_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_ 6 #define MEDIA_GPU_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_
7 7
8 #include "base/callback.h" 8 #include "base/callback.h"
9 #include "base/memory/weak_ptr.h" 9 #include "base/memory/weak_ptr.h"
10 10
11 namespace gfx { 11 namespace gl {
12 class GLContext; 12 class GLContext;
13 }
14
15 namespace gl {
16 class GLImage; 13 class GLImage;
17 } 14 }
18 15
19 namespace gpu { 16 namespace gpu {
20 namespace gles2 { 17 namespace gles2 {
21 class GLES2Decoder; 18 class GLES2Decoder;
22 } 19 }
23 } 20 }
24 21
25 namespace media { 22 namespace media {
26 23
27 // Helpers/defines for specific VideoDecodeAccelerator implementations in GPU 24 // Helpers/defines for specific VideoDecodeAccelerator implementations in GPU
28 // process. Which callbacks are required depends on the implementation. 25 // process. Which callbacks are required depends on the implementation.
29 // 26 //
30 // Note that these callbacks may be called more than once, and so must own/share 27 // Note that these callbacks may be called more than once, and so must own/share
31 // ownership of any objects bound to them. 28 // ownership of any objects bound to them.
32 // 29 //
33 // Unless specified otherwise, these callbacks must be executed on the GPU Child 30 // Unless specified otherwise, these callbacks must be executed on the GPU Child
34 // thread (i.e. the thread which the VDAs are initialized on). 31 // thread (i.e. the thread which the VDAs are initialized on).
35 32
36 // Return current GLContext. 33 // Return current GLContext.
37 using GetGLContextCallback = base::Callback<gfx::GLContext*(void)>; 34 using GetGLContextCallback = base::Callback<gl::GLContext*(void)>;
38 35
39 // Make the applicable GL context current. To be called by VDAs before 36 // Make the applicable GL context current. To be called by VDAs before
40 // executing any GL calls. Return true on success, false otherwise. 37 // executing any GL calls. Return true on success, false otherwise.
41 using MakeGLContextCurrentCallback = base::Callback<bool(void)>; 38 using MakeGLContextCurrentCallback = base::Callback<bool(void)>;
42 39
43 // Bind |image| to |client_texture_id| given |texture_target|. If 40 // Bind |image| to |client_texture_id| given |texture_target|. If
44 // |can_bind_to_sampler| is true, then the image may be used as a sampler 41 // |can_bind_to_sampler| is true, then the image may be used as a sampler
45 // directly, otherwise a copy to a staging buffer is required. 42 // directly, otherwise a copy to a staging buffer is required.
46 // Return true on success, false otherwise. 43 // Return true on success, false otherwise.
47 using BindGLImageCallback = 44 using BindGLImageCallback =
48 base::Callback<bool(uint32_t client_texture_id, 45 base::Callback<bool(uint32_t client_texture_id,
49 uint32_t texture_target, 46 uint32_t texture_target,
50 const scoped_refptr<gl::GLImage>& image, 47 const scoped_refptr<gl::GLImage>& image,
51 bool can_bind_to_sampler)>; 48 bool can_bind_to_sampler)>;
52 49
53 // Return a WeakPtr to a GLES2Decoder, if one is available. 50 // Return a WeakPtr to a GLES2Decoder, if one is available.
54 using GetGLES2DecoderCallback = 51 using GetGLES2DecoderCallback =
55 base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>; 52 base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>;
56 53
57 } // namespace media 54 } // namespace media
58 55
59 #endif // MEDIA_GPU_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_ 56 #endif // MEDIA_GPU_GPU_VIDEO_DECODE_ACCELERATOR_HELPERS_H_
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