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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ | 5 #ifndef MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ |
6 #define MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ | 6 #define MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ |
7 | 7 |
8 #include <d3d11.h> | 8 #include <d3d11.h> |
9 #include <d3d9.h> | 9 #include <d3d9.h> |
10 #include <mfidl.h> | 10 #include <mfidl.h> |
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46 | 46 |
47 bool available() const { return available_; } | 47 bool available() const { return available_; } |
48 | 48 |
49 void set_available(bool available) { available_ = available; } | 49 void set_available(bool available) { available_ = available; } |
50 | 50 |
51 int id() const { return picture_buffer_.id(); } | 51 int id() const { return picture_buffer_.id(); } |
52 | 52 |
53 gfx::Size size() const { return picture_buffer_.size(); } | 53 gfx::Size size() const { return picture_buffer_.size(); } |
54 | 54 |
55 virtual bool waiting_to_reuse() const; | 55 virtual bool waiting_to_reuse() const; |
56 virtual gfx::GLFence* reuse_fence(); | 56 virtual gl::GLFence* reuse_fence(); |
57 | 57 |
58 // Called when the source surface |src_surface| is copied to the destination | 58 // Called when the source surface |src_surface| is copied to the destination |
59 // |dest_surface| | 59 // |dest_surface| |
60 virtual bool CopySurfaceComplete(IDirect3DSurface9* src_surface, | 60 virtual bool CopySurfaceComplete(IDirect3DSurface9* src_surface, |
61 IDirect3DSurface9* dest_surface); | 61 IDirect3DSurface9* dest_surface); |
62 virtual bool BindSampleToTexture(base::win::ScopedComPtr<IMFSample> sample); | 62 virtual bool BindSampleToTexture(base::win::ScopedComPtr<IMFSample> sample); |
63 | 63 |
64 protected: | 64 protected: |
65 explicit DXVAPictureBuffer(const media::PictureBuffer& buffer); | 65 explicit DXVAPictureBuffer(const media::PictureBuffer& buffer); |
66 | 66 |
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81 bool InitializeTexture(const DXVAVideoDecodeAccelerator& decoder, | 81 bool InitializeTexture(const DXVAVideoDecodeAccelerator& decoder, |
82 bool use_rgb); | 82 bool use_rgb); |
83 | 83 |
84 bool ReusePictureBuffer() override; | 84 bool ReusePictureBuffer() override; |
85 void ResetReuseFence() override; | 85 void ResetReuseFence() override; |
86 bool CopyOutputSampleDataToPictureBuffer(DXVAVideoDecodeAccelerator* decoder, | 86 bool CopyOutputSampleDataToPictureBuffer(DXVAVideoDecodeAccelerator* decoder, |
87 IDirect3DSurface9* dest_surface, | 87 IDirect3DSurface9* dest_surface, |
88 ID3D11Texture2D* dx11_texture, | 88 ID3D11Texture2D* dx11_texture, |
89 int input_buffer_id) override; | 89 int input_buffer_id) override; |
90 bool waiting_to_reuse() const override; | 90 bool waiting_to_reuse() const override; |
91 gfx::GLFence* reuse_fence() override; | 91 gl::GLFence* reuse_fence() override; |
92 bool CopySurfaceComplete(IDirect3DSurface9* src_surface, | 92 bool CopySurfaceComplete(IDirect3DSurface9* src_surface, |
93 IDirect3DSurface9* dest_surface) override; | 93 IDirect3DSurface9* dest_surface) override; |
94 | 94 |
95 protected: | 95 protected: |
96 // This is true if the decoder is currently waiting on the fence before | 96 // This is true if the decoder is currently waiting on the fence before |
97 // reusing the buffer. | 97 // reusing the buffer. |
98 bool waiting_to_reuse_; | 98 bool waiting_to_reuse_; |
99 EGLSurface decoding_surface_; | 99 EGLSurface decoding_surface_; |
100 | 100 |
101 std::unique_ptr<gfx::GLFence> reuse_fence_; | 101 std::unique_ptr<gl::GLFence> reuse_fence_; |
102 | 102 |
103 HANDLE texture_share_handle_; | 103 HANDLE texture_share_handle_; |
104 base::win::ScopedComPtr<IDirect3DTexture9> decoding_texture_; | 104 base::win::ScopedComPtr<IDirect3DTexture9> decoding_texture_; |
105 base::win::ScopedComPtr<ID3D11Texture2D> dx11_decoding_texture_; | 105 base::win::ScopedComPtr<ID3D11Texture2D> dx11_decoding_texture_; |
106 | 106 |
107 base::win::ScopedComPtr<IDXGIKeyedMutex> egl_keyed_mutex_; | 107 base::win::ScopedComPtr<IDXGIKeyedMutex> egl_keyed_mutex_; |
108 base::win::ScopedComPtr<IDXGIKeyedMutex> dx11_keyed_mutex_; | 108 base::win::ScopedComPtr<IDXGIKeyedMutex> dx11_keyed_mutex_; |
109 | 109 |
110 // This is the last value that was used to release the keyed mutex. | 110 // This is the last value that was used to release the keyed mutex. |
111 uint64_t keyed_mutex_value_; | 111 uint64_t keyed_mutex_value_; |
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140 private: | 140 private: |
141 EGLStreamKHR stream_; | 141 EGLStreamKHR stream_; |
142 | 142 |
143 base::win::ScopedComPtr<IMFSample> current_d3d_sample_; | 143 base::win::ScopedComPtr<IMFSample> current_d3d_sample_; |
144 base::win::ScopedComPtr<ID3D11Texture2D> dx11_decoding_texture_; | 144 base::win::ScopedComPtr<ID3D11Texture2D> dx11_decoding_texture_; |
145 }; | 145 }; |
146 | 146 |
147 } // namespace media | 147 } // namespace media |
148 | 148 |
149 #endif // MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ | 149 #endif // MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ |
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