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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ | 5 #ifndef MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ | 
| 6 #define MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ | 6 #define MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ | 
| 7 | 7 | 
| 8 #include <d3d11.h> | 8 #include <d3d11.h> | 
| 9 #include <d3d9.h> | 9 #include <d3d9.h> | 
| 10 #include <mfidl.h> | 10 #include <mfidl.h> | 
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| 46 | 46 | 
| 47   bool available() const { return available_; } | 47   bool available() const { return available_; } | 
| 48 | 48 | 
| 49   void set_available(bool available) { available_ = available; } | 49   void set_available(bool available) { available_ = available; } | 
| 50 | 50 | 
| 51   int id() const { return picture_buffer_.id(); } | 51   int id() const { return picture_buffer_.id(); } | 
| 52 | 52 | 
| 53   gfx::Size size() const { return picture_buffer_.size(); } | 53   gfx::Size size() const { return picture_buffer_.size(); } | 
| 54 | 54 | 
| 55   virtual bool waiting_to_reuse() const; | 55   virtual bool waiting_to_reuse() const; | 
| 56   virtual gfx::GLFence* reuse_fence(); | 56   virtual gl::GLFence* reuse_fence(); | 
| 57 | 57 | 
| 58   // Called when the source surface |src_surface| is copied to the destination | 58   // Called when the source surface |src_surface| is copied to the destination | 
| 59   // |dest_surface| | 59   // |dest_surface| | 
| 60   virtual bool CopySurfaceComplete(IDirect3DSurface9* src_surface, | 60   virtual bool CopySurfaceComplete(IDirect3DSurface9* src_surface, | 
| 61                                    IDirect3DSurface9* dest_surface); | 61                                    IDirect3DSurface9* dest_surface); | 
| 62   virtual bool BindSampleToTexture(base::win::ScopedComPtr<IMFSample> sample); | 62   virtual bool BindSampleToTexture(base::win::ScopedComPtr<IMFSample> sample); | 
| 63 | 63 | 
| 64  protected: | 64  protected: | 
| 65   explicit DXVAPictureBuffer(const media::PictureBuffer& buffer); | 65   explicit DXVAPictureBuffer(const media::PictureBuffer& buffer); | 
| 66 | 66 | 
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| 81   bool InitializeTexture(const DXVAVideoDecodeAccelerator& decoder, | 81   bool InitializeTexture(const DXVAVideoDecodeAccelerator& decoder, | 
| 82                          bool use_rgb); | 82                          bool use_rgb); | 
| 83 | 83 | 
| 84   bool ReusePictureBuffer() override; | 84   bool ReusePictureBuffer() override; | 
| 85   void ResetReuseFence() override; | 85   void ResetReuseFence() override; | 
| 86   bool CopyOutputSampleDataToPictureBuffer(DXVAVideoDecodeAccelerator* decoder, | 86   bool CopyOutputSampleDataToPictureBuffer(DXVAVideoDecodeAccelerator* decoder, | 
| 87                                            IDirect3DSurface9* dest_surface, | 87                                            IDirect3DSurface9* dest_surface, | 
| 88                                            ID3D11Texture2D* dx11_texture, | 88                                            ID3D11Texture2D* dx11_texture, | 
| 89                                            int input_buffer_id) override; | 89                                            int input_buffer_id) override; | 
| 90   bool waiting_to_reuse() const override; | 90   bool waiting_to_reuse() const override; | 
| 91   gfx::GLFence* reuse_fence() override; | 91   gl::GLFence* reuse_fence() override; | 
| 92   bool CopySurfaceComplete(IDirect3DSurface9* src_surface, | 92   bool CopySurfaceComplete(IDirect3DSurface9* src_surface, | 
| 93                            IDirect3DSurface9* dest_surface) override; | 93                            IDirect3DSurface9* dest_surface) override; | 
| 94 | 94 | 
| 95  protected: | 95  protected: | 
| 96   // This is true if the decoder is currently waiting on the fence before | 96   // This is true if the decoder is currently waiting on the fence before | 
| 97   // reusing the buffer. | 97   // reusing the buffer. | 
| 98   bool waiting_to_reuse_; | 98   bool waiting_to_reuse_; | 
| 99   EGLSurface decoding_surface_; | 99   EGLSurface decoding_surface_; | 
| 100 | 100 | 
| 101   std::unique_ptr<gfx::GLFence> reuse_fence_; | 101   std::unique_ptr<gl::GLFence> reuse_fence_; | 
| 102 | 102 | 
| 103   HANDLE texture_share_handle_; | 103   HANDLE texture_share_handle_; | 
| 104   base::win::ScopedComPtr<IDirect3DTexture9> decoding_texture_; | 104   base::win::ScopedComPtr<IDirect3DTexture9> decoding_texture_; | 
| 105   base::win::ScopedComPtr<ID3D11Texture2D> dx11_decoding_texture_; | 105   base::win::ScopedComPtr<ID3D11Texture2D> dx11_decoding_texture_; | 
| 106 | 106 | 
| 107   base::win::ScopedComPtr<IDXGIKeyedMutex> egl_keyed_mutex_; | 107   base::win::ScopedComPtr<IDXGIKeyedMutex> egl_keyed_mutex_; | 
| 108   base::win::ScopedComPtr<IDXGIKeyedMutex> dx11_keyed_mutex_; | 108   base::win::ScopedComPtr<IDXGIKeyedMutex> dx11_keyed_mutex_; | 
| 109 | 109 | 
| 110   // This is the last value that was used to release the keyed mutex. | 110   // This is the last value that was used to release the keyed mutex. | 
| 111   uint64_t keyed_mutex_value_; | 111   uint64_t keyed_mutex_value_; | 
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| 140  private: | 140  private: | 
| 141   EGLStreamKHR stream_; | 141   EGLStreamKHR stream_; | 
| 142 | 142 | 
| 143   base::win::ScopedComPtr<IMFSample> current_d3d_sample_; | 143   base::win::ScopedComPtr<IMFSample> current_d3d_sample_; | 
| 144   base::win::ScopedComPtr<ID3D11Texture2D> dx11_decoding_texture_; | 144   base::win::ScopedComPtr<ID3D11Texture2D> dx11_decoding_texture_; | 
| 145 }; | 145 }; | 
| 146 | 146 | 
| 147 }  // namespace media | 147 }  // namespace media | 
| 148 | 148 | 
| 149 #endif  // MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ | 149 #endif  // MEDIA_GPU_DXVA_PICTURE_BUFFER_WIN_H_ | 
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