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Side by Side Diff: media/gpu/avda_shared_state.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_ 5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_
6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_ 6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_
7 7
8 #include "base/synchronization/waitable_event.h" 8 #include "base/synchronization/waitable_event.h"
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
10 #include "media/base/android/media_codec_bridge.h" 10 #include "media/base/android/media_codec_bridge.h"
11 #include "media/base/android/sdk_media_codec_bridge.h" 11 #include "media/base/android/sdk_media_codec_bridge.h"
12 #include "ui/gl/gl_context.h" 12 #include "ui/gl/gl_context.h"
13 #include "ui/gl/gl_image.h" 13 #include "ui/gl/gl_image.h"
14 #include "ui/gl/gl_surface.h" 14 #include "ui/gl/gl_surface.h"
15 15
16 namespace gfx { 16 namespace gl {
17 class SurfaceTexture; 17 class SurfaceTexture;
18 } 18 }
19 19
20 namespace media { 20 namespace media {
21 21
22 class AVDACodecImage; 22 class AVDACodecImage;
23 class MediaCodecBridge; 23 class MediaCodecBridge;
24 24
25 // Shared state to allow communication between the AVDA and the 25 // Shared state to allow communication between the AVDA and the
26 // GLImages that configure GL for drawing the frames. 26 // GLImages that configure GL for drawing the frames.
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38 surface_texture_service_id_ = id; 38 surface_texture_service_id_ = id;
39 } 39 }
40 40
41 // Signal the "frame available" event. This may be called from any thread. 41 // Signal the "frame available" event. This may be called from any thread.
42 void SignalFrameAvailable(); 42 void SignalFrameAvailable();
43 43
44 void WaitForFrameAvailable(); 44 void WaitForFrameAvailable();
45 45
46 // Context that the surface texture is bound to, or nullptr if it is not in 46 // Context that the surface texture is bound to, or nullptr if it is not in
47 // the attached state. 47 // the attached state.
48 gfx::GLContext* context() const { return context_.get(); } 48 gl::GLContext* context() const { return context_.get(); }
49 49
50 gfx::GLSurface* surface() const { return surface_.get(); } 50 gl::GLSurface* surface() const { return surface_.get(); }
51 51
52 bool surface_texture_is_attached() const { 52 bool surface_texture_is_attached() const {
53 return surface_texture_is_attached_; 53 return surface_texture_is_attached_;
54 } 54 }
55 55
56 // Iterates over all known codec images and updates the MediaCodec attached to 56 // Iterates over all known codec images and updates the MediaCodec attached to
57 // each one. 57 // each one.
58 void CodecChanged(media::MediaCodecBridge* codec); 58 void CodecChanged(media::MediaCodecBridge* codec);
59 59
60 // Methods for finding and updating the AVDACodecImage associated with a given 60 // Methods for finding and updating the AVDACodecImage associated with a given
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105 GLint surface_texture_service_id_; 105 GLint surface_texture_service_id_;
106 106
107 // For signalling OnFrameAvailable(). 107 // For signalling OnFrameAvailable().
108 base::WaitableEvent frame_available_event_; 108 base::WaitableEvent frame_available_event_;
109 109
110 // True if and only if the surface texture is currently attached. 110 // True if and only if the surface texture is currently attached.
111 bool surface_texture_is_attached_; 111 bool surface_texture_is_attached_;
112 112
113 // Context and surface that the surface texture is attached to, if it is 113 // Context and surface that the surface texture is attached to, if it is
114 // currently attached. 114 // currently attached.
115 scoped_refptr<gfx::GLContext> context_; 115 scoped_refptr<gl::GLContext> context_;
116 scoped_refptr<gfx::GLSurface> surface_; 116 scoped_refptr<gl::GLSurface> surface_;
117 117
118 // Maps a picture buffer id to a AVDACodecImage. 118 // Maps a picture buffer id to a AVDACodecImage.
119 std::map<int, AVDACodecImage*> codec_images_; 119 std::map<int, AVDACodecImage*> codec_images_;
120 120
121 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if 121 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if
122 // if there has been no last call or WaitForFrameAvailable() has been called 122 // if there has been no last call or WaitForFrameAvailable() has been called
123 // since the last call. 123 // since the last call.
124 base::TimeTicks release_time_; 124 base::TimeTicks release_time_;
125 125
126 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); 126 DISALLOW_COPY_AND_ASSIGN(AVDASharedState);
127 }; 127 };
128 128
129 } // namespace media 129 } // namespace media
130 130
131 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_ 131 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_
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