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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_ | 5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_ |
| 6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_ | 6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_ |
| 7 | 7 |
| 8 #include "base/synchronization/waitable_event.h" | 8 #include "base/synchronization/waitable_event.h" |
| 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 10 #include "media/base/android/media_codec_bridge.h" | 10 #include "media/base/android/media_codec_bridge.h" |
| 11 #include "media/base/android/sdk_media_codec_bridge.h" | 11 #include "media/base/android/sdk_media_codec_bridge.h" |
| 12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
| 13 #include "ui/gl/gl_image.h" | 13 #include "ui/gl/gl_image.h" |
| 14 #include "ui/gl/gl_surface.h" | 14 #include "ui/gl/gl_surface.h" |
| 15 | 15 |
| 16 namespace gfx { | 16 namespace gl { |
| 17 class SurfaceTexture; | 17 class SurfaceTexture; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace media { | 20 namespace media { |
| 21 | 21 |
| 22 class AVDACodecImage; | 22 class AVDACodecImage; |
| 23 class MediaCodecBridge; | 23 class MediaCodecBridge; |
| 24 | 24 |
| 25 // Shared state to allow communication between the AVDA and the | 25 // Shared state to allow communication between the AVDA and the |
| 26 // GLImages that configure GL for drawing the frames. | 26 // GLImages that configure GL for drawing the frames. |
| (...skipping 11 matching lines...) Expand all Loading... |
| 38 surface_texture_service_id_ = id; | 38 surface_texture_service_id_ = id; |
| 39 } | 39 } |
| 40 | 40 |
| 41 // Signal the "frame available" event. This may be called from any thread. | 41 // Signal the "frame available" event. This may be called from any thread. |
| 42 void SignalFrameAvailable(); | 42 void SignalFrameAvailable(); |
| 43 | 43 |
| 44 void WaitForFrameAvailable(); | 44 void WaitForFrameAvailable(); |
| 45 | 45 |
| 46 // Context that the surface texture is bound to, or nullptr if it is not in | 46 // Context that the surface texture is bound to, or nullptr if it is not in |
| 47 // the attached state. | 47 // the attached state. |
| 48 gfx::GLContext* context() const { return context_.get(); } | 48 gl::GLContext* context() const { return context_.get(); } |
| 49 | 49 |
| 50 gfx::GLSurface* surface() const { return surface_.get(); } | 50 gl::GLSurface* surface() const { return surface_.get(); } |
| 51 | 51 |
| 52 bool surface_texture_is_attached() const { | 52 bool surface_texture_is_attached() const { |
| 53 return surface_texture_is_attached_; | 53 return surface_texture_is_attached_; |
| 54 } | 54 } |
| 55 | 55 |
| 56 // Iterates over all known codec images and updates the MediaCodec attached to | 56 // Iterates over all known codec images and updates the MediaCodec attached to |
| 57 // each one. | 57 // each one. |
| 58 void CodecChanged(media::MediaCodecBridge* codec); | 58 void CodecChanged(media::MediaCodecBridge* codec); |
| 59 | 59 |
| 60 // Methods for finding and updating the AVDACodecImage associated with a given | 60 // Methods for finding and updating the AVDACodecImage associated with a given |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 105 GLint surface_texture_service_id_; | 105 GLint surface_texture_service_id_; |
| 106 | 106 |
| 107 // For signalling OnFrameAvailable(). | 107 // For signalling OnFrameAvailable(). |
| 108 base::WaitableEvent frame_available_event_; | 108 base::WaitableEvent frame_available_event_; |
| 109 | 109 |
| 110 // True if and only if the surface texture is currently attached. | 110 // True if and only if the surface texture is currently attached. |
| 111 bool surface_texture_is_attached_; | 111 bool surface_texture_is_attached_; |
| 112 | 112 |
| 113 // Context and surface that the surface texture is attached to, if it is | 113 // Context and surface that the surface texture is attached to, if it is |
| 114 // currently attached. | 114 // currently attached. |
| 115 scoped_refptr<gfx::GLContext> context_; | 115 scoped_refptr<gl::GLContext> context_; |
| 116 scoped_refptr<gfx::GLSurface> surface_; | 116 scoped_refptr<gl::GLSurface> surface_; |
| 117 | 117 |
| 118 // Maps a picture buffer id to a AVDACodecImage. | 118 // Maps a picture buffer id to a AVDACodecImage. |
| 119 std::map<int, AVDACodecImage*> codec_images_; | 119 std::map<int, AVDACodecImage*> codec_images_; |
| 120 | 120 |
| 121 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if | 121 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if |
| 122 // if there has been no last call or WaitForFrameAvailable() has been called | 122 // if there has been no last call or WaitForFrameAvailable() has been called |
| 123 // since the last call. | 123 // since the last call. |
| 124 base::TimeTicks release_time_; | 124 base::TimeTicks release_time_; |
| 125 | 125 |
| 126 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); | 126 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); |
| 127 }; | 127 }; |
| 128 | 128 |
| 129 } // namespace media | 129 } // namespace media |
| 130 | 130 |
| 131 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_ | 131 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_ |
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