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Side by Side Diff: media/gpu/avda_shared_state.cc

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/gpu/avda_shared_state.h" 5 #include "media/gpu/avda_shared_state.h"
6 6
7 #include "base/metrics/histogram_macros.h" 7 #include "base/metrics/histogram_macros.h"
8 #include "base/time/time.h" 8 #include "base/time/time.h"
9 #include "media/gpu/avda_codec_image.h" 9 #include "media/gpu/avda_codec_image.h"
10 #include "ui/gl/gl_bindings.h" 10 #include "ui/gl/gl_bindings.h"
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
47 if (!frame_available_event_.TimedWait(remaining)) { 47 if (!frame_available_event_.TimedWait(remaining)) {
48 DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: " 48 DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: "
49 << elapsed.InMillisecondsF() 49 << elapsed.InMillisecondsF()
50 << "ms, additionally waited: " << remaining.InMillisecondsF() 50 << "ms, additionally waited: " << remaining.InMillisecondsF()
51 << "ms, total: " << (elapsed + remaining).InMillisecondsF() 51 << "ms, total: " << (elapsed + remaining).InMillisecondsF()
52 << "ms"; 52 << "ms";
53 } 53 }
54 } 54 }
55 55
56 void AVDASharedState::DidAttachSurfaceTexture() { 56 void AVDASharedState::DidAttachSurfaceTexture() {
57 context_ = gfx::GLContext::GetCurrent(); 57 context_ = gl::GLContext::GetCurrent();
58 surface_ = gfx::GLSurface::GetCurrent(); 58 surface_ = gl::GLSurface::GetCurrent();
59 DCHECK(context_); 59 DCHECK(context_);
60 DCHECK(surface_); 60 DCHECK(surface_);
61 61
62 surface_texture_is_attached_ = true; 62 surface_texture_is_attached_ = true;
63 } 63 }
64 64
65 void AVDASharedState::CodecChanged(media::MediaCodecBridge* codec) { 65 void AVDASharedState::CodecChanged(media::MediaCodecBridge* codec) {
66 for (auto& image_kv : codec_images_) 66 for (auto& image_kv : codec_images_)
67 image_kv.second->CodecChanged(codec); 67 image_kv.second->CodecChanged(codec);
68 release_time_ = base::TimeTicks(); 68 release_time_ = base::TimeTicks();
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89 void AVDASharedState::RenderCodecBufferToSurfaceTexture( 89 void AVDASharedState::RenderCodecBufferToSurfaceTexture(
90 media::MediaCodecBridge* codec, 90 media::MediaCodecBridge* codec,
91 int codec_buffer_index) { 91 int codec_buffer_index) {
92 if (!release_time_.is_null()) 92 if (!release_time_.is_null())
93 WaitForFrameAvailable(); 93 WaitForFrameAvailable();
94 codec->ReleaseOutputBuffer(codec_buffer_index, true); 94 codec->ReleaseOutputBuffer(codec_buffer_index, true);
95 release_time_ = base::TimeTicks::Now(); 95 release_time_ = base::TimeTicks::Now();
96 } 96 }
97 97
98 } // namespace media 98 } // namespace media
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