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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/gpu/android_deferred_rendering_backing_strategy.h" | 5 #include "media/gpu/android_deferred_rendering_backing_strategy.h" |
| 6 | 6 |
| 7 #include <EGL/egl.h> | 7 #include <EGL/egl.h> |
| 8 #include <EGL/eglext.h> | 8 #include <EGL/eglext.h> |
| 9 | 9 |
| 10 #include "base/android/build_info.h" | 10 #include "base/android/build_info.h" |
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| 30 | 30 |
| 31 namespace media { | 31 namespace media { |
| 32 | 32 |
| 33 AndroidDeferredRenderingBackingStrategy:: | 33 AndroidDeferredRenderingBackingStrategy:: |
| 34 AndroidDeferredRenderingBackingStrategy(AVDAStateProvider* state_provider) | 34 AndroidDeferredRenderingBackingStrategy(AVDAStateProvider* state_provider) |
| 35 : state_provider_(state_provider), media_codec_(nullptr) {} | 35 : state_provider_(state_provider), media_codec_(nullptr) {} |
| 36 | 36 |
| 37 AndroidDeferredRenderingBackingStrategy:: | 37 AndroidDeferredRenderingBackingStrategy:: |
| 38 ~AndroidDeferredRenderingBackingStrategy() {} | 38 ~AndroidDeferredRenderingBackingStrategy() {} |
| 39 | 39 |
| 40 gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( | 40 gl::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( |
| 41 int surface_view_id) { | 41 int surface_view_id) { |
| 42 shared_state_ = new AVDASharedState(); | 42 shared_state_ = new AVDASharedState(); |
| 43 | 43 |
| 44 // Create a texture for the SurfaceTexture to use. | 44 // Create a texture for the SurfaceTexture to use. |
| 45 GLuint service_id; | 45 GLuint service_id; |
| 46 glGenTextures(1, &service_id); | 46 glGenTextures(1, &service_id); |
| 47 DCHECK(service_id); |
| 47 shared_state_->set_surface_texture_service_id(service_id); | 48 shared_state_->set_surface_texture_service_id(service_id); |
| 48 | 49 |
| 49 glActiveTexture(GL_TEXTURE0); | 50 glActiveTexture(GL_TEXTURE0); |
| 50 glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id); | 51 glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id); |
| 51 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 52 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 52 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 53 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 53 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 54 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 54 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 55 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 55 | 56 |
| 56 state_provider_->GetGlDecoder()->RestoreTextureUnitBindings(0); | 57 state_provider_->GetGlDecoder()->RestoreTextureUnitBindings(0); |
| 57 state_provider_->GetGlDecoder()->RestoreActiveTexture(); | 58 state_provider_->GetGlDecoder()->RestoreActiveTexture(); |
| 58 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 59 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 59 | 60 |
| 60 gfx::ScopedJavaSurface surface; | 61 gl::ScopedJavaSurface surface; |
| 61 if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) { | 62 if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) { |
| 62 surface = gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface( | 63 surface = gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface( |
| 63 surface_view_id); | 64 surface_view_id); |
| 64 } else { | 65 } else { |
| 65 bool using_virtual_context = false; | 66 bool using_virtual_context = false; |
| 66 if (gfx::GLContext* context = gfx::GLContext::GetCurrent()) { | 67 if (gl::GLContext* context = gl::GLContext::GetCurrent()) { |
| 67 if (gfx::GLShareGroup* share_group = context->share_group()) | 68 if (gl::GLShareGroup* share_group = context->share_group()) |
| 68 using_virtual_context = !!share_group->GetSharedContext(); | 69 using_virtual_context = !!share_group->GetSharedContext(); |
| 69 } | 70 } |
| 70 UMA_HISTOGRAM_BOOLEAN("Media.AVDA.VirtualContext", using_virtual_context); | 71 UMA_HISTOGRAM_BOOLEAN("Media.AVDA.VirtualContext", using_virtual_context); |
| 71 // Detach doesn't work so well on all platforms. Just attach the | 72 // Detach doesn't work so well on all platforms. Just attach the |
| 72 // SurfaceTexture here, and probably context switch later. | 73 // SurfaceTexture here, and probably context switch later. |
| 73 // Detaching might save us a context switch, since AVDACodecImage will | 74 // Detaching might save us a context switch, since AVDACodecImage will |
| 74 // attach when needed. However, given that it also fails a lot, we just | 75 // attach when needed. However, given that it also fails a lot, we just |
| 75 // don't do it at all. If virtual contexts are in use, then it doesn't | 76 // don't do it at all. If virtual contexts are in use, then it doesn't |
| 76 // even save us a context switch. | 77 // even save us a context switch. |
| 77 surface_texture_ = gfx::SurfaceTexture::Create(service_id); | 78 surface_texture_ = gl::SurfaceTexture::Create(service_id); |
| 78 shared_state_->DidAttachSurfaceTexture(); | 79 shared_state_->DidAttachSurfaceTexture(); |
| 79 surface = gfx::ScopedJavaSurface(surface_texture_.get()); | 80 surface = gl::ScopedJavaSurface(surface_texture_.get()); |
| 80 } | 81 } |
| 81 | 82 |
| 82 return surface; | 83 return surface; |
| 83 } | 84 } |
| 84 | 85 |
| 85 void AndroidDeferredRenderingBackingStrategy::Cleanup( | 86 void AndroidDeferredRenderingBackingStrategy::Cleanup( |
| 86 bool have_context, | 87 bool have_context, |
| 87 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { | 88 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
| 88 // If we failed before Initialize, then do nothing. | 89 // If we failed before Initialize, then do nothing. |
| 89 if (!shared_state_) | 90 if (!shared_state_) |
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| 101 if (surface_texture_ && have_context && ShouldCopyPictures()) | 102 if (surface_texture_ && have_context && ShouldCopyPictures()) |
| 102 CopySurfaceTextureToPictures(buffers); | 103 CopySurfaceTextureToPictures(buffers); |
| 103 | 104 |
| 104 // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete | 105 // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete |
| 105 // the texture name. | 106 // the texture name. |
| 106 GLuint service_id = shared_state_->surface_texture_service_id(); | 107 GLuint service_id = shared_state_->surface_texture_service_id(); |
| 107 if (service_id > 0 && have_context) | 108 if (service_id > 0 && have_context) |
| 108 glDeleteTextures(1, &service_id); | 109 glDeleteTextures(1, &service_id); |
| 109 } | 110 } |
| 110 | 111 |
| 111 scoped_refptr<gfx::SurfaceTexture> | 112 scoped_refptr<gl::SurfaceTexture> |
| 112 AndroidDeferredRenderingBackingStrategy::GetSurfaceTexture() const { | 113 AndroidDeferredRenderingBackingStrategy::GetSurfaceTexture() const { |
| 113 return surface_texture_; | 114 return surface_texture_; |
| 114 } | 115 } |
| 115 | 116 |
| 116 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const { | 117 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const { |
| 117 // If we're using a surface texture, then we need an external texture target | 118 // If we're using a surface texture, then we need an external texture target |
| 118 // to sample from it. If not, then we'll use 2D transparent textures to draw | 119 // to sample from it. If not, then we'll use 2D transparent textures to draw |
| 119 // a transparent hole through which to see the SurfaceView. This is normally | 120 // a transparent hole through which to see the SurfaceView. This is normally |
| 120 // needed only for the devtools inspector, since the overlay mechanism handles | 121 // needed only for the devtools inspector, since the overlay mechanism handles |
| 121 // it otherwise. | 122 // it otherwise. |
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| 348 gpu::gles2::GLES2Decoder* gl_decoder = state_provider_->GetGlDecoder().get(); | 349 gpu::gles2::GLES2Decoder* gl_decoder = state_provider_->GetGlDecoder().get(); |
| 349 if (!gl_decoder) | 350 if (!gl_decoder) |
| 350 return; | 351 return; |
| 351 | 352 |
| 352 const gfx::Size size = state_provider_->GetSize(); | 353 const gfx::Size size = state_provider_->GetSize(); |
| 353 | 354 |
| 354 // Create a 2D texture to hold a copy of the SurfaceTexture's front buffer. | 355 // Create a 2D texture to hold a copy of the SurfaceTexture's front buffer. |
| 355 GLuint tmp_texture_id; | 356 GLuint tmp_texture_id; |
| 356 glGenTextures(1, &tmp_texture_id); | 357 glGenTextures(1, &tmp_texture_id); |
| 357 { | 358 { |
| 358 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, tmp_texture_id); | 359 gl::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, tmp_texture_id); |
| 359 // The target texture's size will exactly match the source. | 360 // The target texture's size will exactly match the source. |
| 360 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 362 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 362 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 364 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 364 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, | 365 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, |
| 365 GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | 366 GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 366 } | 367 } |
| 367 | 368 |
| 368 float transform_matrix[16]; | 369 float transform_matrix[16]; |
| 369 surface_texture_->GetTransformMatrix(transform_matrix); | 370 surface_texture_->GetTransformMatrix(transform_matrix); |
| 370 | 371 |
| 371 gpu::CopyTextureCHROMIUMResourceManager copier; | 372 gpu::CopyTextureCHROMIUMResourceManager copier; |
| 372 copier.Initialize( | 373 copier.Initialize( |
| 373 gl_decoder, | 374 gl_decoder, |
| 374 gl_decoder->GetContextGroup()->feature_info()->feature_flags()); | 375 gl_decoder->GetContextGroup()->feature_info()->feature_flags()); |
| 375 copier.DoCopyTextureWithTransform(gl_decoder, GL_TEXTURE_EXTERNAL_OES, | 376 copier.DoCopyTextureWithTransform(gl_decoder, GL_TEXTURE_EXTERNAL_OES, |
| 376 shared_state_->surface_texture_service_id(), | 377 shared_state_->surface_texture_service_id(), |
| 377 GL_TEXTURE_2D, tmp_texture_id, size.width(), | 378 GL_TEXTURE_2D, tmp_texture_id, size.width(), |
| 378 size.height(), true, false, false, | 379 size.height(), true, false, false, |
| 379 transform_matrix); | 380 transform_matrix); |
| 380 | 381 |
| 381 // Create an EGLImage from the 2D texture we just copied into. By associating | 382 // Create an EGLImage from the 2D texture we just copied into. By associating |
| 382 // the EGLImage with the PictureBuffer textures they will remain valid even | 383 // the EGLImage with the PictureBuffer textures they will remain valid even |
| 383 // after we delete the 2D texture and EGLImage. | 384 // after we delete the 2D texture and EGLImage. |
| 384 const EGLImageKHR egl_image = eglCreateImageKHR( | 385 const EGLImageKHR egl_image = eglCreateImageKHR( |
| 385 gfx::GLSurfaceEGL::GetHardwareDisplay(), eglGetCurrentContext(), | 386 gl::GLSurfaceEGL::GetHardwareDisplay(), eglGetCurrentContext(), |
| 386 EGL_GL_TEXTURE_2D_KHR, reinterpret_cast<EGLClientBuffer>(tmp_texture_id), | 387 EGL_GL_TEXTURE_2D_KHR, reinterpret_cast<EGLClientBuffer>(tmp_texture_id), |
| 387 nullptr /* attrs */); | 388 nullptr /* attrs */); |
| 388 | 389 |
| 389 glDeleteTextures(1, &tmp_texture_id); | 390 glDeleteTextures(1, &tmp_texture_id); |
| 390 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 391 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 391 | 392 |
| 392 if (egl_image == EGL_NO_IMAGE_KHR) { | 393 if (egl_image == EGL_NO_IMAGE_KHR) { |
| 393 DLOG(ERROR) << "Failed creating EGLImage: " << ui::GetLastEGLErrorString(); | 394 DLOG(ERROR) << "Failed creating EGLImage: " << ui::GetLastEGLErrorString(); |
| 394 return; | 395 return; |
| 395 } | 396 } |
| 396 | 397 |
| 397 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { | 398 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
| 398 gpu::gles2::TextureRef* texture_ref = | 399 gpu::gles2::TextureRef* texture_ref = |
| 399 state_provider_->GetTextureForPicture(entry.second); | 400 state_provider_->GetTextureForPicture(entry.second); |
| 400 if (!texture_ref) | 401 if (!texture_ref) |
| 401 continue; | 402 continue; |
| 402 gfx::ScopedTextureBinder texture_binder( | 403 gl::ScopedTextureBinder texture_binder( |
| 403 GL_TEXTURE_EXTERNAL_OES, texture_ref->texture()->service_id()); | 404 GL_TEXTURE_EXTERNAL_OES, texture_ref->texture()->service_id()); |
| 404 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_image); | 405 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_image); |
| 405 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 406 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 406 } | 407 } |
| 407 | 408 |
| 408 EGLBoolean result = | 409 EGLBoolean result = |
| 409 eglDestroyImageKHR(gfx::GLSurfaceEGL::GetHardwareDisplay(), egl_image); | 410 eglDestroyImageKHR(gl::GLSurfaceEGL::GetHardwareDisplay(), egl_image); |
| 410 if (result == EGL_FALSE) { | 411 if (result == EGL_FALSE) { |
| 411 DLOG(ERROR) << "Error destroying EGLImage: " << ui::GetLastEGLErrorString(); | 412 DLOG(ERROR) << "Error destroying EGLImage: " << ui::GetLastEGLErrorString(); |
| 412 } | 413 } |
| 413 } | 414 } |
| 414 | 415 |
| 415 bool AndroidDeferredRenderingBackingStrategy::ShouldCopyPictures() const { | 416 bool AndroidDeferredRenderingBackingStrategy::ShouldCopyPictures() const { |
| 416 // See if there's a workaround. | 417 // See if there's a workaround. |
| 417 if (gpu::gles2::GLES2Decoder* gl_decoder = | 418 if (gpu::gles2::GLES2Decoder* gl_decoder = |
| 418 state_provider_->GetGlDecoder().get()) { | 419 state_provider_->GetGlDecoder().get()) { |
| 419 if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) { | 420 if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) { |
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| 443 model.find("sm-t285") != std::string::npos || | 444 model.find("sm-t285") != std::string::npos || |
| 444 model.find("sm-j320") != std::string::npos) | 445 model.find("sm-j320") != std::string::npos) |
| 445 return false; | 446 return false; |
| 446 } | 447 } |
| 447 } | 448 } |
| 448 | 449 |
| 449 return true; | 450 return true; |
| 450 } | 451 } |
| 451 | 452 |
| 452 } // namespace media | 453 } // namespace media |
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