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Side by Side Diff: gpu/command_buffer/service/texture_definition.cc

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/texture_definition.h" 5 #include "gpu/command_buffer/service/texture_definition.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <list> 9 #include <list>
10 10
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147 bool needs_wait_before_read; 147 bool needs_wait_before_read;
148 }; 148 };
149 std::list<ClientInfo> client_infos_; 149 std::list<ClientInfo> client_infos_;
150 gl::GLImage* write_client_; 150 gl::GLImage* write_client_;
151 151
152 DISALLOW_COPY_AND_ASSIGN(NativeImageBufferEGL); 152 DISALLOW_COPY_AND_ASSIGN(NativeImageBufferEGL);
153 }; 153 };
154 154
155 scoped_refptr<NativeImageBufferEGL> NativeImageBufferEGL::Create( 155 scoped_refptr<NativeImageBufferEGL> NativeImageBufferEGL::Create(
156 GLuint texture_id) { 156 GLuint texture_id) {
157 EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); 157 EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay();
158 EGLContext egl_context = eglGetCurrentContext(); 158 EGLContext egl_context = eglGetCurrentContext();
159 159
160 DCHECK_NE(EGL_NO_CONTEXT, egl_context); 160 DCHECK_NE(EGL_NO_CONTEXT, egl_context);
161 DCHECK_NE(EGL_NO_DISPLAY, egl_display); 161 DCHECK_NE(EGL_NO_DISPLAY, egl_display);
162 DCHECK(glIsTexture(texture_id)); 162 DCHECK(glIsTexture(texture_id));
163 163
164 DCHECK(gfx::g_driver_egl.ext.b_EGL_KHR_image_base && 164 DCHECK(gl::g_driver_egl.ext.b_EGL_KHR_image_base &&
165 gfx::g_driver_egl.ext.b_EGL_KHR_gl_texture_2D_image && 165 gl::g_driver_egl.ext.b_EGL_KHR_gl_texture_2D_image &&
166 gfx::g_driver_gl.ext.b_GL_OES_EGL_image); 166 gl::g_driver_gl.ext.b_GL_OES_EGL_image);
167 167
168 const EGLint egl_attrib_list[] = { 168 const EGLint egl_attrib_list[] = {
169 EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; 169 EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
170 EGLClientBuffer egl_buffer = reinterpret_cast<EGLClientBuffer>(texture_id); 170 EGLClientBuffer egl_buffer = reinterpret_cast<EGLClientBuffer>(texture_id);
171 EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR; 171 EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR;
172 172
173 EGLImageKHR egl_image = eglCreateImageKHR( 173 EGLImageKHR egl_image = eglCreateImageKHR(
174 egl_display, egl_context, egl_target, egl_buffer, egl_attrib_list); 174 egl_display, egl_context, egl_target, egl_buffer, egl_attrib_list);
175 175
176 if (egl_image == EGL_NO_IMAGE_KHR) { 176 if (egl_image == EGL_NO_IMAGE_KHR) {
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256 256
257 DISALLOW_COPY_AND_ASSIGN(NativeImageBufferStub); 257 DISALLOW_COPY_AND_ASSIGN(NativeImageBufferStub);
258 }; 258 };
259 259
260 bool g_avoid_egl_target_texture_reuse = false; 260 bool g_avoid_egl_target_texture_reuse = false;
261 261
262 } // anonymous namespace 262 } // anonymous namespace
263 263
264 // static 264 // static
265 scoped_refptr<NativeImageBuffer> NativeImageBuffer::Create(GLuint texture_id) { 265 scoped_refptr<NativeImageBuffer> NativeImageBuffer::Create(GLuint texture_id) {
266 switch (gfx::GetGLImplementation()) { 266 switch (gl::GetGLImplementation()) {
267 #if !defined(OS_MACOSX) 267 #if !defined(OS_MACOSX)
268 case gfx::kGLImplementationEGLGLES2: 268 case gl::kGLImplementationEGLGLES2:
269 return NativeImageBufferEGL::Create(texture_id); 269 return NativeImageBufferEGL::Create(texture_id);
270 #endif 270 #endif
271 case gfx::kGLImplementationMockGL: 271 case gl::kGLImplementationMockGL:
272 return new NativeImageBufferStub; 272 return new NativeImageBufferStub;
273 default: 273 default:
274 NOTREACHED(); 274 NOTREACHED();
275 return NULL; 275 return NULL;
276 } 276 }
277 } 277 }
278 278
279 // static 279 // static
280 void TextureDefinition::AvoidEGLTargetTextureReuse() { 280 void TextureDefinition::AvoidEGLTargetTextureReuse() {
281 g_avoid_egl_target_texture_reuse = true; 281 g_avoid_egl_target_texture_reuse = true;
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
370 GLuint texture_id; 370 GLuint texture_id;
371 glGenTextures(1, &texture_id); 371 glGenTextures(1, &texture_id);
372 372
373 Texture* texture(new Texture(texture_id)); 373 Texture* texture(new Texture(texture_id));
374 UpdateTextureInternal(texture); 374 UpdateTextureInternal(texture);
375 375
376 return texture; 376 return texture;
377 } 377 }
378 378
379 void TextureDefinition::UpdateTextureInternal(Texture* texture) const { 379 void TextureDefinition::UpdateTextureInternal(Texture* texture) const {
380 gfx::ScopedTextureBinder texture_binder(target_, texture->service_id()); 380 gl::ScopedTextureBinder texture_binder(target_, texture->service_id());
381 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter_); 381 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter_);
382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter_); 382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter_);
383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s_); 383 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s_);
384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t_); 384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t_);
385 385
386 if (image_buffer_.get()) { 386 if (image_buffer_.get()) {
387 gl::GLImage* existing_image = texture->GetLevelImage(target_, 0); 387 gl::GLImage* existing_image = texture->GetLevelImage(target_, 0);
388 // Don't need to re-bind if already bound before. 388 // Don't need to re-bind if already bound before.
389 if (!existing_image || !image_buffer_->IsClient(existing_image)) { 389 if (!existing_image || !image_buffer_->IsClient(existing_image)) {
390 image_buffer_->BindToTexture(target_); 390 image_buffer_->BindToTexture(target_);
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465 return true; 465 return true;
466 } 466 }
467 467
468 bool TextureDefinition::SafeToRenderFrom() const { 468 bool TextureDefinition::SafeToRenderFrom() const {
469 return level_info_.cleared_rect.Contains( 469 return level_info_.cleared_rect.Contains(
470 gfx::Rect(level_info_.width, level_info_.height)); 470 gfx::Rect(level_info_.width, level_info_.height));
471 } 471 }
472 472
473 } // namespace gles2 473 } // namespace gles2
474 } // namespace gpu 474 } // namespace gpu
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