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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/strings/string_number_conversions.h" | 10 #include "base/strings/string_number_conversions.h" |
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24 #include "gpu/command_buffer/service/test_helper.h" | 24 #include "gpu/command_buffer/service/test_helper.h" |
25 #include "testing/gtest/include/gtest/gtest.h" | 25 #include "testing/gtest/include/gtest/gtest.h" |
26 #include "ui/gl/gl_implementation.h" | 26 #include "ui/gl/gl_implementation.h" |
27 #include "ui/gl/gl_mock.h" | 27 #include "ui/gl/gl_mock.h" |
28 #include "ui/gl/gl_surface_stub.h" | 28 #include "ui/gl/gl_surface_stub.h" |
29 | 29 |
30 #if !defined(GL_DEPTH24_STENCIL8) | 30 #if !defined(GL_DEPTH24_STENCIL8) |
31 #define GL_DEPTH24_STENCIL8 0x88F0 | 31 #define GL_DEPTH24_STENCIL8 0x88F0 |
32 #endif | 32 #endif |
33 | 33 |
34 using ::gfx::MockGLInterface; | 34 using ::gl::MockGLInterface; |
35 using ::testing::_; | 35 using ::testing::_; |
36 using ::testing::DoAll; | 36 using ::testing::DoAll; |
37 using ::testing::InSequence; | 37 using ::testing::InSequence; |
38 using ::testing::Invoke; | 38 using ::testing::Invoke; |
39 using ::testing::MatcherCast; | 39 using ::testing::MatcherCast; |
40 using ::testing::Mock; | 40 using ::testing::Mock; |
41 using ::testing::Pointee; | 41 using ::testing::Pointee; |
42 using ::testing::Return; | 42 using ::testing::Return; |
43 using ::testing::SaveArg; | 43 using ::testing::SaveArg; |
44 using ::testing::SetArrayArgument; | 44 using ::testing::SetArrayArgument; |
45 using ::testing::SetArgumentPointee; | 45 using ::testing::SetArgumentPointee; |
46 using ::testing::SetArgPointee; | 46 using ::testing::SetArgPointee; |
47 using ::testing::StrEq; | 47 using ::testing::StrEq; |
48 using ::testing::StrictMock; | 48 using ::testing::StrictMock; |
49 | 49 |
50 namespace gpu { | 50 namespace gpu { |
51 namespace gles2 { | 51 namespace gles2 { |
52 | 52 |
53 namespace { | 53 namespace { |
54 | 54 |
55 void SetupUpdateES3UnpackParametersExpectations( | 55 void SetupUpdateES3UnpackParametersExpectations(::gl::MockGLInterface* gl, |
56 ::gfx::MockGLInterface* gl, | 56 GLint row_length, |
57 GLint row_length, | 57 GLint image_height) { |
58 GLint image_height) { | |
59 EXPECT_CALL(*gl, PixelStorei(GL_UNPACK_ROW_LENGTH, row_length)) | 58 EXPECT_CALL(*gl, PixelStorei(GL_UNPACK_ROW_LENGTH, row_length)) |
60 .Times(1) | 59 .Times(1) |
61 .RetiresOnSaturation(); | 60 .RetiresOnSaturation(); |
62 EXPECT_CALL(*gl, PixelStorei(GL_UNPACK_IMAGE_HEIGHT, image_height)) | 61 EXPECT_CALL(*gl, PixelStorei(GL_UNPACK_IMAGE_HEIGHT, image_height)) |
63 .Times(1) | 62 .Times(1) |
64 .RetiresOnSaturation(); | 63 .RetiresOnSaturation(); |
65 } | 64 } |
66 | 65 |
67 } // namespace anonymous | 66 } // namespace anonymous |
68 | 67 |
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491 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). | 490 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
492 | 491 |
493 // TODO(vmiura): Tests for ContextState::RestoreRenderbufferBindings(). | 492 // TODO(vmiura): Tests for ContextState::RestoreRenderbufferBindings(). |
494 | 493 |
495 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). | 494 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
496 | 495 |
497 // TODO(vmiura): Tests for ContextState::RestoreGlobalState(). | 496 // TODO(vmiura): Tests for ContextState::RestoreGlobalState(). |
498 | 497 |
499 } // namespace gles2 | 498 } // namespace gles2 |
500 } // namespace gpu | 499 } // namespace gpu |
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