Chromium Code Reviews| Index: cc/output/gl_renderer.cc |
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
| index 12cac6e81e5816016178251d3469e59f212f217b..cfbb704baa5e9e79e77e458d188c09f9b51e8e7d 100644 |
| --- a/cc/output/gl_renderer.cc |
| +++ b/cc/output/gl_renderer.cc |
| @@ -796,9 +796,8 @@ gfx::Rect GLRenderer::GetBackdropBoundingBoxForRenderPassQuad( |
| contents_device_transform, scaled_region.BoundingBox())); |
| if (ShouldApplyBackgroundFilters(quad)) { |
| - int top, right, bottom, left; |
| - quad->background_filters.GetOutsets(&top, &right, &bottom, &left); |
| - backdrop_rect.Inset(-left, -top, -right, -bottom); |
| + backdrop_rect = |
| + quad->background_filters.MapRectReverse(backdrop_rect, SkMatrix::I()); |
|
Stephen White
2016/06/01 17:42:46
If these are device-space rects, shouldn't we be u
jbroman
2016/06/01 19:41:20
I believe you're correct, which would make that an
|
| } |
| if (!backdrop_rect.IsEmpty() && use_aa) { |