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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 // This is a GPU-backend specific test. It relies on static intializers to work | 8 // This is a GPU-backend specific test. It relies on static intializers to work |
9 | 9 |
10 #include "SkTypes.h" | 10 #include "SkTypes.h" |
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140 }; | 140 }; |
141 | 141 |
142 ////////////////////////////////////////////////////////////////////////////// | 142 ////////////////////////////////////////////////////////////////////////////// |
143 | 143 |
144 /* | 144 /* |
145 * Begin test code | 145 * Begin test code |
146 */ | 146 */ |
147 static const int kRenderTargetHeight = 1; | 147 static const int kRenderTargetHeight = 1; |
148 static const int kRenderTargetWidth = 1; | 148 static const int kRenderTargetWidth = 1; |
149 | 149 |
150 static GrRenderTarget* random_render_target(GrTextureProvider* textureProvider,
SkRandom* random, | 150 static sk_sp<GrDrawContext> random_draw_context(GrContext* context, |
151 const GrCaps* caps) { | 151 SkRandom* random, |
152 // setup render target | 152 const GrCaps* caps) { |
153 GrTextureParams params; | 153 GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin |
154 GrSurfaceDesc texDesc; | 154 : kBottomLeft_GrSurfaceOrigin; |
155 texDesc.fWidth = kRenderTargetWidth; | 155 int sampleCnt = random->nextBool() ? SkTMin(4, caps->maxSampleCount()) : 0; |
156 texDesc.fHeight = kRenderTargetHeight; | |
157 texDesc.fFlags = kRenderTarget_GrSurfaceFlag; | |
158 texDesc.fConfig = kRGBA_8888_GrPixelConfig; | |
159 texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin : | |
160 kBottomLeft_GrSurfaceOrigin; | |
161 texDesc.fSampleCnt = random->nextBool() == true ? SkTMin(4, caps->maxSampleC
ount()) : 0; | |
162 | 156 |
163 GrUniqueKey key; | 157 GrUniqueKey key; |
164 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); | 158 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); |
165 GrUniqueKey::Builder builder(&key, kDomain, 2); | 159 GrUniqueKey::Builder builder(&key, kDomain, 2); |
166 builder[0] = texDesc.fOrigin; | 160 builder[0] = origin; |
167 builder[1] = texDesc.fSampleCnt; | 161 builder[1] = sampleCnt; |
168 builder.finish(); | 162 builder.finish(); |
169 | 163 |
170 GrTexture* texture = textureProvider->findAndRefTextureByUniqueKey(key); | 164 sk_sp<GrTexture> texture(context->textureProvider()->findAndRefTextureByUniq
ueKey(key)); |
171 if (!texture) { | 165 if (texture) { |
172 texture = textureProvider->createTexture(texDesc, SkBudgeted::kYes); | 166 sk_sp<GrRenderTarget> rt(sk_ref_sp(texture->asRenderTarget())); |
173 if (texture) { | 167 return context->drawContext(std::move(rt)); |
174 textureProvider->assignUniqueKeyToTexture(key, texture); | |
175 } | |
176 } | 168 } |
177 return texture ? texture->asRenderTarget() : nullptr; | 169 |
| 170 sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kExac
t, |
| 171 kRenderTargetWidth, |
| 172 kRenderTargetHeight
, |
| 173 kRGBA_8888_GrPixelC
onfig, |
| 174 sampleCnt, |
| 175 origin)); |
| 176 if (!drawContext) { |
| 177 return nullptr; |
| 178 } |
| 179 |
| 180 // TODO: need a real way to do this via the drawContext |
| 181 texture = drawContext->asTexture(); |
| 182 context->textureProvider()->assignUniqueKeyToTexture(key, texture.get()); |
| 183 |
| 184 return drawContext; |
178 } | 185 } |
179 | 186 |
180 static void set_random_xpf(GrPipelineBuilder* pipelineBuilder, GrProcessorTestDa
ta* d) { | 187 static void set_random_xpf(GrPipelineBuilder* pipelineBuilder, GrProcessorTestDa
ta* d) { |
181 SkAutoTUnref<const GrXPFactory> xpf(GrProcessorTestFactory<GrXPFactory>::Cre
ate(d)); | 188 SkAutoTUnref<const GrXPFactory> xpf(GrProcessorTestFactory<GrXPFactory>::Cre
ate(d)); |
182 SkASSERT(xpf); | 189 SkASSERT(xpf); |
183 pipelineBuilder->setXPFactory(xpf.get()); | 190 pipelineBuilder->setXPFactory(xpf.get()); |
184 } | 191 } |
185 | 192 |
186 static const GrFragmentProcessor* create_random_proc_tree(GrProcessorTestData* d
, | 193 static const GrFragmentProcessor* create_random_proc_tree(GrProcessorTestData* d
, |
187 int minLevels, int ma
xLevels) { | 194 int minLevels, int ma
xLevels) { |
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254 if (s < numColorProcs) { | 261 if (s < numColorProcs) { |
255 pipelineBuilder->addColorFragmentProcessor(fp); | 262 pipelineBuilder->addColorFragmentProcessor(fp); |
256 } else { | 263 } else { |
257 pipelineBuilder->addCoverageFragmentProcessor(fp); | 264 pipelineBuilder->addCoverageFragmentProcessor(fp); |
258 } | 265 } |
259 ++s; | 266 ++s; |
260 } | 267 } |
261 } | 268 } |
262 } | 269 } |
263 | 270 |
264 static void set_random_state(GrPipelineBuilder* pipelineBuilder, SkRandom* rando
m) { | 271 static void set_random_state(GrPipelineBuilder* pipelineBuilder, |
| 272 GrDrawContext* drawContext, |
| 273 SkRandom* random) { |
265 int state = 0; | 274 int state = 0; |
266 for (int i = 1; i <= GrPipelineBuilder::kLast_Flag; i <<= 1) { | 275 for (int i = 1; i <= GrPipelineBuilder::kLast_Flag; i <<= 1) { |
267 state |= random->nextBool() * i; | 276 state |= random->nextBool() * i; |
268 } | 277 } |
269 | 278 |
270 // If we don't have an MSAA rendertarget then we have to disable useHWAA | 279 // If we don't have an MSAA rendertarget then we have to disable useHWAA |
271 if ((state | GrPipelineBuilder::kHWAntialias_Flag) && | 280 if ((state | GrPipelineBuilder::kHWAntialias_Flag) && !drawContext->isUnifie
dMultisampled()) { |
272 !pipelineBuilder->getRenderTarget()->isUnifiedMultisampled()) { | |
273 state &= ~GrPipelineBuilder::kHWAntialias_Flag; | 281 state &= ~GrPipelineBuilder::kHWAntialias_Flag; |
274 } | 282 } |
275 pipelineBuilder->enableState(state); | 283 pipelineBuilder->enableState(state); |
276 } | 284 } |
277 | 285 |
278 // right now, the only thing we seem to care about in drawState's stencil is 'do
esWrite()' | 286 // right now, the only thing we seem to care about in drawState's stencil is 'do
esWrite()' |
279 static void set_random_stencil(GrPipelineBuilder* pipelineBuilder, SkRandom* ran
dom) { | 287 static void set_random_stencil(GrPipelineBuilder* pipelineBuilder, SkRandom* ran
dom) { |
280 static constexpr GrUserStencilSettings kDoesWriteStencil( | 288 static constexpr GrUserStencilSettings kDoesWriteStencil( |
281 GrUserStencilSettings::StaticInit< | 289 GrUserStencilSettings::StaticInit< |
282 0xffff, | 290 0xffff, |
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328 | 336 |
329 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; | 337 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; |
330 | 338 |
331 // dummy scissor state | 339 // dummy scissor state |
332 GrScissorState scissor; | 340 GrScissorState scissor; |
333 | 341 |
334 SkRandom random; | 342 SkRandom random; |
335 static const int NUM_TESTS = 1024; | 343 static const int NUM_TESTS = 1024; |
336 for (int t = 0; t < NUM_TESTS; t++) { | 344 for (int t = 0; t < NUM_TESTS; t++) { |
337 // setup random render target(can fail) | 345 // setup random render target(can fail) |
338 sk_sp<GrRenderTarget> rt(random_render_target( | 346 sk_sp<GrDrawContext> drawContext(random_draw_context(context, &random, c
ontext->caps())); |
339 context->textureProvider(), &random, context->caps())); | 347 if (!drawContext) { |
340 if (!rt.get()) { | 348 SkDebugf("Could not allocate drawContext"); |
341 SkDebugf("Could not allocate render target"); | |
342 return false; | 349 return false; |
343 } | 350 } |
344 | 351 |
345 GrPipelineBuilder pipelineBuilder; | 352 GrPipelineBuilder pipelineBuilder; |
346 pipelineBuilder.setRenderTarget(rt.get()); | 353 pipelineBuilder.setRenderTarget(drawContext->accessRenderTarget()); |
347 | 354 |
348 SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context)); | 355 SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context)); |
349 SkASSERT(batch); | 356 SkASSERT(batch); |
350 | 357 |
351 GrProcessorTestData ptd(&random, context, context->caps(), rt.get(), dum
myTextures); | 358 GrProcessorTestData ptd(&random, context, context->caps(), |
| 359 drawContext.get(), dummyTextures); |
352 set_random_color_coverage_stages(&pipelineBuilder, &ptd, maxStages); | 360 set_random_color_coverage_stages(&pipelineBuilder, &ptd, maxStages); |
353 set_random_xpf(&pipelineBuilder, &ptd); | 361 set_random_xpf(&pipelineBuilder, &ptd); |
354 set_random_state(&pipelineBuilder, &random); | 362 set_random_state(&pipelineBuilder, drawContext.get(), &random); |
355 set_random_stencil(&pipelineBuilder, &random); | 363 set_random_stencil(&pipelineBuilder, &random); |
356 | 364 |
357 sk_sp<GrDrawContext> drawContext(context->drawContext(rt)); | |
358 if (!drawContext) { | |
359 SkDebugf("Could not allocate drawContext"); | |
360 return false; | |
361 } | |
362 | |
363 drawContext->drawContextPriv().testingOnly_drawBatch(pipelineBuilder, ba
tch); | 365 drawContext->drawContextPriv().testingOnly_drawBatch(pipelineBuilder, ba
tch); |
364 } | 366 } |
365 // Flush everything, test passes if flush is successful(ie, no asserts are h
it, no crashes) | 367 // Flush everything, test passes if flush is successful(ie, no asserts are h
it, no crashes) |
366 drawingManager->flush(); | 368 drawingManager->flush(); |
367 | 369 |
368 // Validate that GrFPs work correctly without an input. | 370 // Validate that GrFPs work correctly without an input. |
369 GrSurfaceDesc rtDesc; | 371 sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kExac
t, |
370 rtDesc.fWidth = kRenderTargetWidth; | 372 kRenderTargetWidth, |
371 rtDesc.fHeight = kRenderTargetHeight; | 373 kRenderTargetHeight
, |
372 rtDesc.fFlags = kRenderTarget_GrSurfaceFlag; | 374 kRGBA_8888_GrPixelC
onfig)); |
373 rtDesc.fConfig = kRGBA_8888_GrPixelConfig; | 375 if (!drawContext) { |
374 sk_sp<GrRenderTarget> rt( | 376 SkDebugf("Could not allocate a drawContext"); |
375 context->textureProvider()->createTexture(rtDesc, SkBudgeted::kNo)->asRe
nderTarget()); | 377 return false; |
| 378 } |
| 379 |
376 int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count(); | 380 int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count(); |
377 for (int i = 0; i < fpFactoryCnt; ++i) { | 381 for (int i = 0; i < fpFactoryCnt; ++i) { |
378 // Since FP factories internally randomize, call each 10 times. | 382 // Since FP factories internally randomize, call each 10 times. |
379 for (int j = 0; j < 10; ++j) { | 383 for (int j = 0; j < 10; ++j) { |
380 SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context))
; | 384 SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context))
; |
381 SkASSERT(batch); | 385 SkASSERT(batch); |
382 GrProcessorTestData ptd(&random, context, context->caps(), rt.get(),
dummyTextures); | 386 GrProcessorTestData ptd(&random, context, context->caps(), |
| 387 drawContext.get(), dummyTextures); |
383 GrPipelineBuilder builder; | 388 GrPipelineBuilder builder; |
384 builder.setXPFactory(GrPorterDuffXPFactory::Create(SkXfermode::kSrc_
Mode))->unref(); | 389 builder.setXPFactory(GrPorterDuffXPFactory::Create(SkXfermode::kSrc_
Mode))->unref(); |
385 builder.setRenderTarget(rt.get()); | 390 builder.setRenderTarget(drawContext->accessRenderTarget()); |
386 | 391 |
387 SkAutoTUnref<const GrFragmentProcessor> fp( | 392 SkAutoTUnref<const GrFragmentProcessor> fp( |
388 GrProcessorTestFactory<GrFragmentProcessor>::CreateIdx(i, &ptd))
; | 393 GrProcessorTestFactory<GrFragmentProcessor>::CreateIdx(i, &ptd))
; |
389 SkAutoTUnref<const GrFragmentProcessor> blockFP( | 394 SkAutoTUnref<const GrFragmentProcessor> blockFP( |
390 BlockInputFragmentProcessor::Create(fp)); | 395 BlockInputFragmentProcessor::Create(fp)); |
391 builder.addColorFragmentProcessor(blockFP); | 396 builder.addColorFragmentProcessor(blockFP); |
392 | 397 |
393 sk_sp<GrDrawContext> drawContext(context->drawContext(rt)); | |
394 if (!drawContext) { | |
395 SkDebugf("Could not allocate a drawcontext"); | |
396 return false; | |
397 } | |
398 | |
399 drawContext->drawContextPriv().testingOnly_drawBatch(builder, batch)
; | 398 drawContext->drawContextPriv().testingOnly_drawBatch(builder, batch)
; |
400 drawingManager->flush(); | 399 drawingManager->flush(); |
401 } | 400 } |
402 } | 401 } |
403 | 402 |
404 return true; | 403 return true; |
405 } | 404 } |
406 | 405 |
407 static int get_glprograms_max_stages(GrContext* context) { | 406 static int get_glprograms_max_stages(GrContext* context) { |
408 GrGLGpu* gpu = static_cast<GrGLGpu*>(context->getGpu()); | 407 GrGLGpu* gpu = static_cast<GrGLGpu*>(context->getGpu()); |
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468 GrContextOptions opts; | 467 GrContextOptions opts; |
469 opts.fSuppressPrints = true; | 468 opts.fSuppressPrints = true; |
470 sk_gpu_test::GrContextFactory debugFactory(opts); | 469 sk_gpu_test::GrContextFactory debugFactory(opts); |
471 skiatest::RunWithGPUTestContexts(test_glprograms_native, &is_native_gl_conte
xt_type, | 470 skiatest::RunWithGPUTestContexts(test_glprograms_native, &is_native_gl_conte
xt_type, |
472 reporter, &debugFactory); | 471 reporter, &debugFactory); |
473 skiatest::RunWithGPUTestContexts(test_glprograms_other_contexts, | 472 skiatest::RunWithGPUTestContexts(test_glprograms_other_contexts, |
474 &is_other_rendering_gl_context_type, report
er, &debugFactory); | 473 &is_other_rendering_gl_context_type, report
er, &debugFactory); |
475 } | 474 } |
476 | 475 |
477 #endif | 476 #endif |
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