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Side by Side Diff: include/core/SkDevice.h

Issue 19977003: drawBitmap* cleanup (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Fixed bugs Created 7 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 The Android Open Source Project 3 * Copyright 2010 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkDevice_DEFINED 10 #ifndef SkDevice_DEFINED
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270 * If prePathMatrix is not null, it should logically be applied before any 270 * If prePathMatrix is not null, it should logically be applied before any
271 * stroking or other effects. If there are no effects on the paint that 271 * stroking or other effects. If there are no effects on the paint that
272 * affect the geometry/rasterization, then the pre matrix can just be 272 * affect the geometry/rasterization, then the pre matrix can just be
273 * pre-concated with the current matrix. 273 * pre-concated with the current matrix.
274 */ 274 */
275 virtual void drawPath(const SkDraw&, const SkPath& path, 275 virtual void drawPath(const SkDraw&, const SkPath& path,
276 const SkPaint& paint, 276 const SkPaint& paint,
277 const SkMatrix* prePathMatrix = NULL, 277 const SkMatrix* prePathMatrix = NULL,
278 bool pathIsMutable = false); 278 bool pathIsMutable = false);
279 virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, 279 virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
280 const SkIRect* srcRectOrNull,
281 const SkMatrix& matrix, const SkPaint& paint); 280 const SkMatrix& matrix, const SkPaint& paint);
282 virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, 281 virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
283 int x, int y, const SkPaint& paint); 282 int x, int y, const SkPaint& paint);
284 283
285 /** 284 /**
286 * The default impl. will create a bitmap-shader from the bitmap, 285 * The default impl. will create a bitmap-shader from the bitmap,
287 * and call drawRect with it. 286 * and call drawRect with it.
288 */ 287 */
289 virtual void drawBitmapRect(const SkDraw&, const SkBitmap&, 288 virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
290 const SkRect* srcOrNull, const SkRect& dst, 289 const SkRect* srcOrNull, const SkRect& dst,
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460 SkDeviceProperties fLeakyProperties; 459 SkDeviceProperties fLeakyProperties;
461 460
462 #ifdef SK_DEBUG 461 #ifdef SK_DEBUG
463 bool fAttachedToCanvas; 462 bool fAttachedToCanvas;
464 #endif 463 #endif
465 464
466 typedef SkRefCnt INHERITED; 465 typedef SkRefCnt INHERITED;
467 }; 466 };
468 467
469 #endif 468 #endif
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