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Side by Side Diff: services/gfx/compositor/scene_state.h

Issue 1997513002: Mozart: Generalize frame scheduling. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-jank2
Patch Set: add comments Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ 5 #ifndef SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_
6 #define SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ 6 #define SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <string> 9 #include <string>
10 #include <unordered_map> 10 #include <unordered_map>
11 #include <vector>
12 11
13 #include "base/callback.h" 12 #include "base/callback.h"
14 #include "base/macros.h" 13 #include "base/macros.h"
15 #include "base/memory/weak_ptr.h" 14 #include "base/memory/weak_ptr.h"
16 #include "mojo/services/gfx/composition/cpp/formatting.h" 15 #include "mojo/services/gfx/composition/cpp/formatting.h"
17 #include "mojo/services/gfx/composition/interfaces/scenes.mojom.h" 16 #include "mojo/services/gfx/composition/interfaces/scenes.mojom.h"
17 #include "services/gfx/compositor/frame_dispatcher.h"
18 #include "services/gfx/compositor/graph/scene_def.h" 18 #include "services/gfx/compositor/graph/scene_def.h"
19 19
20 namespace compositor { 20 namespace compositor {
21 21
22 using SceneFrameCallback =
23 base::Callback<void(mojo::gfx::composition::FrameInfoPtr)>;
24
25 // Describes the state of a particular scene. 22 // Describes the state of a particular scene.
26 // This object is owned by the CompositorEngine that created it. 23 // This object is owned by the CompositorEngine that created it.
27 class SceneState { 24 class SceneState {
28 public: 25 public:
29 SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, 26 SceneState(mojo::gfx::composition::SceneTokenPtr scene_token,
30 const std::string& label); 27 const std::string& label);
31 ~SceneState(); 28 ~SceneState();
32 29
33 base::WeakPtr<SceneState> GetWeakPtr() { return weak_factory_.GetWeakPtr(); } 30 base::WeakPtr<SceneState> GetWeakPtr() { return weak_factory_.GetWeakPtr(); }
34 31
(...skipping 12 matching lines...) Expand all
47 } 44 }
48 45
49 // Sets the associated scene implementation and takes ownership of it. 46 // Sets the associated scene implementation and takes ownership of it.
50 void set_scene_impl(mojo::gfx::composition::Scene* impl) { 47 void set_scene_impl(mojo::gfx::composition::Scene* impl) {
51 scene_impl_.reset(impl); 48 scene_impl_.reset(impl);
52 } 49 }
53 50
54 // Gets the underlying scene definition, never null. 51 // Gets the underlying scene definition, never null.
55 SceneDef* scene_def() { return &scene_def_; } 52 SceneDef* scene_def() { return &scene_def_; }
56 53
57 void AddSceneFrameCallback(const SceneFrameCallback& callback); 54 FrameDispatcher& frame_dispatcher() { return frame_dispatcher_; }
58 void DispatchSceneFrameCallbacks(
59 const mojo::gfx::composition::FrameInfo& frame_info);
60 55
61 private: 56 private:
62 mojo::gfx::composition::SceneTokenPtr scene_token_; 57 mojo::gfx::composition::SceneTokenPtr scene_token_;
58
59 FrameDispatcher frame_dispatcher_; // must be before scene_impl_
63 std::unique_ptr<mojo::gfx::composition::Scene> scene_impl_; 60 std::unique_ptr<mojo::gfx::composition::Scene> scene_impl_;
61
64 mojo::gfx::composition::SceneListenerPtr scene_listener_; 62 mojo::gfx::composition::SceneListenerPtr scene_listener_;
65 std::vector<SceneFrameCallback> pending_frame_callbacks_;
66 63
67 SceneDef scene_def_; 64 SceneDef scene_def_;
68 65
69 base::WeakPtrFactory<SceneState> weak_factory_; 66 base::WeakPtrFactory<SceneState> weak_factory_;
70 67
71 DISALLOW_COPY_AND_ASSIGN(SceneState); 68 DISALLOW_COPY_AND_ASSIGN(SceneState);
72 }; 69 };
73 70
74 std::ostream& operator<<(std::ostream& os, SceneState* scene_state); 71 std::ostream& operator<<(std::ostream& os, SceneState* scene_state);
75 72
76 } // namespace compositor 73 } // namespace compositor
77 74
78 #endif // SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ 75 #endif // SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_
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