OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ | 5 #ifndef SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ |
6 #define SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ | 6 #define SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <string> | 9 #include <string> |
10 #include <unordered_map> | 10 #include <unordered_map> |
11 #include <vector> | |
12 | 11 |
13 #include "base/callback.h" | 12 #include "base/callback.h" |
14 #include "base/macros.h" | 13 #include "base/macros.h" |
15 #include "base/memory/weak_ptr.h" | 14 #include "base/memory/weak_ptr.h" |
16 #include "mojo/services/gfx/composition/cpp/formatting.h" | 15 #include "mojo/services/gfx/composition/cpp/formatting.h" |
17 #include "mojo/services/gfx/composition/interfaces/scenes.mojom.h" | 16 #include "mojo/services/gfx/composition/interfaces/scenes.mojom.h" |
| 17 #include "services/gfx/compositor/frame_dispatcher.h" |
18 #include "services/gfx/compositor/graph/scene_def.h" | 18 #include "services/gfx/compositor/graph/scene_def.h" |
19 | 19 |
20 namespace compositor { | 20 namespace compositor { |
21 | 21 |
22 using SceneFrameCallback = | |
23 base::Callback<void(mojo::gfx::composition::FrameInfoPtr)>; | |
24 | |
25 // Describes the state of a particular scene. | 22 // Describes the state of a particular scene. |
26 // This object is owned by the CompositorEngine that created it. | 23 // This object is owned by the CompositorEngine that created it. |
27 class SceneState { | 24 class SceneState { |
28 public: | 25 public: |
29 SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, | 26 SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, |
30 const std::string& label); | 27 const std::string& label); |
31 ~SceneState(); | 28 ~SceneState(); |
32 | 29 |
33 base::WeakPtr<SceneState> GetWeakPtr() { return weak_factory_.GetWeakPtr(); } | 30 base::WeakPtr<SceneState> GetWeakPtr() { return weak_factory_.GetWeakPtr(); } |
34 | 31 |
(...skipping 12 matching lines...) Expand all Loading... |
47 } | 44 } |
48 | 45 |
49 // Sets the associated scene implementation and takes ownership of it. | 46 // Sets the associated scene implementation and takes ownership of it. |
50 void set_scene_impl(mojo::gfx::composition::Scene* impl) { | 47 void set_scene_impl(mojo::gfx::composition::Scene* impl) { |
51 scene_impl_.reset(impl); | 48 scene_impl_.reset(impl); |
52 } | 49 } |
53 | 50 |
54 // Gets the underlying scene definition, never null. | 51 // Gets the underlying scene definition, never null. |
55 SceneDef* scene_def() { return &scene_def_; } | 52 SceneDef* scene_def() { return &scene_def_; } |
56 | 53 |
57 void AddSceneFrameCallback(const SceneFrameCallback& callback); | 54 FrameDispatcher& frame_dispatcher() { return frame_dispatcher_; } |
58 void DispatchSceneFrameCallbacks( | |
59 const mojo::gfx::composition::FrameInfo& frame_info); | |
60 | 55 |
61 private: | 56 private: |
62 mojo::gfx::composition::SceneTokenPtr scene_token_; | 57 mojo::gfx::composition::SceneTokenPtr scene_token_; |
| 58 |
| 59 FrameDispatcher frame_dispatcher_; // must be before scene_impl_ |
63 std::unique_ptr<mojo::gfx::composition::Scene> scene_impl_; | 60 std::unique_ptr<mojo::gfx::composition::Scene> scene_impl_; |
| 61 |
64 mojo::gfx::composition::SceneListenerPtr scene_listener_; | 62 mojo::gfx::composition::SceneListenerPtr scene_listener_; |
65 std::vector<SceneFrameCallback> pending_frame_callbacks_; | |
66 | 63 |
67 SceneDef scene_def_; | 64 SceneDef scene_def_; |
68 | 65 |
69 base::WeakPtrFactory<SceneState> weak_factory_; | 66 base::WeakPtrFactory<SceneState> weak_factory_; |
70 | 67 |
71 DISALLOW_COPY_AND_ASSIGN(SceneState); | 68 DISALLOW_COPY_AND_ASSIGN(SceneState); |
72 }; | 69 }; |
73 | 70 |
74 std::ostream& operator<<(std::ostream& os, SceneState* scene_state); | 71 std::ostream& operator<<(std::ostream& os, SceneState* scene_state); |
75 | 72 |
76 } // namespace compositor | 73 } // namespace compositor |
77 | 74 |
78 #endif // SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ | 75 #endif // SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ |
OLD | NEW |