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Issue 1997513002: Mozart: Generalize frame scheduling. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-jank2
Patch Set: add comments Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/gfx/compositor/scene_state.h" 5 #include "services/gfx/compositor/scene_state.h"
6 6
7 namespace compositor { 7 namespace compositor {
8 8
9 SceneState::SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, 9 SceneState::SceneState(mojo::gfx::composition::SceneTokenPtr scene_token,
10 const std::string& label) 10 const std::string& label)
11 : scene_token_(scene_token.Pass()), 11 : scene_token_(scene_token.Pass()),
12 scene_def_(SceneLabel(scene_token_->value, label)), 12 scene_def_(SceneLabel(scene_token_->value, label)),
13 weak_factory_(this) { 13 weak_factory_(this) {
14 DCHECK(scene_token_); 14 DCHECK(scene_token_);
15 } 15 }
16 16
17 SceneState::~SceneState() { 17 SceneState::~SceneState() {}
18 // The scene implementation and all of its bindings must be destroyed
19 // before any pending callbacks are dropped on the floor.
20 scene_impl_.reset();
21 pending_frame_callbacks_.clear();
22 }
23
24 void SceneState::AddSceneFrameCallback(const SceneFrameCallback& callback) {
25 pending_frame_callbacks_.push_back(callback);
26 }
27
28 void SceneState::DispatchSceneFrameCallbacks(
29 const mojo::gfx::composition::FrameInfo& frame_info) {
30 for (auto& callback : pending_frame_callbacks_) {
31 callback.Run(frame_info.Clone());
32 }
33 pending_frame_callbacks_.clear();
34 }
35 18
36 std::ostream& operator<<(std::ostream& os, SceneState* scene_state) { 19 std::ostream& operator<<(std::ostream& os, SceneState* scene_state) {
37 if (!scene_state) 20 if (!scene_state)
38 return os << "null"; 21 return os << "null";
39 return os << scene_state->scene_def()->FormattedLabel(); 22 return os << scene_state->scene_def()->FormattedLabel();
40 } 23 }
41 24
42 } // namespace compositor 25 } // namespace compositor
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