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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_GFX_COMPOSITOR_SCENE_IMPL_H_ | 5 #ifndef SERVICES_GFX_COMPOSITOR_SCENE_IMPL_H_ |
6 #define SERVICES_GFX_COMPOSITOR_SCENE_IMPL_H_ | 6 #define SERVICES_GFX_COMPOSITOR_SCENE_IMPL_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "mojo/common/binding_set.h" | 9 #include "mojo/common/binding_set.h" |
10 #include "mojo/public/cpp/bindings/binding.h" | 10 #include "mojo/public/cpp/bindings/binding.h" |
11 #include "mojo/services/gfx/composition/interfaces/scenes.mojom.h" | 11 #include "mojo/services/gfx/composition/interfaces/scenes.mojom.h" |
12 #include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h" | 12 #include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h" |
13 #include "services/gfx/compositor/compositor_engine.h" | 13 #include "services/gfx/compositor/compositor_engine.h" |
14 #include "services/gfx/compositor/scene_state.h" | 14 #include "services/gfx/compositor/scene_state.h" |
15 | 15 |
16 namespace compositor { | 16 namespace compositor { |
17 | 17 |
18 // Scene interface implementation. | 18 // Scene interface implementation. |
19 // This object is owned by its associated SceneState. | 19 // This object is owned by its associated SceneState. |
20 class SceneImpl : public mojo::gfx::composition::Scene, | 20 class SceneImpl : public mojo::gfx::composition::Scene, |
21 public mojo::gfx::composition::SceneScheduler { | 21 public mojo::gfx::composition::FrameScheduler { |
22 public: | 22 public: |
23 SceneImpl( | 23 SceneImpl( |
24 CompositorEngine* engine, | 24 CompositorEngine* engine, |
25 SceneState* state, | 25 SceneState* state, |
26 mojo::InterfaceRequest<mojo::gfx::composition::Scene> scene_request); | 26 mojo::InterfaceRequest<mojo::gfx::composition::Scene> scene_request); |
27 ~SceneImpl() override; | 27 ~SceneImpl() override; |
28 | 28 |
29 void set_connection_error_handler(const base::Closure& handler) { | 29 void set_connection_error_handler(const base::Closure& handler) { |
30 scene_binding_.set_connection_error_handler(handler); | 30 scene_binding_.set_connection_error_handler(handler); |
31 } | 31 } |
32 | 32 |
33 private: | 33 private: |
34 // |Scene|: | 34 // |Scene|: |
35 void SetListener(mojo::InterfaceHandle<mojo::gfx::composition::SceneListener> | 35 void SetListener(mojo::InterfaceHandle<mojo::gfx::composition::SceneListener> |
36 listener) override; | 36 listener) override; |
37 void Update(mojo::gfx::composition::SceneUpdatePtr update) override; | 37 void Update(mojo::gfx::composition::SceneUpdatePtr update) override; |
38 void Publish(mojo::gfx::composition::SceneMetadataPtr metadata) override; | 38 void Publish(mojo::gfx::composition::SceneMetadataPtr metadata) override; |
39 void GetScheduler( | 39 void GetScheduler( |
40 mojo::InterfaceRequest<mojo::gfx::composition::SceneScheduler> | 40 mojo::InterfaceRequest<mojo::gfx::composition::FrameScheduler> |
41 scheduler_request) override; | 41 scheduler_request) override; |
42 | 42 |
43 // |SceneScheduler|: | 43 // |FrameScheduler|: |
44 void ScheduleFrame(const ScheduleFrameCallback& callback) override; | 44 void ScheduleFrame(const ScheduleFrameCallback& callback) override; |
45 | 45 |
46 CompositorEngine* const engine_; | 46 CompositorEngine* const engine_; |
47 SceneState* const state_; | 47 SceneState* const state_; |
48 mojo::Binding<mojo::gfx::composition::Scene> scene_binding_; | 48 mojo::Binding<mojo::gfx::composition::Scene> scene_binding_; |
49 mojo::BindingSet<mojo::gfx::composition::SceneScheduler> scheduler_bindings_; | 49 mojo::BindingSet<mojo::gfx::composition::FrameScheduler> scheduler_bindings_; |
50 | 50 |
51 DISALLOW_COPY_AND_ASSIGN(SceneImpl); | 51 DISALLOW_COPY_AND_ASSIGN(SceneImpl); |
52 }; | 52 }; |
53 | 53 |
54 } // namespace compositor | 54 } // namespace compositor |
55 | 55 |
56 #endif // SERVICES_GFX_COMPOSITOR_SCENE_IMPL_H_ | 56 #endif // SERVICES_GFX_COMPOSITOR_SCENE_IMPL_H_ |
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