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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/gfx/compositor/scene_state.h" | 5 #include "services/gfx/compositor/scene_state.h" |
| 6 | 6 |
| 7 namespace compositor { | 7 namespace compositor { |
| 8 | 8 |
| 9 SceneState::SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, | 9 SceneState::SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, |
| 10 const std::string& label) | 10 const std::string& label) |
| 11 : scene_token_(scene_token.Pass()), | 11 : scene_token_(scene_token.Pass()), |
| 12 scene_def_(SceneLabel(scene_token_->value, label)), | 12 scene_def_(SceneLabel(scene_token_->value, label)), |
| 13 weak_factory_(this) { | 13 weak_factory_(this) { |
| 14 DCHECK(scene_token_); | 14 DCHECK(scene_token_); |
| 15 } | 15 } |
| 16 | 16 |
| 17 SceneState::~SceneState() { | 17 SceneState::~SceneState() {} |
| 18 // The scene implementation and all of its bindings must be destroyed | |
| 19 // before any pending callbacks are dropped on the floor. | |
| 20 scene_impl_.reset(); | |
| 21 pending_frame_callbacks_.clear(); | |
| 22 } | |
| 23 | |
| 24 void SceneState::AddSceneFrameCallback(const SceneFrameCallback& callback) { | |
| 25 pending_frame_callbacks_.push_back(callback); | |
| 26 } | |
| 27 | |
| 28 void SceneState::DispatchSceneFrameCallbacks( | |
| 29 const mojo::gfx::composition::FrameInfo& frame_info) { | |
| 30 for (auto& callback : pending_frame_callbacks_) { | |
| 31 callback.Run(frame_info.Clone()); | |
| 32 } | |
| 33 pending_frame_callbacks_.clear(); | |
| 34 } | |
| 35 | 18 |
| 36 std::ostream& operator<<(std::ostream& os, SceneState* scene_state) { | 19 std::ostream& operator<<(std::ostream& os, SceneState* scene_state) { |
| 37 if (!scene_state) | 20 if (!scene_state) |
| 38 return os << "null"; | 21 return os << "null"; |
| 39 return os << scene_state->scene_def()->FormattedLabel(); | 22 return os << scene_state->scene_def()->FormattedLabel(); |
| 40 } | 23 } |
| 41 | 24 |
| 42 } // namespace compositor | 25 } // namespace compositor |
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