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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkLinearBitmapPipeline_DEFINED | 8 #ifndef SkLinearBitmapPipeline_DEFINED |
9 #define SkLinearBitmapPipeline_DEFINED | 9 #define SkLinearBitmapPipeline_DEFINED |
10 | 10 |
11 #include "SkColor.h" | 11 #include "SkColor.h" |
12 #include "SkImageInfo.h" | 12 #include "SkImageInfo.h" |
13 #include "SkMatrix.h" | 13 #include "SkMatrix.h" |
14 #include "SkShader.h" | 14 #include "SkShader.h" |
15 | 15 |
16 class SkEmbeddableLinearPipeline; | 16 class SkEmbeddableLinearPipeline; |
17 | 17 |
18 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 18 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
19 // SkLinearBitmapPipeline - encapsulates all the machinery for doing floating po
int pixel | 19 // SkLinearBitmapPipeline - encapsulates all the machinery for doing floating po
int pixel |
20 // processing in a linear color space. | 20 // processing in a linear color space. |
21 // Note: this class has unusual alignment requirements due to its use of SIMD in
structions. The | 21 // Note: this class has unusual alignment requirements due to its use of SIMD in
structions. The |
22 // class SkEmbeddableLinearPipeline below manages these requirements. | 22 // class SkEmbeddableLinearPipeline below manages these requirements. |
23 class SkLinearBitmapPipeline { | 23 class SkLinearBitmapPipeline { |
24 public: | 24 public: |
| 25 // Constructor to support producing an SkBlitter. |
25 SkLinearBitmapPipeline( | 26 SkLinearBitmapPipeline( |
26 const SkMatrix& inverse, | 27 const SkMatrix& inverse, |
27 SkFilterQuality filterQuality, | 28 SkFilterQuality filterQuality, |
28 SkShader::TileMode xTile, SkShader::TileMode yTile, | 29 SkShader::TileMode xTile, SkShader::TileMode yTile, |
29 SkColor paintColor, | 30 SkColor paintColor, |
30 const SkPixmap& srcPixmap); | 31 const SkPixmap& srcPixmap); |
31 | 32 |
| 33 // Constructor to support producing an SkSpriteBlitter. |
| 34 SkLinearBitmapPipeline( |
| 35 SkPixmap& dstPixmap, |
| 36 const SkPixmap& srcPixmap, |
| 37 SkIPoint leftTop, |
| 38 SkXfermode::Mode xferMode); |
| 39 |
| 40 // Constructor to support producing an SkBlitter. |
32 SkLinearBitmapPipeline( | 41 SkLinearBitmapPipeline( |
33 const SkLinearBitmapPipeline& pipeline, | 42 const SkLinearBitmapPipeline& pipeline, |
34 const SkPixmap& srcPixmap, | 43 const SkPixmap& srcPixmap, |
35 SkXfermode::Mode xferMode, | 44 SkXfermode::Mode xferMode, |
36 const SkImageInfo& dstInfo); | 45 const SkImageInfo& dstInfo); |
37 | 46 |
38 static bool ClonePipelineForBlitting( | 47 static bool ClonePipelineForBlitting( |
39 SkEmbeddableLinearPipeline* pipelineStorage, | 48 SkEmbeddableLinearPipeline* pipelineStorage, |
40 const SkLinearBitmapPipeline& pipeline, | 49 const SkLinearBitmapPipeline& pipeline, |
41 SkMatrix::TypeMask matrixMask, | 50 SkMatrix::TypeMask matrixMask, |
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131 private: | 140 private: |
132 enum { | 141 enum { |
133 kActualSize = sizeof(SkLinearBitmapPipeline), | 142 kActualSize = sizeof(SkLinearBitmapPipeline), |
134 kPaddedSize = SkAlignPtr(kActualSize + 12), | 143 kPaddedSize = SkAlignPtr(kActualSize + 12), |
135 }; | 144 }; |
136 void* fPipelineStorage[kPaddedSize / sizeof(void*)]; | 145 void* fPipelineStorage[kPaddedSize / sizeof(void*)]; |
137 SkLinearBitmapPipeline* fPipeline{nullptr}; | 146 SkLinearBitmapPipeline* fPipeline{nullptr}; |
138 }; | 147 }; |
139 | 148 |
140 #endif // SkLinearBitmapPipeline_DEFINED | 149 #endif // SkLinearBitmapPipeline_DEFINED |
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