Index: third_party/WebKit/Source/core/dom/shadow/SlotAssignment.h |
diff --git a/third_party/WebKit/Source/core/dom/shadow/SlotAssignment.h b/third_party/WebKit/Source/core/dom/shadow/SlotAssignment.h |
index 50c5b48a22efd4a09e0ac9469521c5a90d07e80f..46742a1b8d60d7c2e30c673a4e0e26ffa1fa145b 100644 |
--- a/third_party/WebKit/Source/core/dom/shadow/SlotAssignment.h |
+++ b/third_party/WebKit/Source/core/dom/shadow/SlotAssignment.h |
@@ -5,7 +5,11 @@ |
#ifndef SlotAssignment_h |
#define SlotAssignment_h |
+#include "core/dom/DocumentOrderedList.h" |
#include "platform/heap/Handle.h" |
+#include "wtf/HashMap.h" |
+#include "wtf/text/AtomicString.h" |
+#include "wtf/text/AtomicStringHash.h" |
namespace blink { |
@@ -13,37 +17,70 @@ class HTMLSlotElement; |
class Node; |
class ShadowRoot; |
+class SlotEntry final : public GarbageCollected<SlotEntry> { |
+public: |
+ static SlotEntry* create() |
+ { |
+ return new SlotEntry; |
+ } |
+ void add(HTMLSlotElement&); |
+ void remove(HTMLSlotElement&); |
+ HTMLSlotElement* firstSlot() const; |
+ |
+private: |
+ unsigned size() const { return m_slots.size(); } |
+ DocumentOrderedList m_slots; |
+ DECLARE_TRACE(); |
esprehn
2016/05/23 06:41:00
I don't think traces are usually private?
|
+}; |
+ |
+// TODO(hayato): Support SlotAssignment for non-shadow trees, e.g. a document tree. |
class SlotAssignment final : public GarbageCollected<SlotAssignment> { |
public: |
- static SlotAssignment* create() |
+ static SlotAssignment* create(ShadowRoot& owner) |
{ |
- return new SlotAssignment; |
+ return new SlotAssignment(owner); |
} |
- HTMLSlotElement* assignedSlotFor(const Node&) const; |
- void resolveAssignment(ShadowRoot&); |
- void resolveDistribution(ShadowRoot&); |
+ // Relevant DOM Standard: https://dom.spec.whatwg.org/#find-a-slot |
+ HTMLSlotElement* findSlot(const Node&); |
esprehn
2016/05/23 06:41:00
what does the first one do? How does it find a slo
hayato
2016/05/24 13:23:39
It uses the node's slot attribute. I chose this me
|
+ HTMLSlotElement* findSlotByName(const AtomicString& slotName); |
- void didAddSlot() { ++m_descendantSlotCount; } |
- void didRemoveSlot() { DCHECK_GT(m_descendantSlotCount, 0u); --m_descendantSlotCount; } |
- unsigned descendantSlotCount() const { return m_descendantSlotCount; } |
+ // DOM Standaard defines these two procedures: |
+ // 1. https://dom.spec.whatwg.org/#assignTo-slotables |
kochi
2016/05/23 06:08:43
Can't navigate to this URL hash.
hayato
2016/05/24 13:23:39
Fixed
|
+ // void assignSlot(const Node& slottable); |
+ // 2. https://dom.spec.whatwg.org/#assignTo-a-slot |
kochi
2016/05/23 06:08:43
Ditto. (the 2 merged to https://dom.spec.whatwg.or
hayato
2016/05/24 13:23:39
Fixed
|
+ // void assignSlotables(HTMLSlotElement&); |
+ // As an optimization, Blink does not implement these literally. |
+ // Instead, provide alternative, HTMLSlotElement::isAssignedNodesEmptySynchronoulsy |
kochi
2016/05/23 06:08:42
nit: s/Synchronoulsy/Synchronously/
|
+ // so that slotchange can be detected. |
- const HeapVector<Member<HTMLSlotElement>>& descendantSlots() const { return m_descendantSlots; } |
+ void resolveDistribution(); |
+ const HeapVector<Member<HTMLSlotElement>>& slots(); |
- void setDescendantSlots(HeapVector<Member<HTMLSlotElement>>& slots) { m_descendantSlots.swap(slots); } |
- void clearDescendantSlots() { m_descendantSlots.clear(); } |
+ void slotAdded(HTMLSlotElement&); |
+ void slotRemoved(HTMLSlotElement&); |
+ void slotRenamed(const AtomicString& oldName, HTMLSlotElement&); |
+ void hostChildSlotNameChanged(const AtomicString& oldValue, const AtomicString& newValue); |
+ |
+ bool findHostChildBySlotName(const AtomicString& slotName) const; |
DECLARE_TRACE(); |
private: |
- SlotAssignment() { }; |
+ SlotAssignment(ShadowRoot& owner); |
esprehn
2016/05/23 06:41:00
explicit, even private constructors need it or you
|
+ |
+ SlotEntry& entry(const AtomicString&); |
+ void collectSlots(); |
- void assign(Node&, HTMLSlotElement&); |
- void distribute(Node&, HTMLSlotElement&); |
+ void resolveAssignment(); |
+ void assignTo(Node&, HTMLSlotElement&); |
+ void distributeTo(Node&, HTMLSlotElement&); |
- unsigned m_descendantSlotCount = 0; |
- HeapVector<Member<HTMLSlotElement>> m_descendantSlots; |
- HeapHashMap<Member<Node>, Member<HTMLSlotElement>> m_assignment; |
+ HeapVector<Member<HTMLSlotElement>> m_slots; |
+ HeapHashMap<AtomicString, Member<SlotEntry>> m_slotEntryMap; |
+ WeakMember<ShadowRoot> m_owner; |
+ bool m_needsCollectSlots = false; |
+ unsigned m_slotCount = 0; |
esprehn
2016/05/23 06:41:00
we could combine these together to make this thing
hayato
2016/05/24 13:23:39
Done
|
}; |
} // namespace blink |