Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/dom/shadow/SlotAssignment.h" | 5 #include "core/dom/shadow/SlotAssignment.h" |
| 6 | 6 |
| 7 #include "core/HTMLNames.h" | 7 #include "core/HTMLNames.h" |
| 8 #include "core/dom/ElementTraversal.h" | 8 #include "core/dom/ElementTraversal.h" |
| 9 #include "core/dom/NodeTraversal.h" | 9 #include "core/dom/NodeTraversal.h" |
| 10 #include "core/dom/shadow/ElementShadow.h" | 10 #include "core/dom/shadow/ElementShadow.h" |
| 11 #include "core/dom/shadow/InsertionPoint.h" | 11 #include "core/dom/shadow/InsertionPoint.h" |
| 12 #include "core/dom/shadow/ShadowRoot.h" | 12 #include "core/dom/shadow/ShadowRoot.h" |
| 13 #include "core/html/HTMLSlotElement.h" | 13 #include "core/html/HTMLSlotElement.h" |
| 14 | 14 |
| 15 namespace blink { | 15 namespace blink { |
| 16 | 16 |
| 17 HTMLSlotElement* SlotAssignment::assignedSlotFor(const Node& node) const | 17 void SlotAssignment::slotAdded(HTMLSlotElement& slot) |
| 18 { | 18 { |
| 19 return m_assignment.get(const_cast<Node*>(&node)); | 19 // Relevant DOM Standard: |
| 20 // https://dom.spec.whatwg.org/#concept-node-insert | |
| 21 // 6.4: Run assign slotables for a tree with node's tree and a set containi ng each inclusive descendant of node that is a slot. | |
| 22 | |
| 23 ++m_slotCount; | |
| 24 m_needsCollectSlots = true; | |
| 25 | |
| 26 if (!m_slotMap->contains(slot.name())) { | |
| 27 m_slotMap->add(slot.name(), &slot); | |
| 28 return; | |
| 29 } | |
| 30 | |
| 31 HTMLSlotElement& oldFirst = *findSlotByName(slot.name()); | |
|
kochi
2016/05/25 06:40:26
nit: maybe oldActive or oldActiveSlot is better?
I
hayato
2016/05/26 04:46:07
Done
| |
| 32 DCHECK_NE(oldFirst, slot); | |
| 33 m_slotMap->add(slot.name(), &slot); | |
| 34 if (findSlotByName(slot.name()) == &oldFirst) | |
|
kochi
2016/05/25 06:40:26
nit: No need for &
hayato
2016/05/26 04:46:07
Done
| |
| 35 return; | |
| 36 // |oldFirst| is no longer an active slot. | |
| 37 if (oldFirst.findHostChildWithSameSlotName()) | |
| 38 oldFirst.enqueueSlotChangeEvent(); | |
| 39 // TODO(hayato): We should not enqeueue a slotchange event for |oldFirst| | |
| 40 // if |oldFirst| was inserted together with |slot|. | |
| 41 // This could happen if |oldFirst| and |slot| are descendants of the inserte d node, and | |
| 42 // |oldFirst| is preceding |slot|. | |
| 43 } | |
| 44 | |
| 45 void SlotAssignment::slotRemoved(HTMLSlotElement& slot) | |
| 46 { | |
| 47 DCHECK_GT(m_slotCount, 0u); | |
| 48 --m_slotCount; | |
| 49 m_needsCollectSlots = true; | |
| 50 | |
| 51 DCHECK(m_slotMap->contains(slot.name())); | |
| 52 HTMLSlotElement* oldFirst = findSlotByName(slot.name()); | |
|
kochi
2016/05/25 06:40:26
nit: oldActive and newActive in this function?
hayato
2016/05/26 04:46:07
Done
| |
| 53 m_slotMap->remove(slot.name(), &slot); | |
| 54 HTMLSlotElement* newFirst = findSlotByName(slot.name()); | |
| 55 if (newFirst && newFirst != oldFirst) { | |
| 56 // |newFirst| slot becomes an active slot. | |
| 57 if (newFirst->findHostChildWithSameSlotName()) | |
| 58 newFirst->enqueueSlotChangeEvent(); | |
| 59 // TODO(hayato): Prevent a false-positive slotchange. | |
| 60 // This could happen if more than one slots which have the same name are descendants of the removed node. | |
| 61 } | |
| 62 } | |
| 63 | |
| 64 bool SlotAssignment::findHostChildBySlotName(const AtomicString& slotName) const | |
| 65 { | |
| 66 // TODO(hayato): Avoid traversing children every time. | |
| 67 for (Node& child : NodeTraversal::childrenOf(*m_owner->host())) { | |
| 68 if (!child.isSlotable()) | |
| 69 continue; | |
| 70 if (child.slotName() == slotName) | |
| 71 return true; | |
| 72 } | |
| 73 return false; | |
| 74 } | |
| 75 | |
| 76 void SlotAssignment::slotRenamed(const AtomicString& oldSlotName, HTMLSlotElemen t& slot) | |
| 77 { | |
| 78 // |slot| has already new name. Thus, we can not use slot.hasAssignedNodesSy nchronously. | |
| 79 bool hasAssignedNodesBefore = (findSlotByName(oldSlotName) == &slot) && find HostChildBySlotName(oldSlotName); | |
| 80 | |
| 81 m_slotMap->remove(oldSlotName, &slot); | |
| 82 m_slotMap->add(slot.name(), &slot); | |
| 83 | |
| 84 bool hasAssignedNodesAfter = slot.hasAssignedNodesSlow(); | |
| 85 | |
| 86 if (hasAssignedNodesBefore || hasAssignedNodesAfter) | |
| 87 slot.enqueueSlotChangeEvent(); | |
| 88 } | |
| 89 | |
| 90 void SlotAssignment::hostChildSlotNameChanged(const AtomicString& oldValue, cons t AtomicString& newValue) | |
| 91 { | |
| 92 if (HTMLSlotElement* slot = findSlotByName(HTMLSlotElement::normalizeSlotNam e(oldValue))) { | |
| 93 slot->enqueueSlotChangeEvent(); | |
| 94 m_owner->owner()->setNeedsDistributionRecalc(); | |
| 95 } | |
| 96 if (HTMLSlotElement* slot = findSlotByName(HTMLSlotElement::normalizeSlotNam e(newValue))) { | |
| 97 slot->enqueueSlotChangeEvent(); | |
| 98 m_owner->owner()->setNeedsDistributionRecalc(); | |
| 99 } | |
| 100 } | |
| 101 | |
| 102 SlotAssignment::SlotAssignment(ShadowRoot& owner) | |
| 103 : m_slotMap(DocumentOrderedMap::create()) | |
| 104 , m_owner(&owner) | |
| 105 , m_needsCollectSlots(false) | |
| 106 , m_slotCount(0) | |
| 107 { | |
| 20 } | 108 } |
| 21 | 109 |
| 22 static void detachNotAssignedNode(Node& node) | 110 static void detachNotAssignedNode(Node& node) |
| 23 { | 111 { |
| 24 if (node.layoutObject()) | 112 if (node.layoutObject()) |
| 25 node.lazyReattachIfAttached(); | 113 node.lazyReattachIfAttached(); |
| 26 } | 114 } |
| 27 | 115 |
| 28 void SlotAssignment::resolveAssignment(ShadowRoot& shadowRoot) | 116 void SlotAssignment::resolveAssignment() |
| 29 { | 117 { |
| 30 m_assignment.clear(); | 118 for (Member<HTMLSlotElement> slot : slots()) |
| 119 slot->clearDistribution(); | |
| 31 | 120 |
| 32 using Name2Slot = HeapHashMap<AtomicString, Member<HTMLSlotElement>>; | 121 for (Node& child : NodeTraversal::childrenOf(*m_owner->host())) { |
| 33 Name2Slot name2slot; | 122 if (!child.isSlotable()) { |
| 34 | |
| 35 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot s(); | |
| 36 | |
| 37 for (Member<HTMLSlotElement> slot : slots) { | |
| 38 slot->willUpdateAssignment(); | |
| 39 slot->willUpdateFallback(); | |
| 40 name2slot.add(slot->name(), slot.get()); | |
| 41 } | |
| 42 | |
| 43 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { | |
| 44 if (child.isInsertionPoint()) { | |
| 45 // A re-distribution across v0 and v1 shadow trees is not supported. | |
| 46 detachNotAssignedNode(child); | 123 detachNotAssignedNode(child); |
| 47 continue; | 124 continue; |
| 48 } | 125 } |
| 49 if (!child.slottable()) { | 126 HTMLSlotElement* slot = findSlotByName(child.slotName()); |
| 50 detachNotAssignedNode(child); | |
| 51 continue; | |
| 52 } | |
| 53 AtomicString slotName = child.slotName(); | |
| 54 HTMLSlotElement* slot = name2slot.get(slotName); | |
| 55 if (slot) | 127 if (slot) |
| 56 assign(child, *slot); | 128 slot->appendAssignedNode(child); |
| 57 else | 129 else |
| 58 detachNotAssignedNode(child); | 130 detachNotAssignedNode(child); |
| 59 } | 131 } |
| 60 | |
| 61 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) | |
| 62 (*slot)->updateFallbackNodes(); | |
| 63 | |
| 64 // For each slot, check if assigned nodes have changed | |
| 65 // If so, call fireSlotchange function | |
| 66 for (const auto& slot : slots) | |
| 67 slot->didUpdateAssignment(); | |
| 68 } | 132 } |
| 69 | 133 |
| 70 void SlotAssignment::resolveDistribution(ShadowRoot& shadowRoot) | 134 void SlotAssignment::resolveDistribution() |
| 71 { | 135 { |
| 72 const HeapVector<Member<HTMLSlotElement>>& slots = shadowRoot.descendantSlot s(); | 136 resolveAssignment(); |
| 73 for (Member<HTMLSlotElement> slot : slots) { | 137 const HeapVector<Member<HTMLSlotElement>>& slots = this->slots(); |
| 74 slot->willUpdateDistribution(); | |
| 75 } | |
| 76 | 138 |
| 77 for (auto slot : slots) { | 139 for (auto slot : slots) |
| 78 for (auto node : slot->assignedNodes()) | 140 slot->resolveDistributedNodes(); |
| 79 distribute(*node, *slot); | |
| 80 } | |
| 81 | 141 |
| 82 // Update each slot's distribution in reverse tree order so that a child slo t is visited before its parent slot. | 142 // Update each slot's distribution in reverse tree order so that a child slo t is visited before its parent slot. |
| 83 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) | 143 for (auto slot = slots.rbegin(); slot != slots.rend(); ++slot) |
| 84 (*slot)->updateDistributedNodesWithFallback(); | 144 (*slot)->updateDistributedNodesWithFallback(); |
| 85 for (const auto& slot : slots) | |
| 86 slot->didUpdateDistribution(); | |
| 87 } | 145 } |
| 88 | 146 |
| 89 void SlotAssignment::assign(Node& hostChild, HTMLSlotElement& slot) | 147 const HeapVector<Member<HTMLSlotElement>>& SlotAssignment::slots() |
| 90 { | 148 { |
| 91 DCHECK(hostChild.isSlotAssignable()); | 149 if (m_needsCollectSlots) |
| 92 m_assignment.add(&hostChild, &slot); | 150 collectSlots(); |
| 93 slot.appendAssignedNode(hostChild); | 151 return m_slots; |
| 94 } | 152 } |
| 95 | 153 |
| 96 void SlotAssignment::distribute(Node& hostChild, HTMLSlotElement& slot) | 154 HTMLSlotElement* SlotAssignment::findSlot(const Node& node) |
| 97 { | 155 { |
| 98 DCHECK(hostChild.isSlotAssignable()); | 156 return node.isSlotable() ? findSlotByName(node.slotName()) : nullptr; |
| 99 if (isHTMLSlotElement(hostChild)) | 157 } |
| 100 slot.appendDistributedNodesFrom(toHTMLSlotElement(hostChild)); | |
| 101 else | |
| 102 slot.appendDistributedNode(hostChild); | |
| 103 | 158 |
| 104 if (slot.isChildOfV1ShadowHost()) | 159 HTMLSlotElement* SlotAssignment::findSlotByName(const AtomicString& slotName) |
| 105 slot.parentElementShadow()->setNeedsDistributionRecalc(); | 160 { |
| 161 return m_slotMap->getSlotByName(slotName, m_owner.get()); | |
| 162 } | |
| 163 | |
| 164 void SlotAssignment::collectSlots() | |
| 165 { | |
| 166 DCHECK(m_needsCollectSlots); | |
| 167 m_slots.clear(); | |
| 168 | |
| 169 m_slots.reserveCapacity(m_slotCount); | |
| 170 for (HTMLSlotElement& slot : Traversal<HTMLSlotElement>::descendantsOf(*m_ow ner)) { | |
| 171 m_slots.append(&slot); | |
| 172 } | |
| 173 m_needsCollectSlots = false; | |
| 174 DCHECK_EQ(m_slots.size(), m_slotCount); | |
| 106 } | 175 } |
| 107 | 176 |
| 108 DEFINE_TRACE(SlotAssignment) | 177 DEFINE_TRACE(SlotAssignment) |
| 109 { | 178 { |
| 110 visitor->trace(m_descendantSlots); | 179 visitor->trace(m_slots); |
| 111 visitor->trace(m_assignment); | 180 visitor->trace(m_slotMap); |
| 181 visitor->trace(m_owner); | |
| 112 } | 182 } |
| 113 | 183 |
| 114 } // namespace blink | 184 } // namespace blink |
| OLD | NEW |