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| 1 /* | 1 /* |
| 2 * Copyright (C) 2015 Google Inc. All rights reserved. | 2 * Copyright (C) 2015 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 25 matching lines...) Expand all Loading... | |
| 36 | 36 |
| 37 namespace blink { | 37 namespace blink { |
| 38 | 38 |
| 39 class AssignedNodesOptions; | 39 class AssignedNodesOptions; |
| 40 | 40 |
| 41 class CORE_EXPORT HTMLSlotElement final : public HTMLElement { | 41 class CORE_EXPORT HTMLSlotElement final : public HTMLElement { |
| 42 DEFINE_WRAPPERTYPEINFO(); | 42 DEFINE_WRAPPERTYPEINFO(); |
| 43 public: | 43 public: |
| 44 DECLARE_NODE_FACTORY(HTMLSlotElement); | 44 DECLARE_NODE_FACTORY(HTMLSlotElement); |
| 45 | 45 |
| 46 const HeapVector<Member<Node>>& assignedNodes() const { return m_assignedNod es; } | 46 const HeapVector<Member<Node>>& assignedNodes(); |
| 47 const HeapVector<Member<Node>>& getDistributedNodes(); | 47 const HeapVector<Member<Node>>& getDistributedNodes(); |
| 48 const HeapVector<Member<Node>> assignedNodesForBinding(const AssignedNodesOp tions&); | 48 const HeapVector<Member<Node>> assignedNodesForBinding(const AssignedNodesOp tions&); |
| 49 | 49 |
| 50 Node* firstDistributedNode() const { return m_distributedNodes.isEmpty() ? n ullptr : m_distributedNodes.first().get(); } | 50 Node* firstDistributedNode() const { return m_distributedNodes.isEmpty() ? n ullptr : m_distributedNodes.first().get(); } |
| 51 Node* lastDistributedNode() const { return m_distributedNodes.isEmpty() ? nu llptr : m_distributedNodes.last().get(); } | 51 Node* lastDistributedNode() const { return m_distributedNodes.isEmpty() ? nu llptr : m_distributedNodes.last().get(); } |
| 52 | 52 |
| 53 Node* distributedNodeNextTo(const Node&) const; | 53 Node* distributedNodeNextTo(const Node&) const; |
| 54 Node* distributedNodePreviousTo(const Node&) const; | 54 Node* distributedNodePreviousTo(const Node&) const; |
| 55 | 55 |
| 56 void appendAssignedNode(Node&); | 56 void appendAssignedNode(Node&); |
| 57 void willUpdateAssignment(); | |
| 58 void appendDistributedNode(Node&); | 57 void appendDistributedNode(Node&); |
| 59 void appendDistributedNodesFrom(const HTMLSlotElement& other); | 58 void appendDistributedNodesFrom(const HTMLSlotElement& other); |
| 60 void willUpdateDistribution(); | |
| 61 void appendFallbackNode(Node&); | |
| 62 void willUpdateFallback(); | |
| 63 | 59 |
| 64 void didUpdateAssignment(); | |
| 65 void updateFallbackNodes(); | |
| 66 void updateDistributedNodesWithFallback(); | 60 void updateDistributedNodesWithFallback(); |
| 67 void didUpdateDistribution(); | |
| 68 | |
| 69 void fireSlotChangeEvent(); | |
| 70 | 61 |
| 71 void attach(const AttachContext& = AttachContext()) final; | 62 void attach(const AttachContext& = AttachContext()) final; |
| 72 void detach(const AttachContext& = AttachContext()) final; | 63 void detach(const AttachContext& = AttachContext()) final; |
| 73 | 64 |
| 74 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) fina l; | 65 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) fina l; |
| 75 | 66 |
| 76 short tabIndex() const override; | 67 short tabIndex() const override; |
| 77 AtomicString name() const; | 68 AtomicString name() const; |
| 78 | 69 |
| 70 bool hasAssignedNodesSynchronously() const; | |
|
esprehn
2016/05/23 06:41:01
what does the sync mean on this? Can you add a com
hayato
2016/05/24 13:23:39
Yeah, I agree this is a confusing name.. I renamed
| |
| 71 bool findHostChildWithSameSlotName() const; | |
| 72 | |
| 73 void enqueueSlotChangeEvent(); | |
| 74 | |
| 75 void clearDistribution(); | |
| 76 | |
| 77 static AtomicString normalizeSlotName(const AtomicString&); | |
| 78 | |
| 79 DECLARE_VIRTUAL_TRACE(); | 79 DECLARE_VIRTUAL_TRACE(); |
| 80 | 80 |
| 81 private: | 81 private: |
| 82 HTMLSlotElement(Document&); | 82 HTMLSlotElement(Document&); |
| 83 | 83 |
| 84 enum AssignmentState { | |
| 85 AssignmentOnGoing, | |
| 86 AssignmentDone, | |
| 87 AssignmentChanged, | |
| 88 AssignmentUnchanged | |
| 89 }; | |
| 90 | |
| 91 enum DistributionState { | |
| 92 DistributionOnGoing, | |
| 93 DistributionDone, | |
| 94 DistributionChanged, | |
| 95 DistributionUnchanged | |
| 96 }; | |
| 97 | |
| 98 void clearDistribution(); | |
| 99 void childrenChanged(const ChildrenChange&) final; | |
| 100 InsertionNotificationRequest insertedInto(ContainerNode*) final; | 84 InsertionNotificationRequest insertedInto(ContainerNode*) final; |
| 101 void removedFrom(ContainerNode*) final; | 85 void removedFrom(ContainerNode*) final; |
| 102 void willRecalcStyle(StyleRecalcChange) final; | 86 void willRecalcStyle(StyleRecalcChange) final; |
| 103 | 87 |
| 104 void dispatchSlotChangeEvent(); | 88 void dispatchSlotChangeEvent(); |
| 105 bool assignmentChanged(); | |
| 106 bool distributionChanged(); | |
| 107 bool fallbackChanged(); | |
| 108 | 89 |
| 109 HeapVector<Member<Node>> m_assignedNodes; | 90 HeapVector<Member<Node>> m_assignedNodes; |
| 110 HeapVector<Member<Node>> m_distributedNodes; | 91 HeapVector<Member<Node>> m_distributedNodes; |
| 111 HeapVector<Member<Node>> m_fallbackNodes; | |
| 112 HeapHashMap<Member<const Node>, size_t> m_distributedIndices; | 92 HeapHashMap<Member<const Node>, size_t> m_distributedIndices; |
| 113 HeapVector<Member<Node>> m_oldAssignedNodes; | 93 bool m_slotchangeEventEnqueued = false; |
| 114 // TODO(hayato): Remove m_oldDistibutedNodes and make SlotAssignment check t he diffirence between old and new distributed nodes for each slot to save the me mories. | |
| 115 HeapVector<Member<Node>> m_oldDistributedNodes; | |
| 116 HeapVector<Member<Node>> m_oldFallbackNodes; | |
| 117 DistributionState m_distributionState; | |
| 118 AssignmentState m_assignmentState; | |
| 119 bool m_slotchangeEventAdded; | |
| 120 }; | 94 }; |
| 121 | 95 |
| 122 } // namespace blink | 96 } // namespace blink |
| 123 | 97 |
| 124 #endif // HTMLSlotElement_h | 98 #endif // HTMLSlotElement_h |
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