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Side by Side Diff: src/heap/scavenger.h

Issue 1994933002: [heap] Get rid of the wrapper in remembered-set.h (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_HEAP_SCAVENGER_H_ 5 #ifndef V8_HEAP_SCAVENGER_H_
6 #define V8_HEAP_SCAVENGER_H_ 6 #define V8_HEAP_SCAVENGER_H_
7 7
8 #include "src/heap/objects-visiting.h" 8 #include "src/heap/objects-visiting.h"
9 #include "src/heap/slot-set.h"
9 10
10 namespace v8 { 11 namespace v8 {
11 namespace internal { 12 namespace internal {
12 13
13 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot, 14 typedef void (*ScavengingCallback)(Map* map, HeapObject** slot,
14 HeapObject* object); 15 HeapObject* object);
15 16
16 class Scavenger { 17 class Scavenger {
17 public: 18 public:
18 explicit Scavenger(Heap* heap) : heap_(heap) {} 19 explicit Scavenger(Heap* heap) : heap_(heap) {}
19 20
20 // Initializes static visitor dispatch tables. 21 // Initializes static visitor dispatch tables.
21 static void Initialize(); 22 static void Initialize();
22 23
23 // Callback function passed to Heap::Iterate etc. Copies an object if 24 // Callback function passed to Heap::Iterate etc. Copies an object if
24 // necessary, the object might be promoted to an old space. The caller must 25 // necessary, the object might be promoted to an old space. The caller must
25 // ensure the precondition that the object is (a) a heap object and (b) in 26 // ensure the precondition that the object is (a) a heap object and (b) in
26 // the heap's from space. 27 // the heap's from space.
27 static inline void ScavengeObject(HeapObject** p, HeapObject* object); 28 static inline void ScavengeObject(HeapObject** p, HeapObject* object);
29 static inline SlotCallbackResult CheckAndScavengeObject(Heap* heap,
30 Address slot_address);
28 31
29 // Slow part of {ScavengeObject} above. 32 // Slow part of {ScavengeObject} above.
30 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object); 33 static void ScavengeObjectSlow(HeapObject** p, HeapObject* object);
31 34
32 // Chooses an appropriate static visitor table depending on the current state 35 // Chooses an appropriate static visitor table depending on the current state
33 // of the heap (i.e. incremental marking, logging and profiling). 36 // of the heap (i.e. incremental marking, logging and profiling).
34 void SelectScavengingVisitorsTable(); 37 void SelectScavengingVisitorsTable();
35 38
36 Isolate* isolate(); 39 Isolate* isolate();
37 Heap* heap() { return heap_; } 40 Heap* heap() { return heap_; }
(...skipping 25 matching lines...) Expand all
63 class StaticScavengeVisitor 66 class StaticScavengeVisitor
64 : public StaticNewSpaceVisitor<StaticScavengeVisitor> { 67 : public StaticNewSpaceVisitor<StaticScavengeVisitor> {
65 public: 68 public:
66 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p); 69 static inline void VisitPointer(Heap* heap, HeapObject* object, Object** p);
67 }; 70 };
68 71
69 } // namespace internal 72 } // namespace internal
70 } // namespace v8 73 } // namespace v8
71 74
72 #endif // V8_HEAP_SCAVENGER_H_ 75 #endif // V8_HEAP_SCAVENGER_H_
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