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Unified Diff: mash/wm/workspace/workspace_layout_manager_unittest.cc

Issue 1994763002: Wires up WorkspaceLayoutManager in mash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: tweaks Created 4 years, 7 months ago
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Index: mash/wm/workspace/workspace_layout_manager_unittest.cc
diff --git a/mash/wm/workspace/workspace_layout_manager_unittest.cc b/mash/wm/workspace/workspace_layout_manager_unittest.cc
index 9d556a868e6b39ed09192e7333ba8182db769222..95b031b0cc804e2317345017314b55c6fc13f8ce 100644
--- a/mash/wm/workspace/workspace_layout_manager_unittest.cc
+++ b/mash/wm/workspace/workspace_layout_manager_unittest.cc
@@ -7,22 +7,23 @@
#include <string>
#include <utility>
+#include "ash/wm/common/fullscreen_window_finder.h"
#include "ash/wm/common/window_state.h"
#include "ash/wm/common/wm_event.h"
-#include "ash/wm/common/workspace/workspace_window_resizer.h"
-#include "base/compiler_specific.h"
-#include "ui/aura/client/aura_constants.h"
-#include "ui/base/ui_base_types.h"
-#include "ui/display/manager/display_layout.h"
-#include "ui/display/screen.h"
-#include "ui/gfx/geometry/insets.h"
-#include "ui/views/widget/widget.h"
-#include "ui/views/widget/widget_delegate.h"
-#include "ui/wm/core/window_util.h"
-
-namespace ash {
+#include "ash/wm/common/wm_root_window_controller_observer.h"
+#include "ash/wm/common/wm_screen_util.h"
+#include "components/mus/public/cpp/tests/test_window.h"
+#include "mash/wm/bridge/wm_root_window_controller_mus.h"
+#include "mash/wm/bridge/wm_window_mus.h"
+#include "mash/wm/test/wm_test_base.h"
+#include "ui/display/display.h"
+
+namespace mash {
+namespace wm {
namespace {
+// TODO(sky): no tests for multiple displays yet: http://crbug.com/612627.
+/*
class MaximizeDelegateView : public views::WidgetDelegateView {
public:
explicit MaximizeDelegateView(const gfx::Rect& initial_bounds)
@@ -43,68 +44,67 @@ class MaximizeDelegateView : public views::WidgetDelegateView {
DISALLOW_COPY_AND_ASSIGN(MaximizeDelegateView);
};
+*/
-class TestShellObserver : public ShellObserver {
+class FullscreenObserver : public ash::wm::WmRootWindowControllerObserver {
public:
- TestShellObserver() : call_count_(0),
- is_fullscreen_(false) {
- Shell::GetInstance()->AddShellObserver(this);
+ explicit FullscreenObserver(
+ ash::wm::WmRootWindowController* root_window_controller)
+ : root_window_controller_(root_window_controller),
+ call_count_(0),
+ is_fullscreen_(false) {
+ root_window_controller_->AddObserver(this);
}
- ~TestShellObserver() override {
- Shell::GetInstance()->RemoveShellObserver(this);
+ ~FullscreenObserver() override {
+ root_window_controller_->RemoveObserver(this);
}
- void OnFullscreenStateChanged(bool is_fullscreen,
- aura::Window* root_window) override {
+ void OnFullscreenStateChanged(bool is_fullscreen) override {
call_count_++;
is_fullscreen_ = is_fullscreen;
}
- int call_count() const {
- return call_count_;
- }
+ int call_count() const { return call_count_; }
- bool is_fullscreen() const {
- return is_fullscreen_;
- }
+ bool is_fullscreen() const { return is_fullscreen_; }
private:
+ ash::wm::WmRootWindowController* root_window_controller_;
int call_count_;
bool is_fullscreen_;
- DISALLOW_COPY_AND_ASSIGN(TestShellObserver);
+ DISALLOW_COPY_AND_ASSIGN(FullscreenObserver);
};
} // namespace
-typedef test::AshTestBase WorkspaceLayoutManagerTest;
+using WorkspaceLayoutManagerTest = WmTestBase;
// Verifies that a window containing a restore coordinate will be restored to
// to the size prior to minimize, keeping the restore rectangle in tact (if
// there is one).
TEST_F(WorkspaceLayoutManagerTest, RestoreFromMinimizeKeepsRestore) {
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 3, 4)));
+ mus::Window* mus_window = CreateTestWindow(gfx::Rect(1, 2, 3, 4));
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
gfx::Rect bounds(10, 15, 25, 35);
window->SetBounds(bounds);
- wm::WindowState* window_state = wm::GetWindowState(window.get());
+ ash::wm::WindowState* window_state = window->GetWindowState();
// This will not be used for un-minimizing window.
window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100));
window_state->Minimize();
window_state->Restore();
EXPECT_EQ("0,0 100x100", window_state->GetRestoreBoundsInScreen().ToString());
- EXPECT_EQ("10,15 25x35", window.get()->bounds().ToString());
+ EXPECT_EQ("10,15 25x35", mus_window->bounds().ToString());
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("400x300,500x400");
- window->SetBoundsInScreen(gfx::Rect(600, 0, 100, 100),
- ScreenUtil::GetSecondaryDisplay());
- EXPECT_EQ(Shell::GetAllRootWindows()[1], window->GetRootWindow());
+ window->SetBoundsInScreen(gfx::Rect(600, 0, 100, 100), GetSecondaryDisplay());
+ EXPECT_EQ(GetSecondaryRootWindow(), mus_window->GetRoot());
window_state->Minimize();
// This will not be used for un-minimizing window.
window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100));
@@ -116,11 +116,12 @@ TEST_F(WorkspaceLayoutManagerTest, RestoreFromMinimizeKeepsRestore) {
window_state->Minimize();
UpdateDisplay("400x300");
window_state->Restore();
- EXPECT_EQ(Shell::GetPrimaryRootWindow(), window->GetRootWindow());
+ EXPECT_EQ(GetPrimaryRootWindow(), mus_window->GetRoot());
EXPECT_TRUE(
- Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds()));
+ GetPrimaryRootWindow()->bounds().Intersects(mus_window->bounds()));
}
+/*
TEST_F(WorkspaceLayoutManagerTest, KeepMinimumVisibilityInDisplays) {
if (!SupportsMultipleDisplays())
return;
@@ -141,18 +142,20 @@ TEST_F(WorkspaceLayoutManagerTest, KeepMinimumVisibilityInDisplays) {
CreateTestWindowInShellWithBounds(gfx::Rect(10, -600, 200, 200)));
EXPECT_EQ("10,-500 200x200", window2->GetBoundsInScreen().ToString());
}
+*/
TEST_F(WorkspaceLayoutManagerTest, NoMinimumVisibilityForPopupWindows) {
UpdateDisplay("300x400");
// Create a popup window out of display boundaries and make sure it is not
// moved to have minimum visibility.
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithDelegateAndType(
- nullptr, ui::wm::WINDOW_TYPE_POPUP, 0, gfx::Rect(400, 100, 50, 50)));
+ mus::Window* mus_window =
+ CreateTestWindow(gfx::Rect(400, 100, 50, 50), ui::wm::WINDOW_TYPE_POPUP);
+ WmWindowMus* window = WmWindowMus::Get(mus_window);
EXPECT_EQ("400,100 50x50", window->GetBoundsInScreen().ToString());
}
+/*
TEST_F(WorkspaceLayoutManagerTest, KeepRestoredWindowInDisplay) {
if (!SupportsHostWindowResize())
return;
@@ -344,18 +347,17 @@ TEST_F(WorkspaceLayoutManagerTest, DontClobberRestoreBounds) {
window_state->GetRestoreBoundsInScreen().ToString());
window->RemoveObserver(&window_observer);
}
+*/
// Verifies when a window is maximized all descendant windows have a size.
TEST_F(WorkspaceLayoutManagerTest, ChildBoundsResetOnMaximize) {
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithBounds(gfx::Rect(10, 20, 30, 40)));
- window->Show();
- wm::WindowState* window_state = wm::GetWindowState(window.get());
+ mus::Window* mus_window = CreateTestWindow(gfx::Rect(10, 20, 30, 40));
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
+
+ ash::wm::WindowState* window_state = window->GetWindowState();
window_state->Activate();
- std::unique_ptr<aura::Window> child_window(
- aura::test::CreateTestWindowWithBounds(gfx::Rect(5, 6, 7, 8),
- window.get()));
- child_window->Show();
+ mus::Window* child_window =
+ CreateChildTestWindow(mus_window, gfx::Rect(5, 6, 7, 8));
window_state->Maximize();
EXPECT_EQ("5,6 7x8", child_window->bounds().ToString());
}
@@ -363,48 +365,42 @@ TEST_F(WorkspaceLayoutManagerTest, ChildBoundsResetOnMaximize) {
// Verifies a window created with maximized state has the maximized
// bounds.
TEST_F(WorkspaceLayoutManagerTest, MaximizeWithEmptySize) {
- std::unique_ptr<aura::Window> window(
- aura::test::CreateTestWindowWithBounds(gfx::Rect(0, 0, 0, 0), nullptr));
- wm::GetWindowState(window.get())->Maximize();
- aura::Window* default_container = Shell::GetContainer(
- Shell::GetPrimaryRootWindow(), kShellWindowId_DefaultContainer);
- default_container->AddChild(window.get());
- window->Show();
- gfx::Rect work_area(
- display::Screen::GetScreen()->GetPrimaryDisplay().work_area());
+ mus::Window* mus_window = CreateTestWindow(gfx::Rect());
+ WmWindowMus* window = WmWindowMus::Get(mus_window);
+ window->GetWindowState()->Maximize();
+ gfx::Rect work_area(GetPrimaryDisplay().work_area());
EXPECT_EQ(work_area.ToString(), window->GetBoundsInScreen().ToString());
}
TEST_F(WorkspaceLayoutManagerTest, WindowShouldBeOnScreenWhenAdded) {
// Normal window bounds shouldn't be changed.
gfx::Rect window_bounds(100, 100, 200, 200);
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithBounds(window_bounds));
- EXPECT_EQ(window_bounds, window->bounds());
+ mus::Window* mus_window = CreateTestWindow(window_bounds);
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
+ EXPECT_EQ(window_bounds, mus_window->bounds());
// If the window is out of the workspace, it would be moved on screen.
- gfx::Rect root_window_bounds =
- Shell::GetInstance()->GetPrimaryRootWindow()->bounds();
+ gfx::Rect root_window_bounds = GetPrimaryRootWindow()->bounds();
window_bounds.Offset(root_window_bounds.width(), root_window_bounds.height());
ASSERT_FALSE(window_bounds.Intersects(root_window_bounds));
- std::unique_ptr<aura::Window> out_window(
- CreateTestWindowInShellWithBounds(window_bounds));
- EXPECT_EQ(window_bounds.size(), out_window->bounds().size());
- gfx::Rect bounds = out_window->bounds();
+ mus::Window* out_mus_window = CreateTestWindow(window_bounds);
+ ash::wm::WmWindow* out_window = WmWindowMus::Get(out_mus_window);
+ EXPECT_EQ(window_bounds.size(), out_mus_window->bounds().size());
+ gfx::Rect bounds = out_mus_window->bounds();
bounds.Intersect(root_window_bounds);
// 30% of the window edge must be visible.
- EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29);
- EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29);
+ EXPECT_GT(bounds.width(), out_mus_window->bounds().width() * 0.29);
+ EXPECT_GT(bounds.height(), out_mus_window->bounds().height() * 0.29);
- aura::Window* parent = out_window->parent();
- parent->RemoveChild(out_window.get());
+ mus::Window* mus_parent = out_mus_window->parent();
+ mus_parent->RemoveChild(out_mus_window);
out_window->SetBounds(gfx::Rect(-200, -200, 200, 200));
// UserHasChangedWindowPositionOrSize flag shouldn't turn off this behavior.
- wm::GetWindowState(window.get())->set_bounds_changed_by_user(true);
- parent->AddChild(out_window.get());
- EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29);
- EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29);
+ window->GetWindowState()->set_bounds_changed_by_user(true);
+ mus_parent->AddChild(out_mus_window);
+ EXPECT_GT(bounds.width(), out_mus_window->bounds().width() * 0.29);
+ EXPECT_GT(bounds.height(), out_mus_window->bounds().height() * 0.29);
// Make sure we always make more than 1/3 of the window edge visible even
// if the initial bounds intersects with display.
@@ -414,64 +410,62 @@ TEST_F(WorkspaceLayoutManagerTest, WindowShouldBeOnScreenWhenAdded) {
// Make sure that the initial bounds' visible area is less than 26%
// so that the auto adjustment logic kicks in.
- ASSERT_LT(bounds.width(), out_window->bounds().width() * 0.26);
- ASSERT_LT(bounds.height(), out_window->bounds().height() * 0.26);
+ ASSERT_LT(bounds.width(), out_mus_window->bounds().width() * 0.26);
+ ASSERT_LT(bounds.height(), out_mus_window->bounds().height() * 0.26);
ASSERT_TRUE(window_bounds.Intersects(root_window_bounds));
- std::unique_ptr<aura::Window> partially_out_window(
- CreateTestWindowInShellWithBounds(window_bounds));
- EXPECT_EQ(window_bounds.size(), partially_out_window->bounds().size());
- bounds = partially_out_window->bounds();
+ mus::Window* partially_out_mus_window = CreateTestWindow(window_bounds);
+ EXPECT_EQ(window_bounds.size(), partially_out_mus_window->bounds().size());
+ bounds = partially_out_mus_window->bounds();
bounds.Intersect(root_window_bounds);
- EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29);
- EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29);
+ EXPECT_GT(bounds.width(), out_mus_window->bounds().width() * 0.29);
+ EXPECT_GT(bounds.height(), out_mus_window->bounds().height() * 0.29);
// Make sure the window whose 30% width/height is bigger than display
// will be placed correctly.
window_bounds.SetRect(-1900, -1900, 3000, 3000);
- std::unique_ptr<aura::Window> window_bigger_than_display(
- CreateTestWindowInShellWithBounds(window_bounds));
+ mus::Window* mus_window_bigger_than_display = CreateTestWindow(window_bounds);
EXPECT_GE(root_window_bounds.width(),
- window_bigger_than_display->bounds().width());
+ mus_window_bigger_than_display->bounds().width());
EXPECT_GE(root_window_bounds.height(),
- window_bigger_than_display->bounds().height());
+ mus_window_bigger_than_display->bounds().height());
- bounds = window_bigger_than_display->bounds();
+ bounds = mus_window_bigger_than_display->bounds();
bounds.Intersect(root_window_bounds);
- EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29);
- EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29);
+ EXPECT_GT(bounds.width(), out_mus_window->bounds().width() * 0.29);
+ EXPECT_GT(bounds.height(), out_mus_window->bounds().height() * 0.29);
}
// Verifies the size of a window is enforced to be smaller than the work area.
TEST_F(WorkspaceLayoutManagerTest, SizeToWorkArea) {
// Normal window bounds shouldn't be changed.
- gfx::Size work_area(
- display::Screen::GetScreen()->GetPrimaryDisplay().work_area().size());
- const gfx::Rect window_bounds(
- 100, 101, work_area.width() + 1, work_area.height() + 2);
- std::unique_ptr<aura::Window> window(
- CreateTestWindowInShellWithBounds(window_bounds));
+ gfx::Size work_area(GetPrimaryDisplay().work_area().size());
+ const gfx::Rect window_bounds(100, 101, work_area.width() + 1,
+ work_area.height() + 2);
+ mus::Window* window = CreateTestWindow(window_bounds);
EXPECT_EQ(gfx::Rect(gfx::Point(100, 101), work_area).ToString(),
- window->bounds().ToString());
+ window->bounds().ToString());
// Directly setting the bounds triggers a slightly different code path. Verify
// that too.
- window->SetBounds(window_bounds);
+ WmWindowMus::Get(window)->SetBounds(window_bounds);
EXPECT_EQ(gfx::Rect(gfx::Point(100, 101), work_area).ToString(),
- window->bounds().ToString());
+ window->bounds().ToString());
}
TEST_F(WorkspaceLayoutManagerTest, NotifyFullscreenChanges) {
- TestShellObserver observer;
- std::unique_ptr<aura::Window> window1(
- CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40)));
- std::unique_ptr<aura::Window> window2(
- CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40)));
- wm::WindowState* window_state1 = wm::GetWindowState(window1.get());
- wm::WindowState* window_state2 = wm::GetWindowState(window2.get());
+ FullscreenObserver observer(
+ WmWindowMus::Get(GetPrimaryRootWindow())->GetRootWindowController());
+ mus::Window* window1 = CreateTestWindow(gfx::Rect(1, 2, 30, 40));
+ mus::Window* window2 = CreateTestWindow(gfx::Rect(1, 2, 30, 40));
+ ash::wm::WindowState* window_state1 =
+ WmWindowMus::Get(window1)->GetWindowState();
+ ash::wm::WindowState* window_state2 =
+ WmWindowMus::Get(window2)->GetWindowState();
window_state2->Activate();
- const wm::WMEvent toggle_fullscreen_event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
+ const ash::wm::WMEvent toggle_fullscreen_event(
+ ash::wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state2->OnWMEvent(&toggle_fullscreen_event);
EXPECT_EQ(1, observer.call_count());
EXPECT_TRUE(observer.is_fullscreen());
@@ -495,70 +489,53 @@ TEST_F(WorkspaceLayoutManagerTest, NotifyFullscreenChanges) {
EXPECT_TRUE(observer.is_fullscreen());
// Closing the window should change the fullscreen state.
- window2.reset();
+ window2->Destroy();
EXPECT_EQ(6, observer.call_count());
EXPECT_FALSE(observer.is_fullscreen());
}
-
// Following "Solo" tests were originally written for BaseLayoutManager.
-namespace {
-
-class WorkspaceLayoutManagerSoloTest : public test::AshTestBase {
- public:
- WorkspaceLayoutManagerSoloTest() {}
- ~WorkspaceLayoutManagerSoloTest() override {}
-
- aura::Window* CreateTestWindow(const gfx::Rect& bounds) {
- return CreateTestWindowInShellWithBounds(bounds);
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerSoloTest);
-};
-
-} // namespace
+using WorkspaceLayoutManagerSoloTest = WmTestBase;
// Tests normal->maximize->normal.
TEST_F(WorkspaceLayoutManagerSoloTest, Maximize) {
gfx::Rect bounds(100, 100, 200, 200);
- std::unique_ptr<aura::Window> window(CreateTestWindow(bounds));
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+ mus::Window* mus_window = CreateTestWindow(bounds);
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
+ window->SetShowState(ui::SHOW_STATE_MAXIMIZED);
// Maximized window fills the work area, not the whole display.
- EXPECT_EQ(
- ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
- window->bounds().ToString());
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
- EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+ EXPECT_EQ(ash::wm::GetMaximizedWindowBoundsInParent(window).ToString(),
+ mus_window->bounds().ToString());
+ window->SetShowState(ui::SHOW_STATE_NORMAL);
+ EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
}
// Tests normal->minimize->normal.
TEST_F(WorkspaceLayoutManagerSoloTest, Minimize) {
gfx::Rect bounds(100, 100, 200, 200);
- std::unique_ptr<aura::Window> window(CreateTestWindow(bounds));
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
+ mus::Window* mus_window = CreateTestWindow(bounds);
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
+ window->SetShowState(ui::SHOW_STATE_MINIMIZED);
// Note: Currently minimize doesn't do anything except set the state.
// See crbug.com/104571.
- EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
- EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+ EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
+ window->SetShowState(ui::SHOW_STATE_NORMAL);
+ EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
}
-// A WindowDelegate which sets the focus when the window
-// becomes visible.
-class FocusDelegate : public aura::test::TestWindowDelegate {
+// A WindowObserver which sets the focus when the window becomes visible.
+class FocusObserver : public mus::WindowObserver {
public:
- FocusDelegate() : window_(nullptr), show_state_(ui::SHOW_STATE_END) {}
- ~FocusDelegate() override {}
-
- void set_window(aura::Window* window) { window_ = window; }
+ explicit FocusObserver(mus::Window* window)
+ : window_(window), show_state_(ui::SHOW_STATE_END) {
+ window_->AddObserver(this);
+ }
+ ~FocusObserver() override { window_->RemoveObserver(this); }
// aura::test::TestWindowDelegate overrides:
- void OnWindowTargetVisibilityChanged(bool visible) override {
- if (window_) {
- if (visible)
- window_->Focus();
- show_state_ = window_->GetProperty(aura::client::kShowStateKey);
- }
+ void OnWindowVisibilityChanged(mus::Window* window) override {
+ if (window_->visible())
+ window_->SetFocus();
+ show_state_ = WmWindowMus::Get(window_)->GetShowState();
}
ui::WindowShowState GetShowStateAndReset() {
@@ -568,177 +545,157 @@ class FocusDelegate : public aura::test::TestWindowDelegate {
}
private:
- aura::Window* window_;
+ mus::Window* window_;
ui::WindowShowState show_state_;
- DISALLOW_COPY_AND_ASSIGN(FocusDelegate);
+ DISALLOW_COPY_AND_ASSIGN(FocusObserver);
};
// Make sure that the window's show state is correct in
-// |WindowDelegate::OnWindowTargetVisibilityChanged|, and setting
+// |mus::WindowObserver::OnWindowVisibilityChanged|, and setting
// focus in this callback doesn't cause DCHECK error. See
// crbug.com/168383.
+// NOTE: this was adapted from the ash test of the same name, I suspect this
+// test isn't particularly useful for mash.
TEST_F(WorkspaceLayoutManagerSoloTest, FocusDuringUnminimize) {
- FocusDelegate delegate;
- std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
- &delegate, 0, gfx::Rect(100, 100, 100, 100)));
- delegate.set_window(window.get());
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
+ mus::Window* mus_window = CreateTestWindow(gfx::Rect(100, 100, 100, 100));
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
+ FocusObserver observer(mus_window);
+ window->SetShowState(ui::SHOW_STATE_MINIMIZED);
EXPECT_FALSE(window->IsVisible());
- EXPECT_EQ(ui::SHOW_STATE_MINIMIZED, delegate.GetShowStateAndReset());
+ EXPECT_EQ(ui::SHOW_STATE_MINIMIZED, observer.GetShowStateAndReset());
window->Show();
EXPECT_TRUE(window->IsVisible());
- EXPECT_EQ(ui::SHOW_STATE_NORMAL, delegate.GetShowStateAndReset());
+ EXPECT_EQ(ui::SHOW_STATE_NORMAL, observer.GetShowStateAndReset());
}
// Tests maximized window size during root window resize.
-#if defined(OS_WIN) && !defined(USE_ASH)
-// TODO(msw): Broken on Windows. http://crbug.com/584038
-#define MAYBE_MaximizeRootWindowResize DISABLED_MaximizeRootWindowResize
-#else
-#define MAYBE_MaximizeRootWindowResize MaximizeRootWindowResize
-#endif
-TEST_F(WorkspaceLayoutManagerSoloTest, MAYBE_MaximizeRootWindowResize) {
+TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeRootWindowResize) {
gfx::Rect bounds(100, 100, 200, 200);
- std::unique_ptr<aura::Window> window(CreateTestWindow(bounds));
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+ mus::Window* mus_window = CreateTestWindow(bounds);
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
+ window->SetShowState(ui::SHOW_STATE_MAXIMIZED);
gfx::Rect initial_work_area_bounds =
- ScreenUtil::GetMaximizedWindowBoundsInParent(window.get());
- EXPECT_EQ(initial_work_area_bounds.ToString(), window->bounds().ToString());
+ ash::wm::GetMaximizedWindowBoundsInParent(window);
+ EXPECT_EQ(initial_work_area_bounds.ToString(),
+ mus_window->bounds().ToString());
// Enlarge the root window. We should still match the work area size.
UpdateDisplay("900x700");
- EXPECT_EQ(
- ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
- window->bounds().ToString());
- EXPECT_NE(
- initial_work_area_bounds.ToString(),
- ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString());
+ EXPECT_EQ(ash::wm::GetMaximizedWindowBoundsInParent(window).ToString(),
+ mus_window->bounds().ToString());
+ EXPECT_NE(initial_work_area_bounds.ToString(),
+ ash::wm::GetMaximizedWindowBoundsInParent(window).ToString());
}
// Tests normal->fullscreen->normal.
TEST_F(WorkspaceLayoutManagerSoloTest, Fullscreen) {
gfx::Rect bounds(100, 100, 200, 200);
- std::unique_ptr<aura::Window> window(CreateTestWindow(bounds));
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
+ mus::Window* mus_window = CreateTestWindow(bounds);
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
+ window->SetShowState(ui::SHOW_STATE_FULLSCREEN);
// Fullscreen window fills the whole display.
- EXPECT_EQ(display::Screen::GetScreen()
- ->GetDisplayNearestWindow(window.get())
- .bounds()
- .ToString(),
- window->bounds().ToString());
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
- EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+ EXPECT_EQ(window->GetDisplayNearestWindow().bounds().ToString(),
+ mus_window->bounds().ToString());
+ window->SetShowState(ui::SHOW_STATE_NORMAL);
+ EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
}
// Tests that fullscreen window causes always_on_top windows to stack below.
TEST_F(WorkspaceLayoutManagerSoloTest, FullscreenSuspendsAlwaysOnTop) {
gfx::Rect bounds(100, 100, 200, 200);
- std::unique_ptr<aura::Window> fullscreen_window(CreateTestWindow(bounds));
- std::unique_ptr<aura::Window> always_on_top_window1(CreateTestWindow(bounds));
- std::unique_ptr<aura::Window> always_on_top_window2(CreateTestWindow(bounds));
- always_on_top_window1->SetProperty(aura::client::kAlwaysOnTopKey, true);
- always_on_top_window2->SetProperty(aura::client::kAlwaysOnTopKey, true);
+ mus::Window* mus_fullscreen_window = CreateTestWindow(bounds);
+ WmWindowMus* fullscreen_window = WmWindowMus::Get(mus_fullscreen_window);
+ mus::Window* mus_always_on_top_window1 = CreateTestWindow(bounds);
+ WmWindowMus* always_on_top_window1 =
+ WmWindowMus::Get(mus_always_on_top_window1);
+ mus::Window* mus_always_on_top_window2 = CreateTestWindow(bounds);
+ WmWindowMus* always_on_top_window2 =
+ WmWindowMus::Get(mus_always_on_top_window2);
+ always_on_top_window1->SetAlwaysOnTop(true);
+ always_on_top_window2->SetAlwaysOnTop(true);
// Making a window fullscreen temporarily suspends always on top state.
- fullscreen_window->SetProperty(aura::client::kShowStateKey,
- ui::SHOW_STATE_FULLSCREEN);
- EXPECT_FALSE(
- always_on_top_window1->GetProperty(aura::client::kAlwaysOnTopKey));
- EXPECT_FALSE(
- always_on_top_window2->GetProperty(aura::client::kAlwaysOnTopKey));
- EXPECT_NE(nullptr, GetRootWindowController(fullscreen_window->GetRootWindow())
- ->GetWindowForFullscreenMode());
+ fullscreen_window->SetShowState(ui::SHOW_STATE_FULLSCREEN);
+ EXPECT_FALSE(always_on_top_window1->IsAlwaysOnTop());
+ EXPECT_FALSE(always_on_top_window2->IsAlwaysOnTop());
+ EXPECT_TRUE(GetWindowForFullscreenMode(fullscreen_window));
// Making fullscreen window normal restores always on top windows.
- fullscreen_window->SetProperty(aura::client::kShowStateKey,
- ui::SHOW_STATE_NORMAL);
- EXPECT_TRUE(
- always_on_top_window1->GetProperty(aura::client::kAlwaysOnTopKey));
- EXPECT_TRUE(
- always_on_top_window2->GetProperty(aura::client::kAlwaysOnTopKey));
- EXPECT_EQ(nullptr, GetRootWindowController(fullscreen_window->GetRootWindow())
- ->GetWindowForFullscreenMode());
+ fullscreen_window->SetShowState(ui::SHOW_STATE_NORMAL);
+ EXPECT_TRUE(always_on_top_window1->IsAlwaysOnTop());
+ EXPECT_TRUE(always_on_top_window2->IsAlwaysOnTop());
+ EXPECT_FALSE(GetWindowForFullscreenMode(fullscreen_window));
}
// Tests fullscreen window size during root window resize.
TEST_F(WorkspaceLayoutManagerSoloTest, FullscreenRootWindowResize) {
gfx::Rect bounds(100, 100, 200, 200);
- std::unique_ptr<aura::Window> window(CreateTestWindow(bounds));
+ mus::Window* mus_window = CreateTestWindow(bounds);
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
// Fullscreen window fills the whole display.
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
- EXPECT_EQ(display::Screen::GetScreen()
- ->GetDisplayNearestWindow(window.get())
- .bounds()
- .ToString(),
- window->bounds().ToString());
+ window->SetShowState(ui::SHOW_STATE_FULLSCREEN);
+ EXPECT_EQ(window->GetDisplayNearestWindow().bounds().ToString(),
+ mus_window->bounds().ToString());
// Enlarge the root window. We should still match the display size.
UpdateDisplay("800x600");
James Cook 2016/05/19 15:17:07 I know it was like this before but this seems a li
sky 2016/05/19 16:12:38 Done.
- EXPECT_EQ(display::Screen::GetScreen()
- ->GetDisplayNearestWindow(window.get())
- .bounds()
- .ToString(),
- window->bounds().ToString());
+ EXPECT_EQ(window->GetDisplayNearestWindow().bounds().ToString(),
+ mus_window->bounds().ToString());
}
// Tests that when the screen gets smaller the windows aren't bigger than
// the screen.
TEST_F(WorkspaceLayoutManagerSoloTest, RootWindowResizeShrinksWindows) {
- std::unique_ptr<aura::Window> window(
- CreateTestWindow(gfx::Rect(10, 20, 500, 400)));
- gfx::Rect work_area = display::Screen::GetScreen()
- ->GetDisplayNearestWindow(window.get())
- .work_area();
+ mus::Window* mus_window = CreateTestWindow(gfx::Rect(10, 20, 500, 400));
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
+ gfx::Rect work_area = window->GetDisplayNearestWindow().work_area();
// Invariant: Window is smaller than work area.
- EXPECT_LE(window->bounds().width(), work_area.width());
- EXPECT_LE(window->bounds().height(), work_area.height());
+ EXPECT_LE(mus_window->bounds().width(), work_area.width());
+ EXPECT_LE(mus_window->bounds().height(), work_area.height());
// Make the root window narrower than our window.
UpdateDisplay("300x400");
- work_area = display::Screen::GetScreen()
- ->GetDisplayNearestWindow(window.get())
- .work_area();
- EXPECT_LE(window->bounds().width(), work_area.width());
- EXPECT_LE(window->bounds().height(), work_area.height());
+ work_area = window->GetDisplayNearestWindow().work_area();
+ EXPECT_LE(mus_window->bounds().width(), work_area.width());
+ EXPECT_LE(mus_window->bounds().height(), work_area.height());
// Make the root window shorter than our window.
UpdateDisplay("300x200");
- work_area = display::Screen::GetScreen()
- ->GetDisplayNearestWindow(window.get())
- .work_area();
- EXPECT_LE(window->bounds().width(), work_area.width());
- EXPECT_LE(window->bounds().height(), work_area.height());
+ work_area = window->GetDisplayNearestWindow().work_area();
+ EXPECT_LE(mus_window->bounds().width(), work_area.width());
+ EXPECT_LE(mus_window->bounds().height(), work_area.height());
// Enlarging the root window does not change the window bounds.
- gfx::Rect old_bounds = window->bounds();
+ gfx::Rect old_bounds = mus_window->bounds();
UpdateDisplay("800x600");
- EXPECT_EQ(old_bounds.width(), window->bounds().width());
- EXPECT_EQ(old_bounds.height(), window->bounds().height());
+ EXPECT_EQ(old_bounds.width(), mus_window->bounds().width());
+ EXPECT_EQ(old_bounds.height(), mus_window->bounds().height());
}
// Verifies maximizing sets the restore bounds, and restoring
// restores the bounds.
TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeSetsRestoreBounds) {
- std::unique_ptr<aura::Window> window(
- CreateTestWindow(gfx::Rect(10, 20, 30, 40)));
- wm::WindowState* window_state = wm::GetWindowState(window.get());
+ mus::Window* mus_window = CreateTestWindow(gfx::Rect(10, 20, 30, 40));
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
+ ash::wm::WindowState* window_state = window->GetWindowState();
// Maximize it, which will keep the previous restore bounds.
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+ window->SetShowState(ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ("10,20 30x40", window_state->GetRestoreBoundsInParent().ToString());
// Restore it, which should restore bounds and reset restore bounds.
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
- EXPECT_EQ("10,20 30x40", window->bounds().ToString());
+ window->SetShowState(ui::SHOW_STATE_NORMAL);
+ EXPECT_EQ("10,20 30x40", mus_window->bounds().ToString());
EXPECT_FALSE(window_state->HasRestoreBounds());
}
// Verifies maximizing keeps the restore bounds if set.
TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeResetsRestoreBounds) {
- std::unique_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+ mus::Window* mus_window = CreateTestWindow(gfx::Rect(1, 2, 3, 4));
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
- wm::WindowState* window_state = wm::GetWindowState(window.get());
+ ash::wm::WindowState* window_state = window->GetWindowState();
window_state->SetRestoreBoundsInParent(gfx::Rect(10, 11, 12, 13));
// Maximize it, which will keep the previous restore bounds.
- window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+ window->SetShowState(ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ("10,11 12x13", window_state->GetRestoreBoundsInParent().ToString());
}
@@ -746,11 +703,12 @@ TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeResetsRestoreBounds) {
// maximzied state from a minimized state.
TEST_F(WorkspaceLayoutManagerSoloTest,
BoundsAfterRestoringToMaximizeFromMinimize) {
- std::unique_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+ mus::Window* mus_window = CreateTestWindow(gfx::Rect(1, 2, 3, 4));
+ ash::wm::WmWindow* window = WmWindowMus::Get(mus_window);
gfx::Rect bounds(10, 15, 25, 35);
window->SetBounds(bounds);
- wm::WindowState* window_state = wm::GetWindowState(window.get());
+ ash::wm::WindowState* window_state = window->GetWindowState();
// Maximize it, which should reset restore bounds.
window_state->Maximize();
EXPECT_EQ(bounds.ToString(),
@@ -768,13 +726,14 @@ TEST_F(WorkspaceLayoutManagerSoloTest,
EXPECT_TRUE(window_state->IsMaximized());
window_state->Restore();
- EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+ EXPECT_EQ(bounds.ToString(), mus_window->bounds().ToString());
}
+/*
// Verify if the window is not resized during screen lock. See: crbug.com/173127
TEST_F(WorkspaceLayoutManagerSoloTest, NotResizeWhenScreenIsLocked) {
SetCanLockScreen(true);
- std::unique_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+ mus::Window* window = CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
// window with AlwaysOnTop will be managed by BaseLayoutManager.
window->SetProperty(aura::client::kAlwaysOnTopKey, true);
window->Show();
@@ -783,10 +742,10 @@ TEST_F(WorkspaceLayoutManagerSoloTest, NotResizeWhenScreenIsLocked) {
Shelf::ForWindow(window.get())->shelf_layout_manager();
shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
- window->SetBounds(ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()));
+ window->SetBounds(ash::wm::GetMaximizedWindowBoundsInParent(window));
gfx::Rect window_bounds = window->bounds();
EXPECT_EQ(
- ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+ ash::wm::GetMaximizedWindowBoundsInParent(window).ToString(),
window_bounds.ToString());
// The window size should not get touched while we are in lock screen.
@@ -798,11 +757,14 @@ TEST_F(WorkspaceLayoutManagerSoloTest, NotResizeWhenScreenIsLocked) {
Shell::GetInstance()->session_state_delegate()->UnlockScreen();
shelf_layout_manager->UpdateVisibilityState();
EXPECT_EQ(
- ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+ ash::wm::GetMaximizedWindowBoundsInParent(window).ToString(),
window_bounds.ToString());
EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString());
}
+// TODO(sky): these are commented out until maximize mode ported.
+// http://crbug.com/612629.
+
// Following tests are written to test the backdrop functionality.
namespace {
@@ -898,7 +860,7 @@ TEST_F(WorkspaceLayoutManagerBackdropTest, BasicBackdropTests) {
{
// Add a window and make sure that the backdrop is the second child.
- std::unique_ptr<aura::Window> window(
+ mus::Window* window(
James Cook 2016/05/19 15:17:07 Do you still want to change these ones in the comm
sky 2016/05/19 16:12:38 I did a global replace of a handful of things. If
James Cook 2016/05/19 16:37:24 Yes, please revert them.
sky 2016/05/19 16:45:35 Done.
CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
window->Show();
ASSERT_EQ(2U, default_container()->children().size());
@@ -920,7 +882,7 @@ TEST_F(WorkspaceLayoutManagerBackdropTest, BasicBackdropTests) {
// Verify that the backdrop gets properly created and placed.
TEST_F(WorkspaceLayoutManagerBackdropTest, VerifyBackdropAndItsStacking) {
- std::unique_ptr<aura::Window> window1(
+ mus::Window* window1(
CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
window1->Show();
@@ -931,9 +893,9 @@ TEST_F(WorkspaceLayoutManagerBackdropTest, VerifyBackdropAndItsStacking) {
GetWindowOrderAsString(nullptr, window1.get(), nullptr, nullptr));
// Create 2 more windows and check that they are also in the container.
- std::unique_ptr<aura::Window> window2(
+ mus::Window* window2(
CreateTestWindow(gfx::Rect(10, 2, 3, 4)));
- std::unique_ptr<aura::Window> window3(
+ mus::Window* window3(
CreateTestWindow(gfx::Rect(20, 2, 3, 4)));
window2->Show();
window3->Show();
@@ -1065,7 +1027,7 @@ TEST_F(WorkspaceLayoutManagerKeyboardTest, ChildWindowFocused) {
std::unique_ptr<aura::Window> parent_window(
CreateTestWindowInShellWithDelegate(&delegate1, -1, work_area));
aura::test::TestWindowDelegate delegate2;
- std::unique_ptr<aura::Window> window(
+ mus::Window* window(
CreateTestWindowInShellWithDelegate(&delegate2, -1, work_area));
parent_window->AddChild(window.get());
@@ -1098,7 +1060,7 @@ TEST_F(WorkspaceLayoutManagerKeyboardTest, AdjustWindowForA11yKeyboard) {
SetKeyboardBounds(keyboard_bounds);
aura::test::TestWindowDelegate delegate;
- std::unique_ptr<aura::Window> window(
+ mus::Window* window(
CreateTestWindowInShellWithDelegate(&delegate, -1, work_area));
int available_height =
@@ -1139,5 +1101,7 @@ TEST_F(WorkspaceLayoutManagerKeyboardTest, AdjustWindowForA11yKeyboard) {
HideKeyboard();
EXPECT_EQ(occluded_window_bounds.ToString(), window->bounds().ToString());
}
+*/
-} // namespace ash
+} // namespace wm
+} // namespace mash

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