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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file contains the ContextState class. | 5 // This file contains the ContextState class. |
| 6 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 9 | 9 |
| 10 #include <vector> | 10 #include <vector> |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "gpu/command_buffer/service/gl_utils.h" | 13 #include "gpu/command_buffer/service/gl_utils.h" |
| 14 #include "gpu/command_buffer/service/query_manager.h" | 14 #include "gpu/command_buffer/service/query_manager.h" |
| 15 #include "gpu/command_buffer/service/texture_manager.h" | 15 #include "gpu/command_buffer/service/texture_manager.h" |
| 16 #include "gpu/command_buffer/service/vertex_attrib_manager.h" | 16 #include "gpu/command_buffer/service/vertex_attrib_manager.h" |
| 17 #include "gpu/command_buffer/service/vertex_array_manager.h" | 17 #include "gpu/command_buffer/service/vertex_array_manager.h" |
| 18 #include "gpu/gpu_export.h" | 18 #include "gpu/gpu_export.h" |
| 19 | 19 |
| 20 namespace gpu { | 20 namespace gpu { |
| 21 namespace gles2 { | 21 namespace gles2 { |
| 22 | 22 |
| 23 class Buffer; | 23 class Buffer; |
| 24 class ErrorState; | 24 class ErrorState; |
| 25 class ErrorStateClient; |
| 25 class FeatureInfo; | 26 class FeatureInfo; |
| 26 class Framebuffer; | 27 class Framebuffer; |
| 27 class Program; | 28 class Program; |
| 28 class Renderbuffer; | 29 class Renderbuffer; |
| 29 | 30 |
| 30 // State associated with each texture unit. | 31 // State associated with each texture unit. |
| 31 struct GPU_EXPORT TextureUnit { | 32 struct GPU_EXPORT TextureUnit { |
| 32 TextureUnit(); | 33 TextureUnit(); |
| 33 ~TextureUnit(); | 34 ~TextureUnit(); |
| 34 | 35 |
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| 86 Vec4() { | 87 Vec4() { |
| 87 v[0] = 0.0f; | 88 v[0] = 0.0f; |
| 88 v[1] = 0.0f; | 89 v[1] = 0.0f; |
| 89 v[2] = 0.0f; | 90 v[2] = 0.0f; |
| 90 v[3] = 1.0f; | 91 v[3] = 1.0f; |
| 91 } | 92 } |
| 92 float v[4]; | 93 float v[4]; |
| 93 }; | 94 }; |
| 94 | 95 |
| 95 struct GPU_EXPORT ContextState { | 96 struct GPU_EXPORT ContextState { |
| 96 ContextState(FeatureInfo* feature_info, Logger* logger); | 97 ContextState(FeatureInfo* feature_info, |
| 98 ErrorStateClient* error_state_client, |
| 99 Logger* logger); |
| 97 ~ContextState(); | 100 ~ContextState(); |
| 98 | 101 |
| 99 void Initialize(); | 102 void Initialize(); |
| 100 | 103 |
| 101 void RestoreState(const ContextState* prev_state) const; | 104 void RestoreState(const ContextState* prev_state) const; |
| 102 void InitCapabilities() const; | 105 void InitCapabilities() const; |
| 103 void InitState() const; | 106 void InitState() const; |
| 104 | 107 |
| 105 void RestoreActiveTexture() const; | 108 void RestoreActiveTexture() const; |
| 106 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; | 109 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; |
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| 161 | 164 |
| 162 private: | 165 private: |
| 163 scoped_ptr<ErrorState> error_state_; | 166 scoped_ptr<ErrorState> error_state_; |
| 164 }; | 167 }; |
| 165 | 168 |
| 166 } // namespace gles2 | 169 } // namespace gles2 |
| 167 } // namespace gpu | 170 } // namespace gpu |
| 168 | 171 |
| 169 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 172 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 170 | 173 |
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