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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_state.h" | 5 #include "gpu/command_buffer/service/context_state.h" |
6 | 6 |
7 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 7 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
8 #include "gpu/command_buffer/service/buffer_manager.h" | 8 #include "gpu/command_buffer/service/buffer_manager.h" |
9 #include "gpu/command_buffer/service/error_state.h" | 9 #include "gpu/command_buffer/service/error_state.h" |
10 #include "gpu/command_buffer/service/framebuffer_manager.h" | 10 #include "gpu/command_buffer/service/framebuffer_manager.h" |
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80 | 80 |
81 } // anonymous namespace. | 81 } // anonymous namespace. |
82 | 82 |
83 TextureUnit::TextureUnit() | 83 TextureUnit::TextureUnit() |
84 : bind_target(GL_TEXTURE_2D) { | 84 : bind_target(GL_TEXTURE_2D) { |
85 } | 85 } |
86 | 86 |
87 TextureUnit::~TextureUnit() { | 87 TextureUnit::~TextureUnit() { |
88 } | 88 } |
89 | 89 |
90 ContextState::ContextState(FeatureInfo* feature_info, Logger* logger) | 90 ContextState::ContextState(FeatureInfo* feature_info, |
| 91 ErrorStateClient* error_state_client, |
| 92 Logger* logger) |
91 : active_texture_unit(0), | 93 : active_texture_unit(0), |
92 pack_reverse_row_order(false), | 94 pack_reverse_row_order(false), |
93 fbo_binding_for_scissor_workaround_dirty_(false), | 95 fbo_binding_for_scissor_workaround_dirty_(false), |
94 feature_info_(feature_info), | 96 feature_info_(feature_info), |
95 error_state_(ErrorState::Create(logger)) { | 97 error_state_(ErrorState::Create(error_state_client, logger)) { |
96 Initialize(); | 98 Initialize(); |
97 } | 99 } |
98 | 100 |
99 ContextState::~ContextState() { | 101 ContextState::~ContextState() { |
100 } | 102 } |
101 | 103 |
102 void ContextState::RestoreTextureUnitBindings( | 104 void ContextState::RestoreTextureUnitBindings( |
103 GLuint unit, const ContextState* prev_state) const { | 105 GLuint unit, const ContextState* prev_state) const { |
104 DCHECK_LT(unit, texture_units.size()); | 106 DCHECK_LT(unit, texture_units.size()); |
105 const TextureUnit& texture_unit = texture_units[unit]; | 107 const TextureUnit& texture_unit = texture_units[unit]; |
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242 | 244 |
243 // Include the auto-generated part of this file. We split this because it means | 245 // Include the auto-generated part of this file. We split this because it means |
244 // we can easily edit the non-auto generated parts right here in this file | 246 // we can easily edit the non-auto generated parts right here in this file |
245 // instead of having to edit some template or the code generator. | 247 // instead of having to edit some template or the code generator. |
246 #include "gpu/command_buffer/service/context_state_impl_autogen.h" | 248 #include "gpu/command_buffer/service/context_state_impl_autogen.h" |
247 | 249 |
248 } // namespace gles2 | 250 } // namespace gles2 |
249 } // namespace gpu | 251 } // namespace gpu |
250 | 252 |
251 | 253 |
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