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Side by Side Diff: ui/wm/core/window_util.h

Issue 1992853002: Create a LayerDelegate for recreated layers to draw when their content is invalidated. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_WM_CORE_WINDOW_UTIL_H_ 5 #ifndef UI_WM_CORE_WINDOW_UTIL_H_
6 #define UI_WM_CORE_WINDOW_UTIL_H_ 6 #define UI_WM_CORE_WINDOW_UTIL_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
12 #include "ui/wm/wm_export.h" 12 #include "ui/wm/wm_export.h"
13 13
14 namespace aura { 14 namespace aura {
15 class Window; 15 class Window;
16 } 16 }
17 17
18 namespace ui { 18 namespace ui {
19 class Layer; 19 class Layer;
20 class LayerDelegate;
20 class LayerOwner; 21 class LayerOwner;
21 class LayerTreeOwner; 22 class LayerTreeOwner;
22 } 23 }
23 24
24 namespace wm { 25 namespace wm {
25 26
26 WM_EXPORT void ActivateWindow(aura::Window* window); 27 WM_EXPORT void ActivateWindow(aura::Window* window);
27 WM_EXPORT void DeactivateWindow(aura::Window* window); 28 WM_EXPORT void DeactivateWindow(aura::Window* window);
28 WM_EXPORT bool IsActiveWindow(aura::Window* window); 29 WM_EXPORT bool IsActiveWindow(aura::Window* window);
29 WM_EXPORT bool CanActivateWindow(aura::Window* window); 30 WM_EXPORT bool CanActivateWindow(aura::Window* window);
30 31
31 // Retrieves the activatable window for |window|. The ActivationClient makes 32 // Retrieves the activatable window for |window|. The ActivationClient makes
32 // this determination. 33 // this determination.
33 WM_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); 34 WM_EXPORT aura::Window* GetActivatableWindow(aura::Window* window);
34 35
35 // Retrieves the toplevel window for |window|. The ActivationClient makes this 36 // Retrieves the toplevel window for |window|. The ActivationClient makes this
36 // determination. 37 // determination.
37 WM_EXPORT aura::Window* GetToplevelWindow(aura::Window* window); 38 WM_EXPORT aura::Window* GetToplevelWindow(aura::Window* window);
38 39
40 // A factory method to create a delegate for recreated layers.
41 class WM_EXPORT LayerDelegateFactory {
42 public:
43 virtual ~LayerDelegateFactory() = default;
44
45 virtual ui::LayerDelegate* CreateDelegate(
46 ui::LayerDelegate* original_delegate) = 0;
sky 2016/05/19 20:06:49 Document ownership and expected lifetime.
oshima 2016/05/19 23:32:21 Done.
47 };
48
39 // Returns the existing Layer for |root| (and all its descendants) and creates 49 // Returns the existing Layer for |root| (and all its descendants) and creates
40 // a new layer for |root| and all its descendants. This is intended for 50 // a new layer for |root| and all its descendants. This is intended for
41 // animations that want to animate between the existing visuals and a new state. 51 // animations that want to animate between the existing visuals and a new state.
42 // 52 //
43 // As a result of this |root| has freshly created layers, meaning the layers 53 // As a result of this |root| has freshly created layers, meaning the layers
44 // have not yet been painted to. 54 // have not yet been painted to.
55 //
56 // When a non null |delegate_factory| is passed, it will be used to
57 // create an delegate for an old layer which had its own delegate.
sky 2016/05/19 20:06:49 nit: 'create an' -> 'create a'
oshima 2016/05/19 23:32:21 Done.
45 WM_EXPORT std::unique_ptr<ui::LayerTreeOwner> RecreateLayers( 58 WM_EXPORT std::unique_ptr<ui::LayerTreeOwner> RecreateLayers(
46 ui::LayerOwner* root); 59 ui::LayerOwner* root,
60 LayerDelegateFactory* delegate_factory);
47 61
48 // Convenience functions that get the TransientWindowManager for the window and 62 // Convenience functions that get the TransientWindowManager for the window and
49 // redirect appropriately. These are preferable to calling functions on 63 // redirect appropriately. These are preferable to calling functions on
50 // TransientWindowManager as they handle the appropriate NULL checks. 64 // TransientWindowManager as they handle the appropriate NULL checks.
51 WM_EXPORT aura::Window* GetTransientParent(aura::Window* window); 65 WM_EXPORT aura::Window* GetTransientParent(aura::Window* window);
52 WM_EXPORT const aura::Window* GetTransientParent( 66 WM_EXPORT const aura::Window* GetTransientParent(
53 const aura::Window* window); 67 const aura::Window* window);
54 WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren( 68 WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren(
55 const aura::Window* window); 69 const aura::Window* window);
56 WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child); 70 WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child);
57 WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child); 71 WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child);
58 72
59 // Returns true if |window| has |ancestor| as a transient ancestor. A transient 73 // Returns true if |window| has |ancestor| as a transient ancestor. A transient
60 // ancestor is found by following the transient parent chain of the window. 74 // ancestor is found by following the transient parent chain of the window.
61 WM_EXPORT bool HasTransientAncestor(const aura::Window* window, 75 WM_EXPORT bool HasTransientAncestor(const aura::Window* window,
62 const aura::Window* ancestor); 76 const aura::Window* ancestor);
63 77
64 } // namespace wm 78 } // namespace wm
65 79
66 #endif // UI_WM_CORE_WINDOW_UTIL_H_ 80 #endif // UI_WM_CORE_WINDOW_UTIL_H_
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