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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ | 5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ |
6 #define V8_SNAPSHOT_DESERIALIZER_H_ | 6 #define V8_SNAPSHOT_DESERIALIZER_H_ |
7 | 7 |
8 #include "src/heap/heap.h" | 8 #include "src/heap/heap.h" |
9 #include "src/objects.h" | 9 #include "src/objects.h" |
10 #include "src/snapshot/serializer-common.h" | 10 #include "src/snapshot/serializer-common.h" |
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46 // Deserialize the snapshot into an empty heap. | 46 // Deserialize the snapshot into an empty heap. |
47 void Deserialize(Isolate* isolate); | 47 void Deserialize(Isolate* isolate); |
48 | 48 |
49 // Deserialize a single object and the objects reachable from it. | 49 // Deserialize a single object and the objects reachable from it. |
50 MaybeHandle<Object> DeserializePartial(Isolate* isolate, | 50 MaybeHandle<Object> DeserializePartial(Isolate* isolate, |
51 Handle<JSGlobalProxy> global_proxy); | 51 Handle<JSGlobalProxy> global_proxy); |
52 | 52 |
53 // Deserialize a shared function info. Fail gracefully. | 53 // Deserialize a shared function info. Fail gracefully. |
54 MaybeHandle<SharedFunctionInfo> DeserializeCode(Isolate* isolate); | 54 MaybeHandle<SharedFunctionInfo> DeserializeCode(Isolate* isolate); |
55 | 55 |
56 // Pass a vector of externally-provided objects referenced by the snapshot. | 56 // Add an object to back an attached reference. The order to add objects must |
57 // The ownership to its backing store is handed over as well. | 57 // mirror the order they are added in the serializer. |
58 void SetAttachedObjects(Vector<Handle<Object> > attached_objects) { | 58 void AddAttachedObject(Handle<HeapObject> attached_object) { |
59 attached_objects_ = attached_objects; | 59 attached_objects_.Add(attached_object); |
60 } | 60 } |
61 | 61 |
62 private: | 62 private: |
63 void VisitPointers(Object** start, Object** end) override; | 63 void VisitPointers(Object** start, Object** end) override; |
64 | 64 |
65 void Synchronize(VisitorSynchronization::SyncTag tag) override; | 65 void Synchronize(VisitorSynchronization::SyncTag tag) override; |
66 | 66 |
67 void VisitRuntimeEntry(RelocInfo* rinfo) override { UNREACHABLE(); } | 67 void VisitRuntimeEntry(RelocInfo* rinfo) override { UNREACHABLE(); } |
68 | 68 |
69 void Initialize(Isolate* isolate); | 69 void Initialize(Isolate* isolate); |
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110 // snapshot by chunk index and offset. | 110 // snapshot by chunk index and offset. |
111 HeapObject* GetBackReferencedObject(int space); | 111 HeapObject* GetBackReferencedObject(int space); |
112 | 112 |
113 Object** CopyInNativesSource(Vector<const char> source_vector, | 113 Object** CopyInNativesSource(Vector<const char> source_vector, |
114 Object** current); | 114 Object** current); |
115 | 115 |
116 // Cached current isolate. | 116 // Cached current isolate. |
117 Isolate* isolate_; | 117 Isolate* isolate_; |
118 | 118 |
119 // Objects from the attached object descriptions in the serialized user code. | 119 // Objects from the attached object descriptions in the serialized user code. |
120 Vector<Handle<Object> > attached_objects_; | 120 List<Handle<HeapObject> > attached_objects_; |
121 | 121 |
122 SnapshotByteSource source_; | 122 SnapshotByteSource source_; |
123 uint32_t magic_number_; | 123 uint32_t magic_number_; |
124 | 124 |
125 // The address of the next object that will be allocated in each space. | 125 // The address of the next object that will be allocated in each space. |
126 // Each space has a number of chunks reserved by the GC, with each chunk | 126 // Each space has a number of chunks reserved by the GC, with each chunk |
127 // fitting into a page. Deserialized objects are allocated into the | 127 // fitting into a page. Deserialized objects are allocated into the |
128 // current chunk of the target space by bumping up high water mark. | 128 // current chunk of the target space by bumping up high water mark. |
129 Heap::Reservation reservations_[kNumberOfSpaces]; | 129 Heap::Reservation reservations_[kNumberOfSpaces]; |
130 uint32_t current_chunk_[kNumberOfPreallocatedSpaces]; | 130 uint32_t current_chunk_[kNumberOfPreallocatedSpaces]; |
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141 | 141 |
142 AllocationAlignment next_alignment_; | 142 AllocationAlignment next_alignment_; |
143 | 143 |
144 DISALLOW_COPY_AND_ASSIGN(Deserializer); | 144 DISALLOW_COPY_AND_ASSIGN(Deserializer); |
145 }; | 145 }; |
146 | 146 |
147 } // namespace internal | 147 } // namespace internal |
148 } // namespace v8 | 148 } // namespace v8 |
149 | 149 |
150 #endif // V8_SNAPSHOT_DESERIALIZER_H_ | 150 #endif // V8_SNAPSHOT_DESERIALIZER_H_ |
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