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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "components/mus/public/cpp/input_devices/input_device_client.h" | |
6 | |
7 #include "base/logging.h" | |
8 | |
9 namespace input_device { | |
10 | |
11 InputDeviceClient::InputDeviceClient() : binding_(this) { | |
12 InputDeviceManager::SetInstance(this); | |
13 } | |
14 | |
15 InputDeviceClient::~InputDeviceClient() { | |
16 InputDeviceManager::ClearInstance(); | |
17 } | |
18 | |
19 void InputDeviceClient::Connect(mojom::InputDeviceServerPtr server) { | |
20 DCHECK(server.is_bound()); | |
21 | |
22 // Add this class as an observer via Mojo IPC. | |
23 server->AddObserver(binding_.CreateInterfacePtrAndBind()); | |
24 binding_.set_connection_error_handler([]() { | |
25 DLOG(ERROR) << "InputDeviceClient failed to bind observer pipe."; | |
sadrul
2016/06/08 16:31:09
Note: the failure can happen after bind succeeds.
kylechar
2016/06/08 18:13:16
What's the idiomatic way to log connection errors
| |
26 }); | |
27 } | |
28 | |
29 void InputDeviceClient::OnKeyboardDeviceConfigurationChanged( | |
30 mojo::Array<ui::InputDevice> devices) { | |
31 keyboard_devices_ = devices.To<std::vector<ui::InputDevice>>(); | |
32 FOR_EACH_OBSERVER(ui::InputDeviceEventObserver, observers_, | |
33 OnKeyboardDeviceConfigurationChanged()); | |
34 } | |
35 | |
36 void InputDeviceClient::OnTouchscreenDeviceConfigurationChanged( | |
37 mojo::Array<ui::TouchscreenDevice> devices) { | |
38 touchscreen_devices_ = devices.To<std::vector<ui::TouchscreenDevice>>(); | |
39 FOR_EACH_OBSERVER(ui::InputDeviceEventObserver, observers_, | |
40 OnTouchscreenDeviceConfigurationChanged()); | |
41 } | |
42 | |
43 void InputDeviceClient::OnMouseDeviceConfigurationChanged( | |
44 mojo::Array<ui::InputDevice> devices) { | |
45 mouse_devices_ = devices.To<std::vector<ui::InputDevice>>(); | |
46 FOR_EACH_OBSERVER(ui::InputDeviceEventObserver, observers_, | |
47 OnMouseDeviceConfigurationChanged()); | |
48 } | |
49 | |
50 void InputDeviceClient::OnTouchpadDeviceConfigurationChanged( | |
51 mojo::Array<ui::InputDevice> devices) { | |
52 touchpad_devices_ = devices.To<std::vector<ui::InputDevice>>(); | |
53 FOR_EACH_OBSERVER(ui::InputDeviceEventObserver, observers_, | |
54 OnTouchpadDeviceConfigurationChanged()); | |
55 } | |
56 | |
57 void InputDeviceClient::OnDeviceListsComplete() { | |
58 if (!device_lists_complete_) { | |
59 device_lists_complete_ = true; | |
60 FOR_EACH_OBSERVER(ui::InputDeviceEventObserver, observers_, | |
61 OnDeviceListsComplete()); | |
62 } | |
63 } | |
64 | |
65 void InputDeviceClient::AddObserver(ui::InputDeviceEventObserver* observer) { | |
66 observers_.AddObserver(observer); | |
67 } | |
68 | |
69 void InputDeviceClient::RemoveObserver(ui::InputDeviceEventObserver* observer) { | |
70 observers_.RemoveObserver(observer); | |
71 } | |
72 | |
73 const std::vector<ui::InputDevice>& InputDeviceClient::GetKeyboardDevices() | |
74 const { | |
75 return keyboard_devices_; | |
76 } | |
77 | |
78 const std::vector<ui::TouchscreenDevice>& | |
79 InputDeviceClient::GetTouchscreenDevices() const { | |
80 return touchscreen_devices_; | |
81 } | |
82 | |
83 const std::vector<ui::InputDevice>& InputDeviceClient::GetMouseDevices() const { | |
84 return mouse_devices_; | |
85 } | |
86 | |
87 const std::vector<ui::InputDevice>& InputDeviceClient::GetTouchpadDevices() | |
88 const { | |
89 return touchpad_devices_; | |
90 } | |
91 | |
92 bool InputDeviceClient::AreDeviceListsComplete() const { | |
93 return device_lists_complete_; | |
94 } | |
95 | |
96 bool InputDeviceClient::AreTouchscreensEnabled() const { | |
97 // TODO(kylechar): This obviously isn't right. We either need to pass this | |
98 // state around or modify the interface. | |
99 return true; | |
100 } | |
101 | |
102 } // namespace input_device | |
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