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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "xfa/fde/css/fde_cssdatatable.h" | 7 #include "xfa/fde/css/fde_cssdatatable.h" |
8 | 8 |
9 #include "core/fxcrt/include/fx_ext.h" | 9 #include "core/fxcrt/include/fx_ext.h" |
10 #include "xfa/fgas/crt/fgas_algorithm.h" | 10 #include "xfa/fgas/crt/fgas_algorithm.h" |
11 #include "xfa/fgas/crt/fgas_codepage.h" | 11 #include "xfa/fgas/crt/fgas_codepage.h" |
12 #include "xfa/fgas/crt/fgas_system.h" | 12 #include "xfa/fgas/crt/fgas_system.h" |
13 | 13 |
14 namespace { | |
15 | |
16 const uint8_t g_FXHex2DecMap[256] = { | |
Tom Sepez
2016/05/18 22:01:21
seems like a lot of wasted space. In particular w
dsinclair
2016/05/19 14:24:44
Removed completely, we already have a FXSYS_toHexD
| |
17 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
18 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
19 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, | |
20 0, 0, 0, 0, 0, 10, 11, 12, 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
21 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 12, | |
22 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
24 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
25 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
26 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
27 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
28 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
29 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | |
30 }; | |
31 | |
32 uint8_t FX_Hex2Dec(uint8_t hexHigh, uint8_t hexLow) { | |
33 return (g_FXHex2DecMap[hexHigh] << 4) + g_FXHex2DecMap[hexLow]; | |
34 } | |
35 | |
36 } // namespace | |
37 | |
14 FX_BOOL FDE_CSSLengthToFloat(const FDE_CSSLENGTH& len, | 38 FX_BOOL FDE_CSSLengthToFloat(const FDE_CSSLENGTH& len, |
15 FX_FLOAT fPercentBase, | 39 FX_FLOAT fPercentBase, |
16 FX_FLOAT& fResult) { | 40 FX_FLOAT& fResult) { |
17 switch (len.GetUnit()) { | 41 switch (len.GetUnit()) { |
18 case FDE_CSSLENGTHUNIT_Point: | 42 case FDE_CSSLENGTHUNIT_Point: |
19 fResult = len.GetValue(); | 43 fResult = len.GetValue(); |
20 return TRUE; | 44 return TRUE; |
21 case FDE_CSSLENGTHUNIT_Percent: | 45 case FDE_CSSLENGTHUNIT_Percent: |
22 fResult = len.GetValue() * fPercentBase; | 46 fResult = len.GetValue() * fPercentBase; |
23 return TRUE; | 47 return TRUE; |
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880 } | 904 } |
881 while (iBracketCount > 0 && m_pCur < m_pEnd) { | 905 while (iBracketCount > 0 && m_pCur < m_pEnd) { |
882 if (*m_pCur == ')') { | 906 if (*m_pCur == ')') { |
883 iBracketCount--; | 907 iBracketCount--; |
884 } | 908 } |
885 m_pCur++; | 909 m_pCur++; |
886 } | 910 } |
887 } | 911 } |
888 return m_pCur - pStart; | 912 return m_pCur - pStart; |
889 } | 913 } |
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