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1 | |
2 /* | |
3 * Copyright 2015 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 #include "GLWindowContext_win.h" | |
10 | |
11 #include <GL/gl.h> | |
12 | |
13 // windows stuff | |
14 #include "win/SkWGL.h" | |
15 #include "Window_win.h" | |
16 | |
17 namespace sk_app { | |
18 | |
19 // platform-dependent create | |
20 GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams
& params) { | |
21 GLWindowContext_win* ctx = new GLWindowContext_win(platformData, params); | |
22 if (!ctx->isValid()) { | |
23 delete ctx; | |
24 return nullptr; | |
25 } | |
26 return ctx; | |
27 } | |
28 | |
29 GLWindowContext_win::GLWindowContext_win(void* platformData, const DisplayParams
& params) | |
30 : GLWindowContext(platformData, params) | |
31 , fHWND(0) | |
32 , fHGLRC(NULL) { | |
33 | |
34 // any config code here (particularly for msaa)? | |
35 | |
36 this->initializeContext(platformData, params); | |
37 } | |
38 | |
39 GLWindowContext_win::~GLWindowContext_win() { | |
40 this->destroyContext(); | |
41 } | |
42 | |
43 void GLWindowContext_win::onInitializeContext(void* platformData, const DisplayP
arams& params) { | |
44 | |
45 ContextPlatformData_win* winPlatformData = | |
46 reinterpret_cast<ContextPlatformData_win*>(platformData); | |
47 | |
48 if (winPlatformData) { | |
49 fHWND = winPlatformData->fHWnd; | |
50 } | |
51 HDC dc = GetDC(fHWND); | |
52 | |
53 fHGLRC = SkCreateWGLContext(dc, params.fMSAASampleCount, params.fDeepColor, | |
54 kGLPreferCompatibilityProfile_SkWGLContextReques
t); | |
55 if (NULL == fHGLRC) { | |
56 return; | |
57 } | |
58 | |
59 if (wglMakeCurrent(dc, fHGLRC)) { | |
60 glClearStencil(0); | |
61 glClearColor(0, 0, 0, 0); | |
62 glStencilMask(0xffffffff); | |
63 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | |
64 | |
65 // use DescribePixelFormat to get the stencil and color bit depth. | |
66 int pixelFormat = GetPixelFormat(dc); | |
67 PIXELFORMATDESCRIPTOR pfd; | |
68 DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd); | |
69 fStencilBits = pfd.cStencilBits; | |
70 // pfd.cColorBits includes alpha, so it will be 32 in 8/8/8/8 and 10/10/
10/2 | |
71 fColorBits = pfd.cRedBits + pfd.cGreenBits + pfd.cBlueBits; | |
72 | |
73 // Get sample count if the MSAA WGL extension is present | |
74 SkWGLExtensions extensions; | |
75 if (extensions.hasExtension(dc, "WGL_ARB_multisample")) { | |
76 static const int kSampleCountAttr = SK_WGL_SAMPLES; | |
77 extensions.getPixelFormatAttribiv(dc, | |
78 pixelFormat, | |
79 0, | |
80 1, | |
81 &kSampleCountAttr, | |
82 &fSampleCount); | |
83 } else { | |
84 fSampleCount = 0; | |
85 } | |
86 | |
87 RECT rect; | |
88 GetClientRect(fHWND, &rect); | |
89 fWidth = rect.right - rect.left; | |
90 fHeight = rect.bottom - rect.top; | |
91 glViewport(0, 0, fWidth, fHeight); | |
92 } | |
93 } | |
94 | |
95 | |
96 void GLWindowContext_win::onDestroyContext() { | |
97 wglMakeCurrent(wglGetCurrentDC(), NULL); | |
98 wglDeleteContext(fHGLRC); | |
99 fHGLRC = NULL; | |
100 } | |
101 | |
102 | |
103 void GLWindowContext_win::onSwapBuffers() { | |
104 HDC dc = GetDC((HWND)fHWND); | |
105 SwapBuffers(dc); | |
106 ReleaseDC((HWND)fHWND, dc); | |
107 } | |
108 | |
109 | |
110 } //namespace sk_app | |
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