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Unified Diff: src/d8.cc

Issue 199063003: New Compilation API, part 1, try 2 (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 9 months ago
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Index: src/d8.cc
diff --git a/src/d8.cc b/src/d8.cc
index 564aafe0050263b5128c1693ac9a0845bd2fab1e..539ebaae755534ea1bbb8050c627c1368b2f844b 100644
--- a/src/d8.cc
+++ b/src/d8.cc
@@ -205,7 +205,9 @@ bool Shell::ExecuteString(Isolate* isolate,
// When debugging make exceptions appear to be uncaught.
try_catch.SetVerbose(true);
}
- Handle<Script> script = Script::New(source, name);
+ ScriptOrigin origin(name);
+ Handle<UnboundScript> script = ScriptCompiler::CompileUnbound(
+ isolate, ScriptCompiler::Source(source, origin));
if (script.IsEmpty()) {
// Print errors that happened during compilation.
if (report_exceptions && !FLAG_debugger)
@@ -216,7 +218,7 @@ bool Shell::ExecuteString(Isolate* isolate,
Local<Context> realm =
Local<Context>::New(isolate, data->realms_[data->realm_current_]);
realm->Enter();
- Handle<Value> result = script->Run();
+ Handle<Value> result = script->BindToCurrentContext()->Run();
realm->Exit();
data->realm_current_ = data->realm_switch_;
if (result.IsEmpty()) {
@@ -405,11 +407,12 @@ void Shell::RealmEval(const v8::FunctionCallbackInfo<v8::Value>& args) {
Throw(args.GetIsolate(), "Invalid argument");
return;
}
- Handle<Script> script = Script::New(args[1]->ToString());
+ Handle<UnboundScript> script = ScriptCompiler::CompileUnbound(
+ isolate, ScriptCompiler::Source(args[1]->ToString()));
if (script.IsEmpty()) return;
Local<Context> realm = Local<Context>::New(isolate, data->realms_[index]);
realm->Enter();
- Handle<Value> result = script->Run();
+ Handle<Value> result = script->BindToCurrentContext()->Run();
realm->Exit();
args.GetReturnValue().Set(result);
}
@@ -806,7 +809,8 @@ void Shell::InstallUtilityScript(Isolate* isolate) {
Handle<String> name =
String::NewFromUtf8(isolate, shell_source_name.start(),
String::kNormalString, shell_source_name.length());
- Handle<Script> script = Script::Compile(source, name);
+ ScriptOrigin origin(name);
+ Handle<Script> script = Script::Compile(source, &origin);
script->Run();
// Mark the d8 shell script as native to avoid it showing up as normal source
// in the debugger.
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