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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDrawTarget.h" | 8 #include "GrDrawTarget.h" |
9 | 9 |
10 #include "GrAuditTrail.h" | 10 #include "GrAuditTrail.h" |
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123 #if 0 | 123 #if 0 |
124 SkString str = fBatches[i]->dumpInfo(); | 124 SkString str = fBatches[i]->dumpInfo(); |
125 SkDebugf("%s\n", str.c_str()); | 125 SkDebugf("%s\n", str.c_str()); |
126 #endif | 126 #endif |
127 } | 127 } |
128 } | 128 } |
129 } | 129 } |
130 #endif | 130 #endif |
131 | 131 |
132 bool GrDrawTarget::setupDstReadIfNecessary(const GrPipelineBuilder& pipelineBuil
der, | 132 bool GrDrawTarget::setupDstReadIfNecessary(const GrPipelineBuilder& pipelineBuil
der, |
| 133 GrRenderTarget* rt, |
133 const GrClip& clip, | 134 const GrClip& clip, |
134 const GrPipelineOptimizations& optimi
zations, | 135 const GrPipelineOptimizations& optimi
zations, |
135 GrXferProcessor::DstTexture* dstTextu
re, | 136 GrXferProcessor::DstTexture* dstTextu
re, |
136 const SkRect& batchBounds) { | 137 const SkRect& batchBounds) { |
137 SkRect bounds = batchBounds; | 138 SkRect bounds = batchBounds; |
138 bounds.outset(0.5f, 0.5f); | 139 bounds.outset(0.5f, 0.5f); |
139 | 140 |
140 if (!pipelineBuilder.willXPNeedDstTexture(*this->caps(), optimizations)) { | 141 if (!pipelineBuilder.willXPNeedDstTexture(*this->caps(), optimizations)) { |
141 return true; | 142 return true; |
142 } | 143 } |
143 | 144 |
144 GrRenderTarget* rt = pipelineBuilder.getRenderTarget(); | |
145 | |
146 if (this->caps()->textureBarrierSupport()) { | 145 if (this->caps()->textureBarrierSupport()) { |
147 if (GrTexture* rtTex = rt->asTexture()) { | 146 if (GrTexture* rtTex = rt->asTexture()) { |
148 // The render target is a texture, so we can read from it directly i
n the shader. The XP | 147 // The render target is a texture, so we can read from it directly i
n the shader. The XP |
149 // will be responsible to detect this situation and request a textur
e barrier. | 148 // will be responsible to detect this situation and request a textur
e barrier. |
150 dstTexture->setTexture(rtTex); | 149 dstTexture->setTexture(rtTex); |
151 dstTexture->setOffset(0, 0); | 150 dstTexture->setOffset(0, 0); |
152 return true; | 151 return true; |
153 } | 152 } |
154 } | 153 } |
155 | 154 |
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237 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, | 236 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, |
238 GrDrawContext* drawContext, | 237 GrDrawContext* drawContext, |
239 const GrClip& clip, | 238 const GrClip& clip, |
240 GrDrawBatch* batch) { | 239 GrDrawBatch* batch) { |
241 // Setup clip | 240 // Setup clip |
242 GrAppliedClip appliedClip; | 241 GrAppliedClip appliedClip; |
243 if (!clip.apply(fContext, pipelineBuilder, drawContext, &batch->bounds(), &a
ppliedClip)) { | 242 if (!clip.apply(fContext, pipelineBuilder, drawContext, &batch->bounds(), &a
ppliedClip)) { |
244 return; | 243 return; |
245 } | 244 } |
246 | 245 |
| 246 // TODO: this is the only remaining usage of the AutoRestoreFragmentProcesso
rState - remove it |
247 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; | 247 GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; |
248 if (appliedClip.clipCoverageFragmentProcessor()) { | 248 if (appliedClip.clipCoverageFragmentProcessor()) { |
249 arfps.set(&pipelineBuilder); | 249 arfps.set(&pipelineBuilder); |
250 arfps.addCoverageFragmentProcessor(appliedClip.clipCoverageFragmentProce
ssor()); | 250 arfps.addCoverageFragmentProcessor(appliedClip.clipCoverageFragmentProce
ssor()); |
251 } | 251 } |
252 | 252 |
253 GrPipeline::CreateArgs args; | 253 GrPipeline::CreateArgs args; |
254 args.fPipelineBuilder = &pipelineBuilder; | 254 args.fPipelineBuilder = &pipelineBuilder; |
| 255 args.fDrawContext = drawContext; |
255 args.fCaps = this->caps(); | 256 args.fCaps = this->caps(); |
256 args.fScissor = &appliedClip.scissorState(); | 257 args.fScissor = &appliedClip.scissorState(); |
257 args.fHasStencilClip = appliedClip.hasStencilClip(); | 258 args.fHasStencilClip = appliedClip.hasStencilClip(); |
258 if (pipelineBuilder.hasUserStencilSettings() || appliedClip.hasStencilClip()
) { | 259 if (pipelineBuilder.hasUserStencilSettings() || appliedClip.hasStencilClip()
) { |
259 if (!fResourceProvider->attachStencilAttachment(pipelineBuilder.getRende
rTarget())) { | 260 if (!fResourceProvider->attachStencilAttachment(drawContext->accessRende
rTarget())) { |
260 SkDebugf("ERROR creating stencil attachment. Draw skipped.\n"); | 261 SkDebugf("ERROR creating stencil attachment. Draw skipped.\n"); |
261 return; | 262 return; |
262 } | 263 } |
263 } | 264 } |
264 batch->getPipelineOptimizations(&args.fOpts); | 265 batch->getPipelineOptimizations(&args.fOpts); |
265 GrScissorState finalScissor; | 266 GrScissorState finalScissor; |
266 if (args.fOpts.fOverrides.fUsePLSDstRead || fClipBatchToBounds) { | 267 if (args.fOpts.fOverrides.fUsePLSDstRead || fClipBatchToBounds) { |
267 GrRenderTarget* rt = pipelineBuilder.getRenderTarget(); | |
268 GrGLIRect viewport; | 268 GrGLIRect viewport; |
269 viewport.fLeft = 0; | 269 viewport.fLeft = 0; |
270 viewport.fBottom = 0; | 270 viewport.fBottom = 0; |
271 viewport.fWidth = rt->width(); | 271 viewport.fWidth = drawContext->width(); |
272 viewport.fHeight = rt->height(); | 272 viewport.fHeight = drawContext->height(); |
273 SkIRect ibounds; | 273 SkIRect ibounds; |
274 ibounds.fLeft = SkTPin(SkScalarFloorToInt(batch->bounds().fLeft), viewpo
rt.fLeft, | 274 ibounds.fLeft = SkTPin(SkScalarFloorToInt(batch->bounds().fLeft), viewpo
rt.fLeft, |
275 viewport.fWidth); | 275 viewport.fWidth); |
276 ibounds.fTop = SkTPin(SkScalarFloorToInt(batch->bounds().fTop), viewport
.fBottom, | 276 ibounds.fTop = SkTPin(SkScalarFloorToInt(batch->bounds().fTop), viewport
.fBottom, |
277 viewport.fHeight); | 277 viewport.fHeight); |
278 ibounds.fRight = SkTPin(SkScalarCeilToInt(batch->bounds().fRight), viewp
ort.fLeft, | 278 ibounds.fRight = SkTPin(SkScalarCeilToInt(batch->bounds().fRight), viewp
ort.fLeft, |
279 viewport.fWidth); | 279 viewport.fWidth); |
280 ibounds.fBottom = SkTPin(SkScalarCeilToInt(batch->bounds().fBottom), vie
wport.fBottom, | 280 ibounds.fBottom = SkTPin(SkScalarCeilToInt(batch->bounds().fBottom), vie
wport.fBottom, |
281 viewport.fHeight); | 281 viewport.fHeight); |
282 if (appliedClip.scissorState().enabled()) { | 282 if (appliedClip.scissorState().enabled()) { |
283 const SkIRect& scissorRect = appliedClip.scissorState().rect(); | 283 const SkIRect& scissorRect = appliedClip.scissorState().rect(); |
284 if (!ibounds.intersect(scissorRect)) { | 284 if (!ibounds.intersect(scissorRect)) { |
285 return; | 285 return; |
286 } | 286 } |
287 } | 287 } |
288 finalScissor.set(ibounds); | 288 finalScissor.set(ibounds); |
289 args.fScissor = &finalScissor; | 289 args.fScissor = &finalScissor; |
290 } | 290 } |
291 args.fOpts.fColorPOI.completeCalculations(pipelineBuilder.fColorFragmentProc
essors.begin(), | 291 args.fOpts.fColorPOI.completeCalculations(pipelineBuilder.fColorFragmentProc
essors.begin(), |
292 pipelineBuilder.numColorFragmentPr
ocessors()); | 292 pipelineBuilder.numColorFragmentPr
ocessors()); |
293 args.fOpts.fCoveragePOI.completeCalculations( | 293 args.fOpts.fCoveragePOI.completeCalculations( |
294 pipelineBuilder.fCoverageFragment
Processors.begin(), | 294 pipelineBuilder.fCoverageFragment
Processors.begin(), |
295 pipelineBuilder.numCoverageFragme
ntProcessors()); | 295 pipelineBuilder.numCoverageFragme
ntProcessors()); |
296 if (!this->setupDstReadIfNecessary(pipelineBuilder, clip, args.fOpts, &args.
fDstTexture, | 296 if (!this->setupDstReadIfNecessary(pipelineBuilder, drawContext->accessRende
rTarget(), |
297 batch->bounds())) { | 297 clip, args.fOpts, |
| 298 &args.fDstTexture, batch->bounds())) { |
298 return; | 299 return; |
299 } | 300 } |
300 | 301 |
301 if (!batch->installPipeline(args)) { | 302 if (!batch->installPipeline(args)) { |
302 return; | 303 return; |
303 } | 304 } |
304 | 305 |
305 #ifdef ENABLE_MDB | 306 #ifdef ENABLE_MDB |
306 SkASSERT(fRenderTarget); | 307 SkASSERT(fRenderTarget); |
307 batch->pipeline()->addDependenciesTo(fRenderTarget); | 308 batch->pipeline()->addDependenciesTo(fRenderTarget); |
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324 GrAppliedClip appliedClip; | 325 GrAppliedClip appliedClip; |
325 if (!clip.apply(fContext, pipelineBuilder, drawContext, nullptr, &appliedCli
p)) { | 326 if (!clip.apply(fContext, pipelineBuilder, drawContext, nullptr, &appliedCli
p)) { |
326 return; | 327 return; |
327 } | 328 } |
328 // TODO: respect fClipBatchToBounds if we ever start computing bounds here. | 329 // TODO: respect fClipBatchToBounds if we ever start computing bounds here. |
329 | 330 |
330 // Coverage AA does not make sense when rendering to the stencil buffer. The
caller should never | 331 // Coverage AA does not make sense when rendering to the stencil buffer. The
caller should never |
331 // attempt this in a situation that would require coverage AA. | 332 // attempt this in a situation that would require coverage AA. |
332 SkASSERT(!appliedClip.clipCoverageFragmentProcessor()); | 333 SkASSERT(!appliedClip.clipCoverageFragmentProcessor()); |
333 | 334 |
334 GrRenderTarget* rt = pipelineBuilder.getRenderTarget(); | 335 GrStencilAttachment* stencilAttachment = fResourceProvider->attachStencilAtt
achment( |
335 GrStencilAttachment* stencilAttachment = fResourceProvider->attachStencilAtt
achment(rt); | 336 drawContext->accessRenderTarget(
)); |
336 if (!stencilAttachment) { | 337 if (!stencilAttachment) { |
337 SkDebugf("ERROR creating stencil attachment. Draw skipped.\n"); | 338 SkDebugf("ERROR creating stencil attachment. Draw skipped.\n"); |
338 return; | 339 return; |
339 } | 340 } |
340 | 341 |
341 GrBatch* batch = GrStencilPathBatch::Create(viewMatrix, | 342 GrBatch* batch = GrStencilPathBatch::Create(viewMatrix, |
342 pipelineBuilder.isHWAntialias(), | 343 pipelineBuilder.isHWAntialias(), |
343 fill, | 344 fill, |
344 appliedClip.hasStencilClip(), | 345 appliedClip.hasStencilClip(), |
345 stencilAttachment->bits(), | 346 stencilAttachment->bits(), |
346 appliedClip.scissorState(), | 347 appliedClip.scissorState(), |
347 pipelineBuilder.getRenderTarget(
), | 348 drawContext->accessRenderTarget(
), |
348 path); | 349 path); |
349 this->recordBatch(batch); | 350 this->recordBatch(batch); |
350 batch->unref(); | 351 batch->unref(); |
351 } | 352 } |
352 | 353 |
353 void GrDrawTarget::clear(const SkIRect* rect, | 354 void GrDrawTarget::clear(const SkIRect* rect, |
354 GrColor color, | 355 GrColor color, |
355 bool canIgnoreRect, | 356 bool canIgnoreRect, |
356 GrDrawContext* drawContext) { | 357 GrDrawContext* drawContext) { |
357 SkIRect rtRect = SkIRect::MakeWH(drawContext->width(), drawContext->height()
); | 358 SkIRect rtRect = SkIRect::MakeWH(drawContext->width(), drawContext->height()
); |
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369 } | 370 } |
370 | 371 |
371 if (this->caps()->useDrawInsteadOfClear()) { | 372 if (this->caps()->useDrawInsteadOfClear()) { |
372 // This works around a driver bug with clear by drawing a rect instead. | 373 // This works around a driver bug with clear by drawing a rect instead. |
373 // The driver will ignore a clear if it is the only thing rendered to a | 374 // The driver will ignore a clear if it is the only thing rendered to a |
374 // target before the target is read. | 375 // target before the target is read. |
375 if (rect == &rtRect) { | 376 if (rect == &rtRect) { |
376 drawContext->discard(); | 377 drawContext->discard(); |
377 } | 378 } |
378 | 379 |
| 380 // TODO: flip this into real draw! |
379 GrPipelineBuilder pipelineBuilder; | 381 GrPipelineBuilder pipelineBuilder; |
380 pipelineBuilder.setXPFactory( | 382 pipelineBuilder.setXPFactory( |
381 GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref(); | 383 GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref(); |
382 pipelineBuilder.setRenderTarget(drawContext->accessRenderTarget()); | |
383 | 384 |
384 SkRect scalarRect = SkRect::Make(*rect); | 385 SkRect scalarRect = SkRect::Make(*rect); |
385 SkAutoTUnref<GrDrawBatch> batch( | 386 SkAutoTUnref<GrDrawBatch> batch( |
386 GrRectBatchFactory::CreateNonAAFill(color, SkMatrix::I(), scalar
Rect, | 387 GrRectBatchFactory::CreateNonAAFill(color, SkMatrix::I(), scalar
Rect, |
387 nullptr, nullptr)); | 388 nullptr, nullptr)); |
388 this->drawBatch(pipelineBuilder, drawContext, GrNoClip(), batch); | 389 this->drawBatch(pipelineBuilder, drawContext, GrNoClip(), batch); |
389 } else { | 390 } else { |
390 GrBatch* batch = new GrClearBatch(*rect, color, drawContext->accessRende
rTarget()); | 391 GrBatch* batch = new GrClearBatch(*rect, color, drawContext->accessRende
rTarget()); |
391 this->recordBatch(batch); | 392 this->recordBatch(batch); |
392 batch->unref(); | 393 batch->unref(); |
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523 } | 524 } |
524 } | 525 } |
525 | 526 |
526 /////////////////////////////////////////////////////////////////////////////// | 527 /////////////////////////////////////////////////////////////////////////////// |
527 | 528 |
528 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { | 529 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { |
529 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); | 530 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); |
530 this->recordBatch(batch); | 531 this->recordBatch(batch); |
531 batch->unref(); | 532 batch->unref(); |
532 } | 533 } |
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