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Side by Side Diff: PerformanceTests/Canvas/upload-webgl-to-texture.html

Issue 198873004: perf test: Add PerfTestRunner.logFatalError(text) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 9 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <body> 3 <body>
4 <script src="../resources/runner.js"></script> 4 <script src="../resources/runner.js"></script>
5 <script> 5 <script>
6 6
7 var sourceCanvas3D = document.createElement('canvas'); 7 var sourceCanvas3D = document.createElement('canvas');
8 var sourceCtx = sourceCanvas3D.getContext('experimental-webgl'); 8 var sourceCtx = sourceCanvas3D.getContext('experimental-webgl');
9 var destCanvas3D = document.createElement('canvas'); 9 var destCanvas3D = document.createElement('canvas');
10 var destCtx = destCanvas3D.getContext('experimental-webgl'); 10 var destCtx = destCanvas3D.getContext('experimental-webgl');
11 if (!sourceCtx || !destCtx) 11 if (!sourceCtx || !destCtx)
12 PerfTestRunner.log("\nWebGL is not supported or enabled on this platform!\n" ); 12 PerfTestRunner.logFatalError("\nWebGL is not supported or enabled on this pl atform!\n");
13 var MEASURE_DRAW_TIMES = 100; 13 var MEASURE_DRAW_TIMES = 100;
14 var MAX_COUNT = 60000; 14 var MAX_COUNT = 60000;
15 var count = 0; 15 var count = 0;
16 16
17 function setSize(width, height) { 17 function setSize(width, height) {
18 sourceCanvas3D.width = width; 18 sourceCanvas3D.width = width;
19 sourceCanvas3D.height = height; 19 sourceCanvas3D.height = height;
20 destCanvas3D.width = width; 20 destCanvas3D.width = width;
21 destCanvas3D.height = height; 21 destCanvas3D.height = height;
22 } 22 }
23 23
24 function rand(range) { 24 function rand(range) {
25 return Math.floor(Math.random() * range); 25 return Math.floor(Math.random() * range);
26 } 26 }
27 27
28 function renderWebGL(gl) { 28 function renderWebGL(gl) {
29 gl.disable(gl.SCISSOR_TEST); 29 gl.disable(gl.SCISSOR_TEST);
30 gl.clear(gl.COLOR_BUFER_BIT); 30 gl.clear(gl.COLOR_BUFER_BIT);
31 gl.enable(gl.SCISSOR_TEST); 31 gl.enable(gl.SCISSOR_TEST);
32 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024)); 32 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024));
33 gl.clearColor(Math.random(), Math.random(), Math.random(), 1); 33 gl.clearColor(Math.random(), Math.random(), Math.random(), 1);
34 gl.clear(gl.COLOR_BUFFER_BIT); 34 gl.clear(gl.COLOR_BUFFER_BIT);
35 } 35 }
36 36
37 function uploadWebGLToWebGLTexture() { 37 function uploadWebGLToWebGLTexture() {
38 if (sourceCtx && destCtx) { 38 var tex = destCtx.createTexture();
39 var tex = destCtx.createTexture(); 39 destCtx.bindTexture(destCtx.TEXTURE_2D, tex);
40 destCtx.bindTexture(destCtx.TEXTURE_2D, tex);
41 40
42 var start = PerfTestRunner.now(); 41 var start = PerfTestRunner.now();
43 42
44 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { 43 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
45 destCtx.texImage2D(destCtx.TEXTURE_2D, 0, destCtx.RGBA, destCtx.RGBA , destCtx.UNSIGNED_BYTE, sourceCanvas3D); 44 destCtx.texImage2D(destCtx.TEXTURE_2D, 0, destCtx.RGBA, destCtx.RGBA, de stCtx.UNSIGNED_BYTE, sourceCanvas3D);
46 } 45 }
47 destCtx.readPixels(0, 0, 1, 1, sourceCtx.RGBA, sourceCtx.UNSIGNED_BYTE, new Uint8Array(4)); 46 destCtx.readPixels(0, 0, 1, 1, sourceCtx.RGBA, sourceCtx.UNSIGNED_BYTE, new Uint8Array(4));
48 destCtx.deleteTexture(tex); 47 destCtx.deleteTexture(tex);
49 count++; 48 count++;
50 49
51 var elapsedTime = PerfTestRunner.now() - start; 50 var elapsedTime = PerfTestRunner.now() - start;
52 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime ); 51 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime);
53 } else
54 PerfTestRunner.measureValueAsync(0);
55 if (count < MAX_COUNT) 52 if (count < MAX_COUNT)
56 requestAnimationFrame(uploadWebGLToWebGLTexture); 53 requestAnimationFrame(uploadWebGLToWebGLTexture);
57 } 54 }
58 55
59 function onCompletedRun() { 56 function onCompletedRun() {
60 count = MAX_COUNT; 57 count = MAX_COUNT;
61 } 58 }
62 59
63 window.onload = function () { 60 window.onload = function () {
64 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s', 61 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s',
65 description: "This benchmark checks the speed on uploading WebGL(1024x10 24) to WebGL Texture(1024x1024)."}); 62 description: "This benchmark checks the speed on uploading WebGL(1024x10 24) to WebGL Texture(1024x1024)."});
66 setSize(1024, 1024); 63 setSize(1024, 1024);
67 if (sourceCtx) 64 renderWebGL(sourceCtx);
68 renderWebGL(sourceCtx);
69 uploadWebGLToWebGLTexture(); 65 uploadWebGLToWebGLTexture();
70 } 66 }
71 67
72 </script> 68 </script>
73 </body> 69 </body>
74 </html> 70 </html>
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