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Side by Side Diff: PerformanceTests/Canvas/upload-canvas-2d-to-texture.html

Issue 198873004: perf test: Add PerfTestRunner.logFatalError(text) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 9 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <body> 3 <body>
4 <script src="../resources/runner.js"></script> 4 <script src="../resources/runner.js"></script>
5 <script> 5 <script>
6 6
7 var canvas2D = document.createElement("canvas"); 7 var canvas2D = document.createElement("canvas");
8 var ctx2D = canvas2D.getContext("2d"); 8 var ctx2D = canvas2D.getContext("2d");
9 var canvas3D = document.createElement('canvas'); 9 var canvas3D = document.createElement('canvas');
10 var gl = canvas3D.getContext('experimental-webgl'); 10 var gl = canvas3D.getContext('experimental-webgl');
11 if(!gl) 11 if(!gl)
12 PerfTestRunner.log("\nWebGL is not supported or enabled on this platform!\n" ); 12 PerfTestRunner.logFatalError("\nWebGL is not supported or enabled on this pl atform!\n");
13 var MEASURE_DRAW_TIMES = 1000; 13 var MEASURE_DRAW_TIMES = 1000;
14 var MAX_COUNT = 60000; 14 var MAX_COUNT = 60000;
15 var count = 0; 15 var count = 0;
16 16
17 function setSize(width, height) { 17 function setSize(width, height) {
18 canvas2D.width = width; 18 canvas2D.width = width;
19 canvas2D.height = height; 19 canvas2D.height = height;
20 canvas3D.width = width; 20 canvas3D.width = width;
21 canvas3D.height = height; 21 canvas3D.height = height;
22 } 22 }
23 23
24 function rand(range) { 24 function rand(range) {
25 return Math.floor(Math.random() * range); 25 return Math.floor(Math.random() * range);
26 } 26 }
27 27
28 function fillCanvas(ctx2d, canvas2d) { 28 function fillCanvas(ctx2d, canvas2d) {
29 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) + "," + rand(255) + ")"; 29 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) + "," + rand(255) + ")";
30 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height); 30 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height);
31 } 31 }
32 32
33 function uploadCanvas2DToWebGLTexture() { 33 function uploadCanvas2DToWebGLTexture() {
34 if (gl) { 34 var tex = gl.createTexture();
35 var tex = gl.createTexture(); 35 gl.bindTexture(gl.TEXTURE_2D, tex);
36 gl.bindTexture(gl.TEXTURE_2D, tex);
37 36
38 var start = PerfTestRunner.now(); 37 var start = PerfTestRunner.now();
39 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { 38 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
40 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2D); 39 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canv as2D);
41 } 40 }
42 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4)); 41 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
43 gl.deleteTexture(tex); 42 gl.deleteTexture(tex);
44 count++; 43 count++;
45 44
46 var elapsedTime = PerfTestRunner.now() - start; 45 var elapsedTime = PerfTestRunner.now() - start;
47 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime ); 46 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime);
48 } else
49 PerfTestRunner.measureValueAsync(0);
50 if (count < MAX_COUNT) 47 if (count < MAX_COUNT)
51 requestAnimationFrame(uploadCanvas2DToWebGLTexture); 48 requestAnimationFrame(uploadCanvas2DToWebGLTexture);
52 } 49 }
53 50
54 function onCompletedRun() { 51 function onCompletedRun() {
55 count = MAX_COUNT; 52 count = MAX_COUNT;
56 } 53 }
57 54
58 window.onload = function () { 55 window.onload = function () {
59 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s', 56 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s',
60 description: "This bench test checks the speed on uploading 2d Canvas(10 24x1024) to Webgl Texture(1024x1024)."}); 57 description: "This bench test checks the speed on uploading 2d Canvas(10 24x1024) to Webgl Texture(1024x1024)."});
61 setSize(1024, 1024); 58 setSize(1024, 1024);
62 fillCanvas(ctx2D, canvas2D); 59 fillCanvas(ctx2D, canvas2D);
63 uploadCanvas2DToWebGLTexture(); 60 uploadCanvas2DToWebGLTexture();
64 } 61 }
65 62
66 </script> 63 </script>
67 </body> 64 </body>
68 </html> 65 </html>
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