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Side by Side Diff: PerformanceTests/Canvas/draw-static-webgl-to-hw-accelerated-canvas-2d.html

Issue 198873004: perf test: Add PerfTestRunner.logFatalError(text) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 9 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <body> 3 <body>
4 <script src="../resources/runner.js"></script> 4 <script src="../resources/runner.js"></script>
5 <script> 5 <script>
6 var canvas2D = document.createElement("canvas"); 6 var canvas2D = document.createElement("canvas");
7 var ctx2D = canvas2D.getContext("2d"); 7 var ctx2D = canvas2D.getContext("2d");
8 var canvas3D = document.createElement('canvas'); 8 var canvas3D = document.createElement('canvas');
9 var gl = canvas3D.getContext('experimental-webgl'); 9 var gl = canvas3D.getContext('experimental-webgl');
10 if (!gl) 10 if (!gl)
11 PerfTestRunner.log("\nWebGL is not supported or enabled on this platform!\n" ); 11 PerfTestRunner.logFatalError("\nWebGL is not supported or enabled on this pl atform!\n");
12 var MEASURE_DRAW_TIMES = 1000; 12 var MEASURE_DRAW_TIMES = 1000;
13 var MAX_COUNT = 60000; 13 var MAX_COUNT = 60000;
14 var count = 0; 14 var count = 0;
15 15
16 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) { 16 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) {
17 canvas2D.width = canvas2DWidth; 17 canvas2D.width = canvas2DWidth;
18 canvas2D.height = canvas2DHeight; 18 canvas2D.height = canvas2DHeight;
19 canvas3D.width = webglWidth; 19 canvas3D.width = webglWidth;
20 canvas3D.height = webglHeight; 20 canvas3D.height = webglHeight;
21 } 21 }
22 22
23 function rand(range) { 23 function rand(range) {
24 return Math.floor(Math.random() * range); 24 return Math.floor(Math.random() * range);
25 } 25 }
26 26
27 function renderWebGL(gl) { 27 function renderWebGL(gl) {
28 gl.disable(gl.SCISSOR_TEST); 28 gl.disable(gl.SCISSOR_TEST);
29 gl.clear(gl.COLOR_BUFER_BIT); 29 gl.clear(gl.COLOR_BUFER_BIT);
30 gl.enable(gl.SCISSOR_TEST); 30 gl.enable(gl.SCISSOR_TEST);
31 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024)); 31 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024));
32 gl.clearColor(Math.random(), Math.random(), Math.random(), 1); 32 gl.clearColor(Math.random(), Math.random(), Math.random(), 1);
33 gl.clear(gl.COLOR_BUFFER_BIT); 33 gl.clear(gl.COLOR_BUFFER_BIT);
34 } 34 }
35 35
36 function drawWebGLToCanvas2D() { 36 function drawWebGLToCanvas2D() {
37 if (gl) { 37 var start = PerfTestRunner.now();
38 var start = PerfTestRunner.now(); 38 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
39 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { 39 // draw static WebGL
40 // draw static WebGL 40 ctx2D.drawImage(canvas3D, 0, 0);
41 ctx2D.drawImage(canvas3D, 0, 0); 41 }
42 } 42 // Calling getImageData() is just to flush out the content when
43 // Calling getImageData() is just to flush out the content when 43 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low.
44 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is lo w. 44 ctx2D.getImageData(0, 0, 1, 1);
45 ctx2D.getImageData(0, 0, 1, 1); 45 count++;
46 count++;
47 46
48 var elapsedTime = PerfTestRunner.now() - start; 47 var elapsedTime = PerfTestRunner.now() - start;
49 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime ); 48 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime);
50 } else
51 PerfTestRunner.measureValueAsync(0);
52 if (count < MAX_COUNT) 49 if (count < MAX_COUNT)
53 requestAnimationFrame(drawWebGLToCanvas2D); 50 requestAnimationFrame(drawWebGLToCanvas2D);
54 } 51 }
55 52
56 function onCompletedRun() { 53 function onCompletedRun() {
57 count = MAX_COUNT; 54 count = MAX_COUNT;
58 } 55 }
59 56
60 window.onload = function () { 57 window.onload = function () {
61 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s', 58 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s',
62 description: "This bench test checks the speed on drawing static WebGL(1 024x1024) to HW accelerated Canvas2D(1024x1024)."}); 59 description: "This bench test checks the speed on drawing static WebGL(1 024x1024) to HW accelerated Canvas2D(1024x1024)."});
63 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size 60 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size
64 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257 61 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
65 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024. 62 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024.
66 setSize(1024, 1024, 1024, 1024); 63 setSize(1024, 1024, 1024, 1024);
67 if (gl) 64 renderWebGL(gl);
68 renderWebGL(gl);
69 drawWebGLToCanvas2D(); 65 drawWebGLToCanvas2D();
70 } 66 }
71 67
72 </script> 68 </script>
73 </body> 69 </body>
74 </html> 70 </html>
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