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Side by Side Diff: PerformanceTests/Canvas/draw-dynamic-webgl-to-hw-accelerated-canvas-2d.html

Issue 198873004: perf test: Add PerfTestRunner.logFatalError(text) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 9 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <body> 3 <body>
4 <script src="../resources/runner.js"></script> 4 <script src="../resources/runner.js"></script>
5 <script> 5 <script>
6 var canvas2D = document.createElement("canvas"); 6 var canvas2D = document.createElement("canvas");
7 var ctx2D = canvas2D.getContext("2d"); 7 var ctx2D = canvas2D.getContext("2d");
8 var canvas3D = document.createElement('canvas'); 8 var canvas3D = document.createElement('canvas');
9 var gl = canvas3D.getContext('experimental-webgl'); 9 var gl = canvas3D.getContext('experimental-webgl');
10 if (!gl) 10 if (!gl)
11 PerfTestRunner.log("\nWebGL is not supported or enabled on this platform!\n" ); 11 PerfTestRunner.logFatalError("\nWebGL is not supported or enabled on this pl atform!\n");
12 var MEASURE_DRAW_TIMES = 100; 12 var MEASURE_DRAW_TIMES = 100;
13 var MAX_COUNT = 60000; 13 var MAX_COUNT = 60000;
14 var count = 0; 14 var count = 0;
15 15
16 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) { 16 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) {
17 canvas2D.width = canvas2DWidth; 17 canvas2D.width = canvas2DWidth;
18 canvas2D.height = canvas2DHeight; 18 canvas2D.height = canvas2DHeight;
19 canvas3D.width = webglWidth; 19 canvas3D.width = webglWidth;
20 canvas3D.height = webglHeight; 20 canvas3D.height = webglHeight;
21 } 21 }
22 22
23 function rand(range) { 23 function rand(range) {
24 return Math.floor(Math.random() * range); 24 return Math.floor(Math.random() * range);
25 } 25 }
26 26
27 function renderWebGL(gl) { 27 function renderWebGL(gl) {
28 gl.disable(gl.SCISSOR_TEST); 28 gl.disable(gl.SCISSOR_TEST);
29 gl.clear(gl.COLOR_BUFER_BIT); 29 gl.clear(gl.COLOR_BUFER_BIT);
30 gl.enable(gl.SCISSOR_TEST); 30 gl.enable(gl.SCISSOR_TEST);
31 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024)); 31 gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024));
32 gl.clearColor(Math.random(), Math.random(), Math.random(), 1); 32 gl.clearColor(Math.random(), Math.random(), Math.random(), 1);
33 gl.clear(gl.COLOR_BUFFER_BIT); 33 gl.clear(gl.COLOR_BUFFER_BIT);
34 } 34 }
35 35
36 function drawWebGLToCanvas2D() { 36 function drawWebGLToCanvas2D() {
37 if (gl) { 37 var start = PerfTestRunner.now();
38 var start = PerfTestRunner.now(); 38 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
39 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { 39 renderWebGL(gl);
40 renderWebGL(gl); 40 // draw dynamic WebGL
41 // draw dynamic WebGL 41 ctx2D.drawImage(canvas3D, 0, 0);
42 ctx2D.drawImage(canvas3D, 0, 0); 42 }
43 } 43 // Calling getImageData() is just to flush out the content when
44 // Calling getImageData() is just to flush out the content when 44 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low.
45 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is lo w. 45 ctx2D.getImageData(0, 0, 1, 1);
46 ctx2D.getImageData(0, 0, 1, 1); 46 count++;
47 count++;
48 47
49 var elapsedTime = PerfTestRunner.now() - start; 48 var elapsedTime = PerfTestRunner.now() - start;
50 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime ); 49 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime);
51 } else
52 PerfTestRunner.measureValueAsync(0);
53 if (count < MAX_COUNT) 50 if (count < MAX_COUNT)
54 requestAnimationFrame(drawWebGLToCanvas2D); 51 requestAnimationFrame(drawWebGLToCanvas2D);
55 } 52 }
56 53
57 function onCompletedRun() { 54 function onCompletedRun() {
58 count = MAX_COUNT; 55 count = MAX_COUNT;
59 } 56 }
60 57
61 window.onload = function () { 58 window.onload = function () {
62 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s', 59 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run s/s',
63 description: "This bench test checks the speed on drawing dynamic WebGL( 1024x1024) to HW accelerated Canvas2D(1024x1024)."}); 60 description: "This bench test checks the speed on drawing dynamic WebGL( 1024x1024) to HW accelerated Canvas2D(1024x1024)."});
64 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size 61 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size
65 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257 62 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
66 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024. 63 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024.
67 setSize(1024, 1024, 1024, 1024); 64 setSize(1024, 1024, 1024, 1024);
68 if (gl) 65 renderWebGL(gl);
69 renderWebGL(gl);
70 drawWebGLToCanvas2D(); 66 drawWebGLToCanvas2D();
71 } 67 }
72 68
73 </script> 69 </script>
74 </body> 70 </body>
75 </html> 71 </html>
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