Index: Source/core/rendering/RenderGrid.cpp |
diff --git a/Source/core/rendering/RenderGrid.cpp b/Source/core/rendering/RenderGrid.cpp |
index 351881084b582f24de06651ade28f7fd5595239d..0cd0be39b5e6eac5a7a4f2f24ec9e9e59b421fea 100644 |
--- a/Source/core/rendering/RenderGrid.cpp |
+++ b/Source/core/rendering/RenderGrid.cpp |
@@ -191,19 +191,27 @@ void RenderGrid::addChild(RenderObject* newChild, RenderObject* beforeChild) |
return; |
} |
+ if (style()->gridAutoFlow() != AutoFlowNone) { |
+ // The grid needs to be recomputed as it might contain auto-placed items that will change their position. |
+ dirtyGrid(); |
+ return; |
+ } |
+ |
RenderBox* newChildBox = toRenderBox(newChild); |
OwnPtr<GridSpan> rowPositions = resolveGridPositionsFromStyle(newChildBox, ForRows); |
OwnPtr<GridSpan> columnPositions = resolveGridPositionsFromStyle(newChildBox, ForColumns); |
if (!rowPositions || !columnPositions) { |
// The new child requires the auto-placement algorithm to run so we need to recompute the grid fully. |
dirtyGrid(); |
+ return; |
} else { |
- if (gridRowCount() <= rowPositions->finalPositionIndex || gridColumnCount() <= columnPositions->finalPositionIndex) { |
- // FIXME: We could just insert the new child provided we had a primitive to arbitrarily grow the grid. |
- dirtyGrid(); |
- } else { |
- insertItemIntoGrid(newChildBox, GridCoordinate(*rowPositions, *columnPositions)); |
- } |
+ // Ensure that the grid is big enough to contain new grid item. |
+ if (gridRowCount() <= rowPositions->finalPositionIndex) |
+ growGrid(ForRows, rowPositions->finalPositionIndex); |
+ if (gridColumnCount() <= columnPositions->finalPositionIndex) |
+ growGrid(ForColumns, columnPositions->finalPositionIndex); |
+ |
+ insertItemIntoGrid(newChildBox, GridCoordinate(*rowPositions, *columnPositions)); |
} |
} |
@@ -709,16 +717,18 @@ bool RenderGrid::tracksAreWiderThanMinTrackBreadth(GridTrackSizingDirection dire |
} |
#endif |
-void RenderGrid::growGrid(GridTrackSizingDirection direction) |
+void RenderGrid::growGrid(GridTrackSizingDirection direction, size_t maximumPositionIndex) |
{ |
if (direction == ForColumns) { |
- const size_t oldColumnSize = m_grid[0].size(); |
+ ASSERT(maximumPositionIndex >= m_grid[0].size()); |
for (size_t row = 0; row < m_grid.size(); ++row) |
- m_grid[row].grow(oldColumnSize + 1); |
+ m_grid[row].grow(maximumPositionIndex + 1); |
} else { |
+ ASSERT(maximumPositionIndex >= m_grid.size()); |
const size_t oldRowSize = m_grid.size(); |
- m_grid.grow(oldRowSize + 1); |
- m_grid[oldRowSize].grow(m_grid[0].size()); |
+ m_grid.grow(maximumPositionIndex + 1); |
+ for (size_t row = oldRowSize; row < m_grid.size(); ++row) |
+ m_grid[row].grow(m_grid[0].size()); |
} |
} |
@@ -824,7 +834,7 @@ void RenderGrid::placeSpecifiedMajorAxisItemsOnGrid(const Vector<RenderBox*>& au |
continue; |
} |
- growGrid(autoPlacementMinorAxisDirection()); |
+ growGrid(autoPlacementMinorAxisDirection(), autoPlacementMinorAxisDirection() == ForColumns ? m_grid[0].size() : m_grid.size()); |
OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea(); |
ASSERT(emptyGridArea); |
insertItemIntoGrid(autoGridItems[i], emptyGridArea->rows.initialPositionIndex, emptyGridArea->columns.initialPositionIndex); |
@@ -863,7 +873,7 @@ void RenderGrid::placeAutoMajorAxisItemOnGrid(RenderBox* gridItem) |
// We didn't find an empty grid area so we need to create an extra major axis line and insert our gridItem in it. |
const size_t columnIndex = (autoPlacementMajorAxisDirection() == ForColumns) ? m_grid[0].size() : minorAxisIndex; |
const size_t rowIndex = (autoPlacementMajorAxisDirection() == ForColumns) ? minorAxisIndex : m_grid.size(); |
- growGrid(autoPlacementMajorAxisDirection()); |
+ growGrid(autoPlacementMajorAxisDirection(), autoPlacementMajorAxisDirection() == ForColumns ? m_grid[0].size() : m_grid.size()); |
insertItemIntoGrid(gridItem, rowIndex, columnIndex); |
} |