Chromium Code Reviews| Index: ui/gl/gl_image_shm.cc |
| diff --git a/ui/gl/gl_image_shm.cc b/ui/gl/gl_image_shm.cc |
| index 076b1fcb79379acb8e21d8fa2481d645500e4179..8f7dec5ae45e9e1a5ae86bcfeacf448941f68f0b 100644 |
| --- a/ui/gl/gl_image_shm.cc |
| +++ b/ui/gl/gl_image_shm.cc |
| @@ -6,7 +6,7 @@ |
| #include "base/debug/trace_event.h" |
| #include "base/process/process_handle.h" |
| -#include "ui/gl/gl_bindings.h" |
| +#include "ui/gl/gl_surface_egl.h" |
|
reveman
2014/03/17 01:13:38
why is gl_bindings.h not enough?
|
| namespace gfx { |
| @@ -64,8 +64,9 @@ GLenum BytesPerPixel(unsigned internalformat) { |
| GLImageShm::GLImageShm(gfx::Size size, unsigned internalformat) |
| : size_(size), |
| - internalformat_(internalformat) { |
| -} |
| + internalformat_(internalformat), |
| + external_texture_id_(0), |
| + egl_image_(EGL_NO_IMAGE_KHR) {} |
| GLImageShm::~GLImageShm() { |
| Destroy(); |
| @@ -95,9 +96,40 @@ bool GLImageShm::Initialize(gfx::GpuMemoryBufferHandle buffer) { |
| return true; |
| } |
| -void GLImageShm::Destroy() { |
| +void GLImageShm::CreateTexture2D() { |
| + glGenTextures(1, &external_texture_id_); |
| + glBindTexture(GL_TEXTURE_2D, external_texture_id_); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| +} |
| + |
| +bool GLImageShm::CreateEGLImage() { |
| + EGLint egl_attrib_list[] = {EGL_GL_TEXTURE_LEVEL_KHR, 0, // mip-level. |
| + EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; |
| + egl_image_ = |
| + eglCreateImageKHR(eglGetCurrentDisplay(), |
| + eglGetCurrentContext(), |
| + EGL_GL_TEXTURE_2D_KHR, |
| + reinterpret_cast<EGLClientBuffer>(external_texture_id_), |
| + egl_attrib_list); |
| + if (egl_image_ == EGL_NO_IMAGE_KHR) { |
| + EGLint error = eglGetError(); |
| + LOG(ERROR) << "Error creating EGLImage: " << error; |
| + return false; |
| + } |
| + return true; |
| } |
| +void GLImageShm::ReleaseEGLImageandTexture() { |
| + if (egl_image_ != EGL_NO_IMAGE_KHR) |
| + eglDestroyImageKHR(eglGetCurrentDisplay(), egl_image_); |
| + if (external_texture_id_) |
| + glDeleteTextures(1, &external_texture_id_); |
| +} |
| + |
| +void GLImageShm::Destroy() { ReleaseEGLImageandTexture(); } |
| + |
| gfx::Size GLImageShm::GetSize() { |
| return size_; |
| } |
| @@ -114,17 +146,45 @@ bool GLImageShm::BindTexImage(unsigned target) { |
| return false; |
| } |
| - DCHECK(shared_memory_->memory()); |
| - glTexImage2D(target, |
| - 0, // mip level |
| - TextureFormat(internalformat_), |
| - size_.width(), |
| - size_.height(), |
| - 0, // border |
| - DataFormat(internalformat_), |
| - DataType(internalformat_), |
| - shared_memory_->memory()); |
| + if (target != GL_TEXTURE_EXTERNAL_OES) { |
| + DCHECK(shared_memory_->memory()); |
| + glTexImage2D(target, |
| + 0, // mip level |
| + TextureFormat(internalformat_), |
| + size_.width(), |
| + size_.height(), |
| + 0, // border |
| + DataFormat(internalformat_), |
| + DataType(internalformat_), |
| + shared_memory_->memory()); |
| + } else { |
| + // Save current GL state. |
| + GLint current_texture_id = 0; |
| + glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, ¤t_texture_id); |
|
reveman
2014/03/15 14:08:45
EXTERNAL_OES binding is not the state you're chang
reveman
2014/03/17 01:13:38
Also, use ScopedTextureBinder here instead.
|
| + CreateTexture2D(); |
| + |
| + DCHECK(shared_memory_->memory()); |
| + glTexImage2D(GL_TEXTURE_2D, |
| + 0, // mip level |
| + TextureFormat(internalformat_), |
| + size_.width(), |
| + size_.height(), |
| + 0, // border |
| + DataFormat(internalformat_), |
| + DataType(internalformat_), |
| + shared_memory_->memory()); |
| + |
| + if (!CreateEGLImage()) { |
| + shared_memory_->Unmap(); |
| + return false; |
| + } |
| + glBindTexture(GL_TEXTURE_2D, external_texture_id_); |
| + glEGLImageTargetTexture2DOES(target, egl_image_); |
| + // Restore GL State and release. |
| + ReleaseEGLImageandTexture(); |
|
reveman
2014/03/15 14:08:45
what's the point of having egl_image_ and external
reveman
2014/03/17 01:13:38
Don't get hung up on reusing the egl image though.
|
| + glBindTexture(target, current_texture_id); |
| + } |
| shared_memory_->Unmap(); |
| return true; |
| } |