Index: ui/gl/gl_image_shm.cc |
diff --git a/ui/gl/gl_image_shm.cc b/ui/gl/gl_image_shm.cc |
index 076b1fcb79379acb8e21d8fa2481d645500e4179..8f7dec5ae45e9e1a5ae86bcfeacf448941f68f0b 100644 |
--- a/ui/gl/gl_image_shm.cc |
+++ b/ui/gl/gl_image_shm.cc |
@@ -6,7 +6,7 @@ |
#include "base/debug/trace_event.h" |
#include "base/process/process_handle.h" |
-#include "ui/gl/gl_bindings.h" |
+#include "ui/gl/gl_surface_egl.h" |
reveman
2014/03/17 01:13:38
why is gl_bindings.h not enough?
|
namespace gfx { |
@@ -64,8 +64,9 @@ GLenum BytesPerPixel(unsigned internalformat) { |
GLImageShm::GLImageShm(gfx::Size size, unsigned internalformat) |
: size_(size), |
- internalformat_(internalformat) { |
-} |
+ internalformat_(internalformat), |
+ external_texture_id_(0), |
+ egl_image_(EGL_NO_IMAGE_KHR) {} |
GLImageShm::~GLImageShm() { |
Destroy(); |
@@ -95,9 +96,40 @@ bool GLImageShm::Initialize(gfx::GpuMemoryBufferHandle buffer) { |
return true; |
} |
-void GLImageShm::Destroy() { |
+void GLImageShm::CreateTexture2D() { |
+ glGenTextures(1, &external_texture_id_); |
+ glBindTexture(GL_TEXTURE_2D, external_texture_id_); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+} |
+ |
+bool GLImageShm::CreateEGLImage() { |
+ EGLint egl_attrib_list[] = {EGL_GL_TEXTURE_LEVEL_KHR, 0, // mip-level. |
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; |
+ egl_image_ = |
+ eglCreateImageKHR(eglGetCurrentDisplay(), |
+ eglGetCurrentContext(), |
+ EGL_GL_TEXTURE_2D_KHR, |
+ reinterpret_cast<EGLClientBuffer>(external_texture_id_), |
+ egl_attrib_list); |
+ if (egl_image_ == EGL_NO_IMAGE_KHR) { |
+ EGLint error = eglGetError(); |
+ LOG(ERROR) << "Error creating EGLImage: " << error; |
+ return false; |
+ } |
+ return true; |
} |
+void GLImageShm::ReleaseEGLImageandTexture() { |
+ if (egl_image_ != EGL_NO_IMAGE_KHR) |
+ eglDestroyImageKHR(eglGetCurrentDisplay(), egl_image_); |
+ if (external_texture_id_) |
+ glDeleteTextures(1, &external_texture_id_); |
+} |
+ |
+void GLImageShm::Destroy() { ReleaseEGLImageandTexture(); } |
+ |
gfx::Size GLImageShm::GetSize() { |
return size_; |
} |
@@ -114,17 +146,45 @@ bool GLImageShm::BindTexImage(unsigned target) { |
return false; |
} |
- DCHECK(shared_memory_->memory()); |
- glTexImage2D(target, |
- 0, // mip level |
- TextureFormat(internalformat_), |
- size_.width(), |
- size_.height(), |
- 0, // border |
- DataFormat(internalformat_), |
- DataType(internalformat_), |
- shared_memory_->memory()); |
+ if (target != GL_TEXTURE_EXTERNAL_OES) { |
+ DCHECK(shared_memory_->memory()); |
+ glTexImage2D(target, |
+ 0, // mip level |
+ TextureFormat(internalformat_), |
+ size_.width(), |
+ size_.height(), |
+ 0, // border |
+ DataFormat(internalformat_), |
+ DataType(internalformat_), |
+ shared_memory_->memory()); |
+ } else { |
+ // Save current GL state. |
+ GLint current_texture_id = 0; |
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, ¤t_texture_id); |
reveman
2014/03/15 14:08:45
EXTERNAL_OES binding is not the state you're chang
reveman
2014/03/17 01:13:38
Also, use ScopedTextureBinder here instead.
|
+ CreateTexture2D(); |
+ |
+ DCHECK(shared_memory_->memory()); |
+ glTexImage2D(GL_TEXTURE_2D, |
+ 0, // mip level |
+ TextureFormat(internalformat_), |
+ size_.width(), |
+ size_.height(), |
+ 0, // border |
+ DataFormat(internalformat_), |
+ DataType(internalformat_), |
+ shared_memory_->memory()); |
+ |
+ if (!CreateEGLImage()) { |
+ shared_memory_->Unmap(); |
+ return false; |
+ } |
+ glBindTexture(GL_TEXTURE_2D, external_texture_id_); |
+ glEGLImageTargetTexture2DOES(target, egl_image_); |
+ // Restore GL State and release. |
+ ReleaseEGLImageandTexture(); |
reveman
2014/03/15 14:08:45
what's the point of having egl_image_ and external
reveman
2014/03/17 01:13:38
Don't get hung up on reusing the egl image though.
|
+ glBindTexture(target, current_texture_id); |
+ } |
shared_memory_->Unmap(); |
return true; |
} |