Index: ui/gl/gl_image_shm.cc |
diff --git a/ui/gl/gl_image_shm.cc b/ui/gl/gl_image_shm.cc |
index 076b1fcb79379acb8e21d8fa2481d645500e4179..5f12025179c05b1b04b6273ee3d16f28ccdcb5ae 100644 |
--- a/ui/gl/gl_image_shm.cc |
+++ b/ui/gl/gl_image_shm.cc |
@@ -6,7 +6,7 @@ |
#include "base/debug/trace_event.h" |
#include "base/process/process_handle.h" |
-#include "ui/gl/gl_bindings.h" |
+#include "ui/gl/gl_surface_egl.h" |
namespace gfx { |
@@ -64,8 +64,9 @@ GLenum BytesPerPixel(unsigned internalformat) { |
GLImageShm::GLImageShm(gfx::Size size, unsigned internalformat) |
: size_(size), |
- internalformat_(internalformat) { |
-} |
+ internalformat_(internalformat), |
+ external_texture_id_(0), |
+ egl_image_(EGL_NO_IMAGE_KHR) {} |
GLImageShm::~GLImageShm() { |
Destroy(); |
@@ -96,6 +97,10 @@ bool GLImageShm::Initialize(gfx::GpuMemoryBufferHandle buffer) { |
} |
void GLImageShm::Destroy() { |
+ if (egl_image_ != EGL_NO_IMAGE_KHR) |
+ eglDestroyImageKHR(eglGetCurrentDisplay(), egl_image_); |
+ if (external_texture_id_) |
+ glDeleteTextures(1, &external_texture_id_); |
} |
gfx::Size GLImageShm::GetSize() { |
@@ -114,17 +119,65 @@ bool GLImageShm::BindTexImage(unsigned target) { |
return false; |
} |
- DCHECK(shared_memory_->memory()); |
- glTexImage2D(target, |
- 0, // mip level |
- TextureFormat(internalformat_), |
- size_.width(), |
- size_.height(), |
- 0, // border |
- DataFormat(internalformat_), |
- DataType(internalformat_), |
- shared_memory_->memory()); |
- |
+ if (target != GL_TEXTURE_EXTERNAL_OES) { |
+ DCHECK(shared_memory_->memory()); |
+ glTexImage2D(target, |
+ 0, // mip level |
+ TextureFormat(internalformat_), |
+ size_.width(), |
+ size_.height(), |
+ 0, // border |
+ DataFormat(internalformat_), |
+ DataType(internalformat_), |
+ shared_memory_->memory()); |
+ } else { |
+ glGenTextures(1, &external_texture_id_); |
reveman
2014/03/14 14:06:22
Why did you make external_texture_id_ a member but
sohanjg
2014/03/15 10:03:53
Done.
Have reused the creation code.
But, they can
|
+ |
+ // Save current GL states |
+ GLint current_texture_id = 0; |
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, ¤t_texture_id); |
+ GLint current_active_texture_unit = 0; |
+ glGetIntegerv(GL_ACTIVE_TEXTURE, ¤t_active_texture_unit); |
reveman
2014/03/14 14:06:22
Do you have to change active texture?
sohanjg
2014/03/15 10:03:53
Done.
Generally before bindTex we do an activeTex
|
+ |
+ glActiveTexture(GL_TEXTURE0); |
+ glBindTexture(GL_TEXTURE_2D, external_texture_id_); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ |
+ DCHECK(shared_memory_->memory()); |
+ glTexImage2D(GL_TEXTURE_2D, |
+ 0, // mip level |
+ TextureFormat(internalformat_), |
+ size_.width(), |
+ size_.height(), |
+ 0, // border |
+ DataFormat(internalformat_), |
+ DataType(internalformat_), |
+ shared_memory_->memory()); |
+ |
+ EGLint egl_attrib_list[] = {EGL_GL_TEXTURE_LEVEL_KHR, 0, // mip-level. |
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; |
+ egl_image_ = eglCreateImageKHR( |
+ eglGetCurrentDisplay(), |
+ eglGetCurrentContext(), |
+ EGL_GL_TEXTURE_2D_KHR, |
+ reinterpret_cast<EGLClientBuffer>(external_texture_id_), |
+ egl_attrib_list); |
+ if (egl_image_ == EGL_NO_IMAGE_KHR) { |
+ EGLint error = eglGetError(); |
+ LOG(ERROR) << "Error creating EGLImage: " << error; |
+ shared_memory_->Unmap(); |
+ return false; |
+ } |
+ glBindTexture(GL_TEXTURE_2D, external_texture_id_); |
+ glEGLImageTargetTexture2DOES(target, egl_image_); |
+ |
+ // Restore GL States and release |
+ Destroy(); |
reveman
2014/03/14 14:06:22
Destory is supposed to release all resources. Not
sohanjg
2014/03/15 10:03:53
Done.
Added a new ReleaseEGLImageandTexture functi
|
+ glBindTexture(target, current_texture_id); |
+ glActiveTexture(current_active_texture_unit); |
+ } |
shared_memory_->Unmap(); |
return true; |
} |