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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_image_shm.h" | 5 #include "ui/gl/gl_image_shm.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/process/process_handle.h" | 8 #include "base/process/process_handle.h" |
9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_surface_egl.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 namespace { | 13 namespace { |
14 | 14 |
15 bool ValidFormat(unsigned internalformat) { | 15 bool ValidFormat(unsigned internalformat) { |
16 switch (internalformat) { | 16 switch (internalformat) { |
17 case GL_BGRA8_EXT: | 17 case GL_BGRA8_EXT: |
18 case GL_RGBA8_OES: | 18 case GL_RGBA8_OES: |
19 return true; | 19 return true; |
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
57 default: | 57 default: |
58 NOTREACHED(); | 58 NOTREACHED(); |
59 return 0; | 59 return 0; |
60 } | 60 } |
61 } | 61 } |
62 | 62 |
63 } // namespace | 63 } // namespace |
64 | 64 |
65 GLImageShm::GLImageShm(gfx::Size size, unsigned internalformat) | 65 GLImageShm::GLImageShm(gfx::Size size, unsigned internalformat) |
66 : size_(size), | 66 : size_(size), |
67 internalformat_(internalformat) { | 67 internalformat_(internalformat), |
68 } | 68 external_texture_id_(0), |
69 egl_image_(EGL_NO_IMAGE_KHR) {} | |
69 | 70 |
70 GLImageShm::~GLImageShm() { | 71 GLImageShm::~GLImageShm() { |
71 Destroy(); | 72 Destroy(); |
72 } | 73 } |
73 | 74 |
74 bool GLImageShm::Initialize(gfx::GpuMemoryBufferHandle buffer) { | 75 bool GLImageShm::Initialize(gfx::GpuMemoryBufferHandle buffer) { |
75 if (!ValidFormat(internalformat_)) { | 76 if (!ValidFormat(internalformat_)) { |
76 DVLOG(0) << "Invalid format: " << internalformat_; | 77 DVLOG(0) << "Invalid format: " << internalformat_; |
77 return false; | 78 return false; |
78 } | 79 } |
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89 DVLOG(0) << "Failed to duplicate shared memory handle."; | 90 DVLOG(0) << "Failed to duplicate shared memory handle."; |
90 return false; | 91 return false; |
91 } | 92 } |
92 | 93 |
93 shared_memory_.reset( | 94 shared_memory_.reset( |
94 new base::SharedMemory(duped_shared_memory_handle, true)); | 95 new base::SharedMemory(duped_shared_memory_handle, true)); |
95 return true; | 96 return true; |
96 } | 97 } |
97 | 98 |
98 void GLImageShm::Destroy() { | 99 void GLImageShm::Destroy() { |
100 if (egl_image_ != EGL_NO_IMAGE_KHR) | |
101 eglDestroyImageKHR(eglGetCurrentDisplay(), egl_image_); | |
102 if (external_texture_id_) | |
103 glDeleteTextures(1, &external_texture_id_); | |
99 } | 104 } |
100 | 105 |
101 gfx::Size GLImageShm::GetSize() { | 106 gfx::Size GLImageShm::GetSize() { |
102 return size_; | 107 return size_; |
103 } | 108 } |
104 | 109 |
105 bool GLImageShm::BindTexImage(unsigned target) { | 110 bool GLImageShm::BindTexImage(unsigned target) { |
106 TRACE_EVENT0("gpu", "GLImageShm::BindTexImage"); | 111 TRACE_EVENT0("gpu", "GLImageShm::BindTexImage"); |
107 DCHECK(shared_memory_); | 112 DCHECK(shared_memory_); |
108 DCHECK(ValidFormat(internalformat_)); | 113 DCHECK(ValidFormat(internalformat_)); |
109 | 114 |
110 size_t size = size_.GetArea() * BytesPerPixel(internalformat_); | 115 size_t size = size_.GetArea() * BytesPerPixel(internalformat_); |
111 DCHECK(!shared_memory_->memory()); | 116 DCHECK(!shared_memory_->memory()); |
112 if (!shared_memory_->Map(size)) { | 117 if (!shared_memory_->Map(size)) { |
113 DVLOG(0) << "Failed to map shared memory."; | 118 DVLOG(0) << "Failed to map shared memory."; |
114 return false; | 119 return false; |
115 } | 120 } |
116 | 121 |
117 DCHECK(shared_memory_->memory()); | 122 if (target != GL_TEXTURE_EXTERNAL_OES) { |
118 glTexImage2D(target, | 123 DCHECK(shared_memory_->memory()); |
119 0, // mip level | 124 glTexImage2D(target, |
120 TextureFormat(internalformat_), | 125 0, // mip level |
121 size_.width(), | 126 TextureFormat(internalformat_), |
122 size_.height(), | 127 size_.width(), |
123 0, // border | 128 size_.height(), |
124 DataFormat(internalformat_), | 129 0, // border |
125 DataType(internalformat_), | 130 DataFormat(internalformat_), |
126 shared_memory_->memory()); | 131 DataType(internalformat_), |
132 shared_memory_->memory()); | |
133 } else { | |
134 glGenTextures(1, &external_texture_id_); | |
reveman
2014/03/14 14:06:22
Why did you make external_texture_id_ a member but
sohanjg
2014/03/15 10:03:53
Done.
Have reused the creation code.
But, they can
| |
127 | 135 |
136 // Save current GL states | |
137 GLint current_texture_id = 0; | |
138 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, ¤t_texture_id); | |
139 GLint current_active_texture_unit = 0; | |
140 glGetIntegerv(GL_ACTIVE_TEXTURE, ¤t_active_texture_unit); | |
reveman
2014/03/14 14:06:22
Do you have to change active texture?
sohanjg
2014/03/15 10:03:53
Done.
Generally before bindTex we do an activeTex
| |
141 | |
142 glActiveTexture(GL_TEXTURE0); | |
143 glBindTexture(GL_TEXTURE_2D, external_texture_id_); | |
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
146 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
147 | |
148 DCHECK(shared_memory_->memory()); | |
149 glTexImage2D(GL_TEXTURE_2D, | |
150 0, // mip level | |
151 TextureFormat(internalformat_), | |
152 size_.width(), | |
153 size_.height(), | |
154 0, // border | |
155 DataFormat(internalformat_), | |
156 DataType(internalformat_), | |
157 shared_memory_->memory()); | |
158 | |
159 EGLint egl_attrib_list[] = {EGL_GL_TEXTURE_LEVEL_KHR, 0, // mip-level. | |
160 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; | |
161 egl_image_ = eglCreateImageKHR( | |
162 eglGetCurrentDisplay(), | |
163 eglGetCurrentContext(), | |
164 EGL_GL_TEXTURE_2D_KHR, | |
165 reinterpret_cast<EGLClientBuffer>(external_texture_id_), | |
166 egl_attrib_list); | |
167 if (egl_image_ == EGL_NO_IMAGE_KHR) { | |
168 EGLint error = eglGetError(); | |
169 LOG(ERROR) << "Error creating EGLImage: " << error; | |
170 shared_memory_->Unmap(); | |
171 return false; | |
172 } | |
173 glBindTexture(GL_TEXTURE_2D, external_texture_id_); | |
174 glEGLImageTargetTexture2DOES(target, egl_image_); | |
175 | |
176 // Restore GL States and release | |
177 Destroy(); | |
reveman
2014/03/14 14:06:22
Destory is supposed to release all resources. Not
sohanjg
2014/03/15 10:03:53
Done.
Added a new ReleaseEGLImageandTexture functi
| |
178 glBindTexture(target, current_texture_id); | |
179 glActiveTexture(current_active_texture_unit); | |
180 } | |
128 shared_memory_->Unmap(); | 181 shared_memory_->Unmap(); |
129 return true; | 182 return true; |
130 } | 183 } |
131 | 184 |
132 void GLImageShm::ReleaseTexImage(unsigned target) { | 185 void GLImageShm::ReleaseTexImage(unsigned target) { |
133 } | 186 } |
134 | 187 |
135 void GLImageShm::WillUseTexImage() { | 188 void GLImageShm::WillUseTexImage() { |
136 } | 189 } |
137 | 190 |
138 void GLImageShm::DidUseTexImage() { | 191 void GLImageShm::DidUseTexImage() { |
139 } | 192 } |
140 | 193 |
141 } // namespace gfx | 194 } // namespace gfx |
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